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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-30 14:40:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-30 17:05:47 +0300
commit7261d675e6aeb1b0dff2712f50df9f4da6e1d453 (patch)
tree733ddccdddcd39bd9f36441ec5cfec7d28c0eae8 /intern/cycles/kernel/svm
parentb3c4a2a8da7f1a243628da852d1b8fdc986cbc25 (diff)
Fix Cycles incorrect principled BSDF mixing with some parameter variatons.
Spotted by Ha Hyung-jin, thanks!
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 5a5cf2db401..7fc96f7e47f 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -268,6 +268,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic;
bsdf->extra->color = base_color;
+ bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
@@ -306,6 +307,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = extra;
bsdf->alpha_x = refl_roughness * refl_roughness;
@@ -314,6 +316,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->color = base_color;
bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
@@ -365,6 +368,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->color = base_color;
bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
@@ -390,12 +394,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = clearcoat_normal;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
+ bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
bsdf->extra->clearcoat = clearcoat;
@@ -460,6 +466,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
}
bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->alpha_x = param1;
bsdf->alpha_y = param1;
bsdf->ior = 0.0f;
@@ -477,6 +484,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.z);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
}
@@ -498,6 +507,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
float eta = fmaxf(param2, 1e-5f);
@@ -555,6 +565,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
}
@@ -569,6 +580,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
}
@@ -603,6 +615,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
kernel_assert(stack_valid(data_node.z));
bsdf->extra->color = stack_load_float3(stack, data_node.z);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
@@ -656,6 +670,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
if(bsdf->extra) {
bsdf->extra->color = stack_load_float3(stack, data_node.w);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
}
}