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authorPatrick Mours <pmours@nvidia.com>2022-01-04 23:39:54 +0300
committerPatrick Mours <pmours@nvidia.com>2022-01-05 17:58:36 +0300
commit8393ccd07634b3152b18d4d527b1460dab9dbe06 (patch)
tree816b4dcaa9b8e5163c3934743fe1604f02983e71 /intern/cycles/kernel/types.h
parent86141a75ebc5d0517edf71f2bc2fe7d0d13d8b5e (diff)
Cycles: Add OptiX temporal denoising support
Enables the `bpy.ops.cycles.denoise_animation()` operator again and modifies it to support temporal denoising with OptiX. This requires renders that were done with both the "Vector" and "Denoising Data" passes. Differential Revision: https://developer.blender.org/D11442
Diffstat (limited to 'intern/cycles/kernel/types.h')
-rw-r--r--intern/cycles/kernel/types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 1d0537f9547..5d41abb53c4 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -388,6 +388,7 @@ typedef enum PassType {
PASS_DENOISING_NORMAL,
PASS_DENOISING_ALBEDO,
PASS_DENOISING_DEPTH,
+ PASS_DENOISING_PREVIOUS,
/* PASS_SHADOW_CATCHER accumulates contribution of shadow catcher object which is not affected by
* any other object. The pass accessor will divide the combined pass by the shadow catcher. The