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author | Patrick Mours <pmours@nvidia.com> | 2022-01-04 23:39:54 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2022-01-05 17:58:36 +0300 |
commit | 8393ccd07634b3152b18d4d527b1460dab9dbe06 (patch) | |
tree | 816b4dcaa9b8e5163c3934743fe1604f02983e71 /intern/cycles/kernel/types.h | |
parent | 86141a75ebc5d0517edf71f2bc2fe7d0d13d8b5e (diff) |
Cycles: Add OptiX temporal denoising support
Enables the `bpy.ops.cycles.denoise_animation()` operator again and modifies it to support
temporal denoising with OptiX. This requires renders that were done with both the "Vector"
and "Denoising Data" passes.
Differential Revision: https://developer.blender.org/D11442
Diffstat (limited to 'intern/cycles/kernel/types.h')
-rw-r--r-- | intern/cycles/kernel/types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h index 1d0537f9547..5d41abb53c4 100644 --- a/intern/cycles/kernel/types.h +++ b/intern/cycles/kernel/types.h @@ -388,6 +388,7 @@ typedef enum PassType { PASS_DENOISING_NORMAL, PASS_DENOISING_ALBEDO, PASS_DENOISING_DEPTH, + PASS_DENOISING_PREVIOUS, /* PASS_SHADOW_CATCHER accumulates contribution of shadow catcher object which is not affected by * any other object. The pass accessor will divide the combined pass by the shadow catcher. The |