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authorAndrii <pembem22>2021-11-11 10:57:35 +0300
committerWilliam Leeson <william@blender.org>2021-11-11 11:39:25 +0300
commitc63e735f6b601e662fbb1ed5d7a71293552d6720 (patch)
tree83e7eb2e002067fc7072a63fd3badca9a471f5d8 /intern/cycles/kernel/types.h
parentb8d53b703a4e20b4301e794bf58c9d1fdb65d61b (diff)
Cycles: Add sample offset option
This patch exposes the sampling offset option to Blender. It is located in the "Sampling > Advanced" panel. For example, this can be useful to parallelize rendering and distribute different chunks of samples for each computer to render. --- I also had to add this option to `RenderWork` and `RenderScheduler` classes so that the sample count in the status string can be calculated correctly. Reviewed By: leesonw Differential Revision: https://developer.blender.org/D13086
Diffstat (limited to 'intern/cycles/kernel/types.h')
-rw-r--r--intern/cycles/kernel/types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 2827139d511..4e93e82e971 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -1410,6 +1410,7 @@ typedef struct KernelWorkTile {
uint start_sample;
uint num_samples;
+ uint sample_offset;
int offset;
uint stride;