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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
commitfb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch)
tree5832366c7147ad6ebc858312ac106b5d1571b5e5 /intern/cycles/kernel
parent3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff)
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt8
-rw-r--r--intern/cycles/kernel/svm/svm.h43
-rw-r--r--intern/cycles/kernel/svm/svm_clouds.h55
-rw-r--r--intern/cycles/kernel/svm/svm_distorted_noise.h59
-rw-r--r--intern/cycles/kernel/svm/svm_fresnel.h4
-rw-r--r--intern/cycles/kernel/svm/svm_gradient.h (renamed from intern/cycles/kernel/svm/svm_blend.h)43
-rw-r--r--intern/cycles/kernel/svm/svm_magic.h60
-rw-r--r--intern/cycles/kernel/svm/svm_marble.h67
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h59
-rw-r--r--intern/cycles/kernel/svm/svm_noisetex.h55
-rw-r--r--intern/cycles/kernel/svm/svm_stucci.h63
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h29
-rw-r--r--intern/cycles/kernel/svm/svm_types.h27
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h65
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h65
-rw-r--r--intern/cycles/kernel/svm/svm_wood.h69
16 files changed, 252 insertions, 519 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index cf10f035585..893c4bb6081 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -42,33 +42,29 @@ set(svm_headers
svm/emissive.h
svm/svm.h
svm/svm_attribute.h
- svm/svm_blend.h
svm/svm_bsdf.h
svm/svm_closure.h
- svm/svm_clouds.h
svm/svm_convert.h
svm/svm_displace.h
- svm/svm_distorted_noise.h
svm/svm_fresnel.h
svm/svm_geometry.h
+ svm/svm_gradient.h
svm/svm_image.h
svm/svm_light_path.h
svm/svm_magic.h
svm/svm_mapping.h
- svm/svm_marble.h
svm/svm_math.h
svm/svm_mix.h
svm/svm_musgrave.h
svm/svm_noise.h
svm/svm_noisetex.h
svm/svm_sky.h
- svm/svm_stucci.h
svm/svm_tex_coord.h
svm/svm_texture.h
svm/svm_types.h
svm/svm_value.h
svm/svm_voronoi.h
- svm/svm_wood.h
+ svm/svm_wave.h
svm/volume.h
)
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 9628f96bcab..2615272691c 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -120,29 +120,25 @@ CCL_NAMESPACE_END
#include "svm_texture.h"
#include "svm_attribute.h"
-#include "svm_blend.h"
+#include "svm_gradient.h"
#include "svm_closure.h"
-#include "svm_clouds.h"
+#include "svm_noisetex.h"
#include "svm_convert.h"
#include "svm_displace.h"
-#include "svm_distorted_noise.h"
#include "svm_fresnel.h"
#include "svm_geometry.h"
#include "svm_image.h"
#include "svm_light_path.h"
#include "svm_magic.h"
#include "svm_mapping.h"
-#include "svm_marble.h"
+#include "svm_wave.h"
#include "svm_math.h"
#include "svm_mix.h"
#include "svm_musgrave.h"
-#include "svm_noisetex.h"
#include "svm_sky.h"
-#include "svm_stucci.h"
#include "svm_tex_coord.h"
#include "svm_value.h"
#include "svm_voronoi.h"
-#include "svm_wood.h"
CCL_NAMESPACE_BEGIN
@@ -206,12 +202,6 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
offset = node.y;
break;
#ifdef __TEXTURES__
- case NODE_TEX_NOISE_F:
- svm_node_tex_noise_f(sd, stack, node.y, node.z);
- break;
- case NODE_TEX_NOISE_V:
- svm_node_tex_noise_v(sd, stack, node.y, node.z);
- break;
case NODE_TEX_IMAGE:
svm_node_tex_image(kg, sd, stack, node);
break;
@@ -221,11 +211,11 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_SKY:
svm_node_tex_sky(kg, sd, stack, node.y, node.z);
break;
- case NODE_TEX_BLEND:
- svm_node_tex_blend(sd, stack, node);
+ case NODE_TEX_GRADIENT:
+ svm_node_tex_gradient(sd, stack, node);
break;
- case NODE_TEX_CLOUDS:
- svm_node_tex_clouds(sd, stack, node);
+ case NODE_TEX_NOISE:
+ svm_node_tex_noise(kg, sd, stack, node, &offset);
break;
case NODE_TEX_VORONOI:
svm_node_tex_voronoi(kg, sd, stack, node, &offset);
@@ -233,20 +223,11 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_MUSGRAVE:
svm_node_tex_musgrave(kg, sd, stack, node, &offset);
break;
- case NODE_TEX_MARBLE:
- svm_node_tex_marble(kg, sd, stack, node, &offset);
+ case NODE_TEX_WAVE:
+ svm_node_tex_wave(kg, sd, stack, node, &offset);
break;
case NODE_TEX_MAGIC:
- svm_node_tex_magic(sd, stack, node);
- break;
- case NODE_TEX_STUCCI:
- svm_node_tex_stucci(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_DISTORTED_NOISE:
- svm_node_tex_distorted_noise(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_WOOD:
- svm_node_tex_wood(kg, sd, stack, node, &offset);
+ svm_node_tex_magic(kg, sd, stack, node, &offset);
break;
#endif
case NODE_GEOMETRY:
@@ -285,8 +266,8 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_FRESNEL:
svm_node_fresnel(sd, stack, node.y, node.z, node.w);
break;
- case NODE_BLEND_WEIGHT:
- svm_node_blend_weight(sd, stack, node);
+ case NODE_LAYER_WEIGHT:
+ svm_node_layer_weight(sd, stack, node);
break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);
diff --git a/intern/cycles/kernel/svm/svm_clouds.h b/intern/cycles/kernel/svm/svm_clouds.h
deleted file mode 100644
index b89f1ceb072..00000000000
--- a/intern/cycles/kernel/svm/svm_clouds.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Clouds */
-
-__device_inline void svm_clouds(NodeNoiseBasis basis, int hard, int depth, float size, float3 p, float *fac, float3 *color)
-{
- p /= size;
-
- *fac = noise_turbulence(p, basis, depth, hard);
- *color = make_float3(*fac,
- noise_turbulence(make_float3(p.y, p.x, p.z), basis, depth, hard),
- noise_turbulence(make_float3(p.y, p.z, p.x), basis, depth, hard));
-}
-
-__device void svm_node_tex_clouds(ShaderData *sd, float *stack, uint4 node)
-{
- uint basis, hard, depth;
- uint size_offset, co_offset, fac_offset, color_offset;
-
- decode_node_uchar4(node.y, &basis, &hard, &depth, NULL);
- decode_node_uchar4(node.z, &size_offset, &co_offset, &fac_offset, &color_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node.w);
- size = nonzerof(size, 1e-5f);
-
- float3 color;
- float f;
-
- svm_clouds((NodeNoiseBasis)basis, hard, depth, size, co, &f, &color);
-
- if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
- if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color);
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/svm/svm_distorted_noise.h b/intern/cycles/kernel/svm/svm_distorted_noise.h
deleted file mode 100644
index 7d1556cd185..00000000000
--- a/intern/cycles/kernel/svm/svm_distorted_noise.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Distorted Noise (variable lacunarity noise) */
-
-__device_noinline float svm_distorted_noise(float3 p, float size, NodeNoiseBasis basis, NodeNoiseBasis distortion_basis, float distortion)
-{
- float3 r;
- float3 offset = make_float3(13.5f, 13.5f, 13.5f);
-
- p /= size;
-
- r.x = noise_basis(p + offset, basis) * distortion;
- r.y = noise_basis(p, basis) * distortion;
- r.z = noise_basis(p - offset, basis) * distortion;
-
- return noise_basis(p + r, distortion_basis); /* distorted-domain noise */
-}
-
-__device void svm_node_tex_distorted_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint4 node2 = read_node(kg, offset);
-
- uint basis, distortion_basis;
- uint size_offset, distortion_offset, co_offset, fac_offset;
-
- decode_node_uchar4(node.y, &basis, &distortion_basis, NULL, NULL);
- decode_node_uchar4(node.z, &size_offset, &distortion_offset, &co_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node2.x);
- float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
- size = nonzerof(size, 1e-5f);
-
- float f = svm_distorted_noise(co, size, (NodeNoiseBasis)basis,
- (NodeNoiseBasis)distortion_basis, distortion);
-
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h
index 1b9d99506e3..7684eabeecb 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -33,7 +33,7 @@ __device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, ui
/* Blend Weight Node */
-__device void svm_node_blend_weight(ShaderData *sd, float *stack, uint4 node)
+__device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
{
uint blend_offset = node.y;
uint blend_value = node.z;
@@ -44,7 +44,7 @@ __device void svm_node_blend_weight(ShaderData *sd, float *stack, uint4 node)
float f;
- if(type == NODE_BLEND_WEIGHT_FRESNEL) {
+ if(type == NODE_LAYER_WEIGHT_FRESNEL) {
float eta = fmaxf(1.0f - blend, 1e-5f);
eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta;
diff --git a/intern/cycles/kernel/svm/svm_blend.h b/intern/cycles/kernel/svm/svm_gradient.h
index 97fa4aff9e7..79298f5f581 100644
--- a/intern/cycles/kernel/svm/svm_blend.h
+++ b/intern/cycles/kernel/svm/svm_gradient.h
@@ -18,36 +18,31 @@
CCL_NAMESPACE_BEGIN
-/* Blend */
+/* Gradient */
-__device float svm_blend(float3 p, NodeBlendType type, NodeBlendAxis axis)
+__device float svm_gradient(float3 p, NodeBlendType type)
{
- float x, y;
+ float x, y, z;
- if(axis == NODE_BLEND_VERTICAL) {
- x= p.y;
- y= p.x;
- }
- else {
- x= p.x;
- y= p.y;
- }
+ x= p.x;
+ y= p.y;
+ z= p.z;
if(type == NODE_BLEND_LINEAR) {
- return (1.0f + x)/2.0f;
+ return x;
}
else if(type == NODE_BLEND_QUADRATIC) {
- float r = fmaxf((1.0f + x)/2.0f, 0.0f);
+ float r = fmaxf(x, 0.0f);
return r*r;
}
else if(type == NODE_BLEND_EASING) {
- float r = fminf(fmaxf((1.0f + x)/2.0f, 0.0f), 1.0f);
+ float r = fminf(fmaxf(x, 0.0f), 1.0f);
float t = r*r;
return (3.0f*t - 2.0f*t*r);
}
else if(type == NODE_BLEND_DIAGONAL) {
- return (2.0f + x + y)/4.0f;
+ return (x + y)/2.0f;
}
else if(type == NODE_BLEND_RADIAL) {
return atan2(y, x)/(2.0f*M_PI_F) + 0.5f;
@@ -64,15 +59,21 @@ __device float svm_blend(float3 p, NodeBlendType type, NodeBlendAxis axis)
return 0.0f;
}
-__device void svm_node_tex_blend(ShaderData *sd, float *stack, uint4 node)
+__device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
{
- float3 co = stack_load_float3(stack, node.z);
- uint type, axis;
+ uint type, co_offset, color_offset, fac_offset;
+
+ decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset);
+
+ float3 co = stack_load_float3(stack, co_offset);
- decode_node_uchar4(node.y, &type, &axis, NULL, NULL);
+ float f = svm_gradient(co, (NodeBlendType)type);
+ f = clamp(f, 0.0f, 1.0f);
- float f = svm_blend(co, (NodeBlendType)type, (NodeBlendAxis)axis);
- stack_store_float(stack, node.w, f);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_magic.h b/intern/cycles/kernel/svm/svm_magic.h
index af847869f6e..65d37937e1e 100644
--- a/intern/cycles/kernel/svm/svm_magic.h
+++ b/intern/cycles/kernel/svm/svm_magic.h
@@ -20,56 +20,54 @@ CCL_NAMESPACE_BEGIN
/* Magic */
-__device_noinline float3 svm_magic(float3 p, int n, float turbulence)
+__device_noinline float3 svm_magic(float3 p, int n, float distortion)
{
- float turb = turbulence/5.0f;
-
float x = sinf((p.x + p.y + p.z)*5.0f);
float y = cosf((-p.x + p.y - p.z)*5.0f);
float z = -cosf((-p.x - p.y + p.z)*5.0f);
if(n > 0) {
- x *= turb;
- y *= turb;
- z *= turb;
+ x *= distortion;
+ y *= distortion;
+ z *= distortion;
y = -cosf(x-y+z);
- y *= turb;
+ y *= distortion;
if(n > 1) {
x= cosf(x-y-z);
- x *= turb;
+ x *= distortion;
if(n > 2) {
z= sinf(-x-y-z);
- z *= turb;
+ z *= distortion;
if(n > 3) {
x= -cosf(-x+y-z);
- x *= turb;
+ x *= distortion;
if(n > 4) {
y= -sinf(-x+y+z);
- y *= turb;
+ y *= distortion;
if(n > 5) {
y= -cosf(-x+y+z);
- y *= turb;
+ y *= distortion;
if(n > 6) {
x= cosf(x+y+z);
- x *= turb;
+ x *= distortion;
if(n > 7) {
z= sinf(x+y-z);
- z *= turb;
+ z *= distortion;
if(n > 8) {
x= -cosf(-x-y+z);
- x *= turb;
+ x *= distortion;
if(n > 9) {
y= -sinf(x-y+z);
- y *= turb;
+ y *= distortion;
}
}
}
@@ -81,27 +79,35 @@ __device_noinline float3 svm_magic(float3 p, int n, float turbulence)
}
}
- if(turb != 0.0f) {
- turb *= 2.0f;
- x /= turb;
- y /= turb;
- z /= turb;
+ if(distortion != 0.0f) {
+ distortion *= 2.0f;
+ x /= distortion;
+ y /= distortion;
+ z /= distortion;
}
return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
}
-__device void svm_node_tex_magic(ShaderData *sd, float *stack, uint4 node)
+__device void svm_node_tex_magic(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- uint depth, turbulence_offset, co_offset, color_offset;
+ uint depth;
+ uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
- decode_node_uchar4(node.y, &depth, &turbulence_offset, &co_offset, &color_offset);
+ decode_node_uchar4(node.y, &depth, &color_offset, &fac_offset, NULL);
+ decode_node_uchar4(node.z, &co_offset, &scale_offset, &distortion_offset, NULL);
+ uint4 node2 = read_node(kg, offset);
float3 co = stack_load_float3(stack, co_offset);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node.z);
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
+
+ float3 color = svm_magic(co*scale, depth, distortion);
- float3 color = svm_magic(co, depth, turbulence);
- stack_store_float3(stack, color_offset, color);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, average(color));
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, color);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_marble.h b/intern/cycles/kernel/svm/svm_marble.h
deleted file mode 100644
index aa22565e956..00000000000
--- a/intern/cycles/kernel/svm/svm_marble.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Marble */
-
-__device_noinline float svm_marble(float3 p, float size, NodeMarbleType type, NodeWaveType wave, NodeNoiseBasis basis, int hard, float turb, int depth)
-{
- float x = p.x;
- float y = p.y;
- float z = p.z;
-
- float n = 5.0f * (x + y + z);
-
- float mi = n + turb * noise_turbulence(p/size, basis, depth, hard);
-
- mi = noise_wave(wave, mi);
-
- if(type == NODE_MARBLE_SHARP)
- mi = sqrt(mi);
- else if(type == NODE_MARBLE_SHARPER)
- mi = sqrt(sqrt(mi));
-
- return mi;
-}
-
-__device void svm_node_tex_marble(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint4 node2 = read_node(kg, offset);
-
- uint type, wave, basis, hard;
- uint depth;
- uint size_offset, turbulence_offset, co_offset, fac_offset;
-
- decode_node_uchar4(node.y, &type, &wave, &basis, &hard);
- decode_node_uchar4(node.z, &depth, NULL, NULL, NULL);
- decode_node_uchar4(node.w, &size_offset, &turbulence_offset, &co_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node2.x);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node2.y);
- size = nonzerof(size, 1e-5f);
-
- float f = svm_marble(co, size, (NodeMarbleType)type, (NodeWaveType)wave,
- (NodeNoiseBasis)basis, hard, turbulence, depth);
-
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
index be327f7f262..34cf7868f07 100644
--- a/intern/cycles/kernel/svm/svm_musgrave.h
+++ b/intern/cycles/kernel/svm/svm_musgrave.h
@@ -36,14 +36,14 @@ __device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float
int i;
for(i = 0; i < (int)octaves; i++) {
- value += noise_basis(p, basis) * pwr;
+ value += snoise(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- value += rmd * noise_basis(p, basis) * pwr;
+ value += rmd * snoise(p) * pwr;
return value;
}
@@ -64,14 +64,14 @@ __device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis ba
int i;
for(i = 0; i < (int)octaves; i++) {
- value *= (pwr * noise_basis(p, basis) + 1.0f);
+ value *= (pwr * snoise(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- value *= (rmd * pwr * noise_basis(p, basis) + 1.0f); /* correct? */
+ value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */
return value;
}
@@ -92,11 +92,11 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
int i;
/* first unscaled octave of function; later octaves are scaled */
- value = offset + noise_basis(p, basis);
+ value = offset + snoise(p);
p *= lacunarity;
for(i = 1; i < (int)octaves; i++) {
- increment = (noise_basis(p, basis) + offset) * pwr * value;
+ increment = (snoise(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@@ -104,7 +104,7 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
rmd = octaves - floor(octaves);
if(rmd != 0.0f) {
- increment = (noise_basis(p, basis) + offset) * pwr * value;
+ increment = (snoise(p) + offset) * pwr * value;
value += rmd * increment;
}
@@ -126,7 +126,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
float pwr = pwHL;
int i;
- result = noise_basis(p, basis) + offset;
+ result = snoise(p) + offset;
weight = gain * result;
p *= lacunarity;
@@ -134,7 +134,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
if(weight > 1.0f)
weight = 1.0f;
- signal = (noise_basis(p, basis) + offset) * pwr;
+ signal = (snoise(p) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@@ -143,7 +143,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- result += rmd * ((noise_basis(p, basis) + offset) * pwr);
+ result += rmd * ((snoise(p) + offset) * pwr);
return result;
}
@@ -163,7 +163,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
float pwr = pwHL;
int i;
- signal = offset - fabsf(noise_basis(p, basis));
+ signal = offset - fabsf(snoise(p));
signal *= signal;
result = signal;
weight = 1.0f;
@@ -171,7 +171,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
for(i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0f, 1.0f);
- signal = offset - fabsf(noise_basis(p, basis));
+ signal = offset - fabsf(snoise(p));
signal *= signal;
signal *= weight;
result += signal * pwr;
@@ -183,9 +183,10 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
/* Shader */
-__device float svm_musgrave(NodeMusgraveType type, NodeNoiseBasis basis, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float size, float3 p)
+__device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float scale, float3 p)
{
- p /= size;
+ NodeNoiseBasis basis = NODE_NOISE_PERLIN;
+ p *= scale;
if(type == NODE_MUSGRAVE_MULTIFRACTAL)
return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves);
@@ -206,31 +207,33 @@ __device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *st
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);
- uint type, basis, co_offset, fac_offset;
- uint dimension_offset, lacunarity_offset, octaves_offset, offset_offset;
- uint gain_offset, size_offset;
+ uint type, co_offset, color_offset, fac_offset;
+ uint dimension_offset, lacunarity_offset, detail_offset, offset_offset;
+ uint gain_offset, scale_offset;
- decode_node_uchar4(node.y, &type, &basis, &co_offset, &fac_offset);
- decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &octaves_offset, &offset_offset);
- decode_node_uchar4(node.z, &gain_offset, &size_offset, NULL, NULL);
+ decode_node_uchar4(node.y, &type, &co_offset, &color_offset, &fac_offset);
+ decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &detail_offset, &offset_offset);
+ decode_node_uchar4(node.z, &gain_offset, &scale_offset, NULL, NULL);
float3 co = stack_load_float3(stack, co_offset);
float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
- float octaves = stack_load_float_default(stack, octaves_offset, node2.z);
+ float detail = stack_load_float_default(stack, detail_offset, node2.z);
float foffset = stack_load_float_default(stack, offset_offset, node2.w);
float gain = stack_load_float_default(stack, gain_offset, node3.x);
- float size = stack_load_float_default(stack, size_offset, node3.y);
+ float scale = stack_load_float_default(stack, scale_offset, node3.y);
- dimension = fmaxf(dimension, 0.0f);
- octaves = fmaxf(octaves, 0.0f);
+ dimension = fmaxf(dimension, 1e-5f);
+ detail = clamp(detail, 0.0f, 16.0f);
lacunarity = fmaxf(lacunarity, 1e-5f);
- size = nonzerof(size, 1e-5f);
- float f = svm_musgrave((NodeMusgraveType)type, (NodeNoiseBasis)basis,
- dimension, lacunarity, octaves, foffset, 1.0f, gain, size, co);
+ float f = svm_musgrave((NodeMusgraveType)type,
+ dimension, lacunarity, detail, foffset, 1.0f, gain, scale, co);
- stack_store_float(stack, fac_offset, f);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_noisetex.h b/intern/cycles/kernel/svm/svm_noisetex.h
index 38b249a80fe..7421597040e 100644
--- a/intern/cycles/kernel/svm/svm_noisetex.h
+++ b/intern/cycles/kernel/svm/svm_noisetex.h
@@ -18,30 +18,55 @@
CCL_NAMESPACE_BEGIN
-__device float svm_noise_texture_value(float3 p)
-{
- return cellnoise(p*1e8f);
-}
+/* Clouds */
-__device float3 svm_noise_texture_color(float3 p)
+__device_inline void svm_noise(float3 p, float scale, float detail, float distortion, float *fac, float3 *color)
{
- return cellnoise_color(p*1e8f);
-}
+ NodeNoiseBasis basis = NODE_NOISE_PERLIN;
+ int hard = 0;
-__device void svm_node_tex_noise_f(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
-{
- float3 co = stack_load_float3(stack, co_offset);
- float f = svm_noise_texture_value(co);
+ p *= scale;
+
+ if(distortion != 0.0f) {
+ float3 r, offset = make_float3(13.5f, 13.5f, 13.5f);
+
+ r.x = noise_basis(p + offset, basis) * distortion;
+ r.y = noise_basis(p, basis) * distortion;
+ r.z = noise_basis(p - offset, basis) * distortion;
- stack_store_float(stack, out_offset, f);
+ p += r;
+ }
+
+ *fac = noise_turbulence(p, basis, detail, hard);
+ *color = make_float3(*fac,
+ noise_turbulence(make_float3(p.y, p.x, p.z), basis, detail, hard),
+ noise_turbulence(make_float3(p.y, p.z, p.x), basis, detail, hard));
}
-__device void svm_node_tex_noise_v(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
+__device void svm_node_tex_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
+ uint co_offset, scale_offset, detail_offset, distortion_offset, fac_offset, color_offset;
+
+ decode_node_uchar4(node.y, &co_offset, &scale_offset, &detail_offset, &distortion_offset);
+
+ uint4 node2 = read_node(kg, offset);
+
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float detail = stack_load_float_default(stack, detail_offset, node2.y);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float3 co = stack_load_float3(stack, co_offset);
- float3 f = svm_noise_texture_color(co);
- stack_store_float3(stack, out_offset, f);
+ float3 color;
+ float f;
+
+ svm_noise(co, scale, detail, distortion, &f, &color);
+
+ decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL);
+
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, color);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_stucci.h b/intern/cycles/kernel/svm/svm_stucci.h
deleted file mode 100644
index 89353ab4cd3..00000000000
--- a/intern/cycles/kernel/svm/svm_stucci.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Stucci */
-
-__device_noinline float svm_stucci(NodeStucciType type, NodeNoiseBasis basis, int hard, float turbulence, float size, float3 p)
-{
- p /= size;
-
- float b2 = noise_basis_hard(p, basis, hard);
- float ofs = turbulence/200.0f;
-
- if(type != NODE_STUCCI_PLASTIC)
- ofs *= b2*b2;
-
- float r = noise_basis_hard(make_float3(p.x, p.y, p.z+ofs), basis, hard);
-
- if(type == NODE_STUCCI_WALL_OUT)
- r = 1.0f - r;
-
- return fmaxf(r, 0.0f);
-}
-
-__device void svm_node_tex_stucci(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint4 node2 = read_node(kg, offset);
-
- uint type, basis, hard;
- uint size_offset, turbulence_offset, co_offset, fac_offset;
-
- decode_node_uchar4(node.y, &type, &basis, &hard, NULL);
- decode_node_uchar4(node.z, &size_offset, &turbulence_offset, &co_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node2.x);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node2.y);
- size = nonzerof(size, 1e-5f);
-
- float f = svm_stucci((NodeStucciType)type, (NodeNoiseBasis)basis, hard,
- turbulence, size, co);
-
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END
-
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index e273a92c988..82797018d74 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -213,14 +213,17 @@ __device float noise_wave(NodeWaveType wave, float a)
/* Turbulence */
-__device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, int octaves, int hard)
+__device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float octaves, int hard)
{
float fscale = 1.0f;
float amp = 1.0f;
float sum = 0.0f;
- int i;
+ int i, n;
- for(i = 0; i <= octaves; i++) {
+ octaves = clamp(octaves, 0.0f, 16.0f);
+ n= (int)octaves;
+
+ for(i = 0; i <= n; i++) {
float t = noise_basis(fscale*p, basis);
if(hard)
@@ -231,9 +234,25 @@ __device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, int oct
fscale *= 2.0f;
}
- sum *= ((float)(1 << octaves)/(float)((1 << (octaves+1)) - 1));
+ float rmd = octaves - floor(octaves);
+
+ if(rmd != 0.0f) {
+ float t = noise_basis(fscale*p, basis);
+
+ if(hard)
+ t = fabsf(2.0f*t - 1.0f);
+
+ float sum2 = sum + t*amp;
+
+ sum *= ((float)(1 << n)/(float)((1 << (n+1)) - 1));
+ sum2 *= ((float)(1 << (n+1))/(float)((1 << (n+2)) - 1));
- return sum;
+ return (1.0f - rmd)*sum + rmd*sum2;
+ }
+ else {
+ sum *= ((float)(1 << n)/(float)((1 << (n+1)) - 1));
+ return sum;
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index baec3d7ac6e..89fc413c539 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -44,8 +44,6 @@ typedef enum NodeType {
NODE_CLOSURE_WEIGHT = 500,
NODE_MIX_CLOSURE = 600,
NODE_JUMP = 700,
- NODE_TEX_NOISE_F = 800,
- NODE_TEX_NOISE_V = 900,
NODE_TEX_IMAGE = 1000,
NODE_TEX_SKY = 1100,
NODE_GEOMETRY = 1200,
@@ -57,15 +55,12 @@ typedef enum NodeType {
NODE_CONVERT = 1900,
NODE_FRESNEL = 2000,
NODE_EMISSION_WEIGHT = 2100,
- NODE_TEX_BLEND = 2200,
+ NODE_TEX_GRADIENT = 2200,
NODE_TEX_VORONOI = 2300,
NODE_TEX_MUSGRAVE = 2400,
- NODE_TEX_MARBLE = 2500,
+ NODE_TEX_WAVE = 2500,
NODE_TEX_MAGIC = 2600,
- NODE_TEX_STUCCI = 2700,
- NODE_TEX_DISTORTED_NOISE = 2800,
- NODE_TEX_WOOD = 2900,
- NODE_TEX_CLOUDS = 3000,
+ NODE_TEX_NOISE = 3000,
NODE_SHADER_JUMP = 3100,
NODE_SET_DISPLACEMENT = 3200,
NODE_GEOMETRY_BUMP_DX = 3300,
@@ -83,7 +78,7 @@ typedef enum NodeType {
NODE_ATTR_BUMP_DY = 4500,
NODE_TEX_ENVIRONMENT = 4600,
NODE_CLOSURE_HOLDOUT = 4700,
- NODE_BLEND_WEIGHT = 4800,
+ NODE_LAYER_WEIGHT = 4800,
NODE_CLOSURE_VOLUME = 4900
} NodeType;
@@ -211,10 +206,8 @@ typedef enum NodeMusgraveType {
} NodeMusgraveType;
typedef enum NodeWoodType {
- NODE_WOOD_BANDS,
- NODE_WOOD_RINGS,
- NODE_WOOD_BAND_NOISE,
- NODE_WOOD_RING_NOISE
+ NODE_WAVE_BANDS,
+ NODE_WAVE_RINGS
} NodeWoodType;
typedef enum NodeBlendType {
@@ -246,14 +239,12 @@ typedef enum NodeStucciType {
typedef enum NodeVoronoiColoring {
NODE_VORONOI_INTENSITY,
- NODE_VORONOI_POSITION,
- NODE_VORONOI_POSITION_OUTLINE,
- NODE_VORONOI_POSITION_OUTLINE_INTENSITY
+ NODE_VORONOI_CELLS
} NodeVoronoiColoring;
typedef enum NodeBlendWeightType {
- NODE_BLEND_WEIGHT_FRESNEL,
- NODE_BLEND_WEIGHT_FACING
+ NODE_LAYER_WEIGHT_FRESNEL,
+ NODE_LAYER_WEIGHT_FACING
} NodeBlendWeightType;
typedef enum ShaderType {
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index 36965959cc2..f5ee7851a51 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -20,50 +20,25 @@ CCL_NAMESPACE_BEGIN
/* Voronoi */
-__device_noinline float4 svm_voronoi(NodeDistanceMetric distance_metric, NodeVoronoiColoring coloring,
- float weight1, float weight2, float weight3, float weight4,
- float exponent, float intensity, float size, float3 p)
+__device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p)
{
- float aw1 = fabsf(weight1);
- float aw2 = fabsf(weight2);
- float aw3 = fabsf(weight3);
- float aw4 = fabsf(weight4);
- float sc = (aw1 + aw2 + aw3 + aw4);
-
- if(sc != 0.0f)
- sc = intensity/sc;
-
/* compute distance and point coordinate of 4 nearest neighbours */
float da[4];
float3 pa[4];
- voronoi(p/size, distance_metric, exponent, da, pa);
+ voronoi(p*scale, NODE_VORONOI_DISTANCE_SQUARED, 1.0f, da, pa);
- /* Scalar output */
- float fac = sc * fabsf(weight1*da[0] + weight2*da[1] + weight3*da[2] + weight4*da[3]);
+ /* output */
+ float fac;
float3 color;
- /* colored output */
if(coloring == NODE_VORONOI_INTENSITY) {
+ fac = fabsf(da[0]);
color = make_float3(fac, fac, fac);
}
else {
- color = aw1*cellnoise_color(pa[0]);
- color += aw2*cellnoise_color(pa[1]);
- color += aw3*cellnoise_color(pa[2]);
- color += aw4*cellnoise_color(pa[3]);
-
- if(coloring != NODE_VORONOI_POSITION) {
- float t1 = min((da[1] - da[0])*10.0f, 1.0f);
-
- if(coloring == NODE_VORONOI_POSITION_OUTLINE_INTENSITY)
- color *= t1*fac;
- else if(coloring == NODE_VORONOI_POSITION_OUTLINE)
- color *= t1*sc;
- }
- else {
- color *= sc;
- }
+ color = cellnoise_color(pa[0]);
+ fac= average(color);
}
return make_float4(color.x, color.y, color.z, fac);
@@ -71,31 +46,15 @@ __device_noinline float4 svm_voronoi(NodeDistanceMetric distance_metric, NodeVor
__device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- uint4 node2 = read_node(kg, offset);
- uint4 node3 = read_node(kg, offset);
+ uint coloring = node.y;
+ uint scale_offset, co_offset, fac_offset, color_offset;
- uint distance_metric, coloring, exponent_offset;
- uint size_offset, co_offset, fac_offset, color_offset;
- uint weight1_offset, weight2_offset, weight3_offset, weight4_offset;
-
- decode_node_uchar4(node.y, &distance_metric, &coloring, &exponent_offset, NULL);
- decode_node_uchar4(node.z, &size_offset, &co_offset, &fac_offset, &color_offset);
- decode_node_uchar4(node.w, &weight1_offset, &weight2_offset, &weight3_offset, &weight4_offset);
+ decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset);
float3 co = stack_load_float3(stack, co_offset);
- float weight1 = stack_load_float_default(stack, weight1_offset, node2.x);
- float weight2 = stack_load_float_default(stack, weight2_offset, node2.y);
- float weight3 = stack_load_float_default(stack, weight3_offset, node2.z);
- float weight4 = stack_load_float_default(stack, weight4_offset, node2.w);
- float exponent = stack_load_float_default(stack, exponent_offset, node3.x);
- float size = stack_load_float_default(stack, size_offset, node3.y);
-
- exponent = fmaxf(exponent, 1e-5f);
- size = nonzerof(size, 1e-5f);
+ float scale = stack_load_float_default(stack, scale_offset, node.w);
- float4 result = svm_voronoi((NodeDistanceMetric)distance_metric,
- (NodeVoronoiColoring)coloring,
- weight1, weight2, weight3, weight4, exponent, 1.0f, size, co);
+ float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co);
float3 color = make_float3(result.x, result.y, result.z);
float f = result.w;
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
new file mode 100644
index 00000000000..8f2131156c4
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Marble */
+
+__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
+{
+ float w, n;
+
+ p *= scale;
+
+ if(type == NODE_WAVE_BANDS)
+ n= (p.x + p.x + p.z)*10.0f;
+ else /* if(type == NODE_WAVE_RINGS) */
+ n= len(p)*20.0f;
+
+ if(distortion != 0.0f)
+ n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0);
+
+ w = noise_wave(NODE_WAVE_SINE, n);
+
+ return w;
+}
+
+__device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint4 node2 = read_node(kg, offset);
+
+ uint type;
+ uint co_offset, scale_offset, detail_offset, dscale_offset, distortion_offset, color_offset, fac_offset;
+
+ decode_node_uchar4(node.y, &type, &color_offset, &fac_offset, &dscale_offset);
+ decode_node_uchar4(node.z, &co_offset, &scale_offset, &detail_offset, &distortion_offset);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float detail = stack_load_float_default(stack, detail_offset, node2.y);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
+ float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
+
+ float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
+
+ if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_wood.h b/intern/cycles/kernel/svm/svm_wood.h
deleted file mode 100644
index 0f22e633766..00000000000
--- a/intern/cycles/kernel/svm/svm_wood.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Wood */
-
-__device_noinline float svm_wood(float3 p, float size, NodeWoodType type, NodeWaveType wave, NodeNoiseBasis basis, uint hard, float turb)
-{
- float x = p.x;
- float y = p.y;
- float z = p.z;
-
- if(type == NODE_WOOD_BANDS) {
- return noise_wave(wave, (x + y + z)*10.0f);
- }
- else if(type == NODE_WOOD_RINGS) {
- return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f);
- }
- else if (type == NODE_WOOD_BAND_NOISE) {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- return noise_wave(wave, (x + y + z)*10.0f + wi);
- }
- else if (type == NODE_WOOD_RING_NOISE) {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f + wi);
- }
-
- return 0.0f;
-}
-
-__device void svm_node_tex_wood(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint4 node2 = read_node(kg, offset);
-
- uint type, wave, basis, hard;
- uint co_offset, size_offset, turbulence_offset, fac_offset;
-
- decode_node_uchar4(node.y, &type, &wave, &basis, &hard);
- decode_node_uchar4(node.z, &co_offset, &size_offset, &turbulence_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node2.y);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node2.z);
- size = nonzerof(size, 1e-5f);
-
- float f = svm_wood(co, size, (NodeWoodType)type, (NodeWaveType)wave,
- (NodeNoiseBasis)basis, hard, turbulence);
-
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END
-