diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-01-30 19:57:15 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-01-30 19:57:15 +0400 |
commit | dc0f4b56183cd81b6ba4653d281f6b8ec236a574 (patch) | |
tree | 96bb9e62d6e78e224d3de22a5ef18a7f72c67853 /intern/cycles/kernel | |
parent | 4c971d572785c63a4c715210308664941c5c8f26 (diff) |
Cycles: make multiple importance sampling for lamps an option per lamp now,
disabled by default for backwards compatibility.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_light.h | 39 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 5 |
4 files changed, 13 insertions, 39 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 54bc0717b60..e234d54e228 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -93,7 +93,7 @@ __device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex, } /* return lamp index for MIS */ - if(ls.use_mis) + if(ls.shader & SHADER_USE_MIS) *lamp = ls.lamp; else *lamp= ~0; @@ -114,7 +114,7 @@ __device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex, shader_bsdf_eval(kg, sd, ls.D, eval, &bsdf_pdf); - if(ls.use_mis) { + if(ls.shader & SHADER_USE_MIS) { /* multiple importance sampling */ float mis_weight = power_heuristic(ls.pdf, bsdf_pdf); light_eval *= mis_weight; diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index 6ba3e439329..8b32b7bd2e8 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -31,7 +31,6 @@ typedef struct LightSample { int prim; /* primitive id for triangle/curve ligths */ int shader; /* shader id */ int lamp; /* lamp id */ - int use_mis; /* for lamps with size zero */ LightType type; /* type of light */ } LightSample; @@ -218,11 +217,10 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, LightType type = (LightType)__float_as_int(data0.x); ls->type = type; -#ifdef __LAMP_MIS__ - ls->use_mis = true; -#else - ls->use_mis = false; -#endif + ls->shader = __float_as_int(data1.x); + ls->object = ~0; + ls->prim = ~0; + ls->lamp = lamp; if(type == LIGHT_DISTANT) { /* distant light */ @@ -233,10 +231,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, if(radius > 0.0f) D = distant_light_sample(D, radius, randu, randv); -#ifdef __LAMP_MIS__ - else - ls->use_mis = false; -#endif ls->P = D; ls->Ng = D; @@ -257,9 +251,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, ls->D = -D; ls->t = FLT_MAX; ls->eval_fac = 1.0f; -#ifndef __LAMP_MIS__ - ls->use_mis = true; -#endif } #endif else { @@ -271,10 +262,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, if(radius > 0.0f) /* sphere light */ ls->P += sphere_light_sample(P, ls->P, radius, randu, randv); -#ifdef __LAMP_MIS__ - else - ls->use_mis = false; -#endif ls->D = normalize_len(ls->P - P, &ls->t); ls->Ng = -ls->D; @@ -304,13 +291,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, float invarea = data2.x; - if(invarea == 0.0f) { -#ifdef __LAMP_MIS__ - ls->use_mis = false; -#endif - invarea = 1.0f; - } - ls->eval_fac = 0.25f*invarea; ls->pdf = invarea; } @@ -318,11 +298,6 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp, ls->eval_fac *= kernel_data.integrator.inv_pdf_lights; ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t); } - - ls->shader = __float_as_int(data1.x); - ls->object = ~0; - ls->prim = ~0; - ls->lamp = lamp; } __device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, float t, LightSample *ls) @@ -336,7 +311,6 @@ __device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, f ls->object = ~0; ls->prim = ~0; ls->lamp = lamp; - ls->use_mis = false; /* flag not used for eval */ if(type == LIGHT_DISTANT) { /* distant light */ @@ -475,7 +449,7 @@ __device void triangle_light_sample(KernelGlobals *kg, int prim, int object, ls->object = object; ls->prim = prim; ls->lamp = ~0; - ls->use_mis = true; + ls->shader |= SHADER_USE_MIS; ls->t = 0.0f; ls->type = LIGHT_AREA; ls->eval_fac = 1.0f; @@ -529,11 +503,10 @@ __device void curve_segment_light_sample(KernelGlobals *kg, int prim, int object ls->object = object; ls->prim = prim; ls->lamp = ~0; - ls->use_mis = true; ls->t = 0.0f; ls->type = LIGHT_STRAND; ls->eval_fac = 1.0f; - ls->shader = __float_as_int(v00.z); + ls->shader = __float_as_int(v00.z) | SHADER_USE_MIS; object_transform_light_sample(kg, ls, object, time); } diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index 1a5df66e6c2..06276c8167a 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -254,7 +254,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample, bool hit = scene_intersect(kg, &ray, visibility, &isect); #ifdef __LAMP_MIS__ - if(kernel_data.integrator.pdf_lights > 0.0f && !(state.flag & PATH_RAY_CAMERA)) { + if(kernel_data.integrator.use_lamp_mis && !(state.flag & PATH_RAY_CAMERA)) { /* ray starting from previous non-transparent bounce */ Ray light_ray; @@ -501,7 +501,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray bool hit = scene_intersect(kg, &ray, visibility, &isect); #ifdef __LAMP_MIS__ - if(kernel_data.integrator.pdf_lights > 0.0f && !(state.flag & PATH_RAY_CAMERA)) { + if(kernel_data.integrator.use_lamp_mis && !(state.flag & PATH_RAY_CAMERA)) { /* ray starting from previous non-transparent bounce */ Ray light_ray; diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 1236f43e018..2ef3d71dd1d 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -288,8 +288,9 @@ typedef enum ShaderFlag { SHADER_SMOOTH_NORMAL = (1 << 31), SHADER_CAST_SHADOW = (1 << 30), SHADER_AREA_LIGHT = (1 << 29), + SHADER_USE_MIS = (1 << 28), - SHADER_MASK = ~(SHADER_SMOOTH_NORMAL|SHADER_CAST_SHADOW|SHADER_AREA_LIGHT) + SHADER_MASK = ~(SHADER_SMOOTH_NORMAL|SHADER_CAST_SHADOW|SHADER_AREA_LIGHT|SHADER_USE_MIS) } ShaderFlag; /* Light Type */ @@ -680,7 +681,7 @@ typedef struct KernelIntegrator { int transmission_samples; int ao_samples; int mesh_light_samples; - int pad1; + int use_lamp_mis; } KernelIntegrator; typedef struct KernelBVH { |