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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-27 22:15:15 +0300
commit5ff132182dbb089111cba3a80fa3a8eeb6009ec3 (patch)
tree016387c6917ce51dbe405489f7f5846b19faab1f /intern/cycles/kernel
parent6f43e1dfef3e5632976529a6f678292b15bd5a0c (diff)
Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h2
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h34
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h2
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h8
-rw-r--r--intern/cycles/kernel/kernel.cpp4
-rw-r--r--intern/cycles/kernel/kernel_bake.h4
-rw-r--r--intern/cycles/kernel/kernel_jitter.h2
-rw-r--r--intern/cycles/kernel/kernel_volume.h2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp146
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp42
-rw-r--r--intern/cycles/kernel/svm/svm_blackbody.h8
-rw-r--r--intern/cycles/kernel/svm/svm_brightness.h2
-rw-r--r--intern/cycles/kernel/svm/svm_camera.h6
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h6
-rw-r--r--intern/cycles/kernel/svm/svm_gamma.h8
-rw-r--r--intern/cycles/kernel/svm/svm_hsv.h2
-rw-r--r--intern/cycles/kernel/svm/svm_image.h2
-rw-r--r--intern/cycles/kernel/svm/svm_invert.h2
-rw-r--r--intern/cycles/kernel/svm/svm_normal.h4
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h8
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_vector.h8
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h24
-rw-r--r--intern/cycles/kernel/svm/svm_vector_transform.h4
-rw-r--r--intern/cycles/kernel/svm/svm_wavelength.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h12
25 files changed, 172 insertions, 172 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index b6de2da8c71..b2848262001 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -157,7 +157,7 @@ ccl_device float bssrdf_cubic_quintic_root_find(float xi)
float x = 0.25f;
int i;
- for (i = 0; i < max_iteration_count; i++) {
+ for(i = 0; i < max_iteration_count; i++) {
float x2 = x*x;
float x3 = x2*x;
float nx = (1.0f - x);
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index ac6c6ec4929..c13858fc461 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -442,12 +442,12 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
float r_ext = mw_extension + r_curr;
float coverage = 1.0f;
- if (bminz - r_curr > isect->t || bmaxz + r_curr < epsilon || bminx > r_ext|| bmaxx < -r_ext|| bminy > r_ext|| bmaxy < -r_ext) {
+ if(bminz - r_curr > isect->t || bmaxz + r_curr < epsilon || bminx > r_ext|| bmaxx < -r_ext|| bminy > r_ext|| bmaxy < -r_ext) {
/* the bounding box does not overlap the square centered at O */
tree += level;
level = tree & -tree;
}
- else if (level == 1) {
+ else if(level == 1) {
/* the maximum recursion depth is reached.
* check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0.
@@ -459,7 +459,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
if(flags & CURVE_KN_RIBBONS) {
float3 tg = (p_en - p_st);
float w = tg.x * tg.x + tg.y * tg.y;
- if (w == 0) {
+ if(w == 0) {
tree++;
level = tree & -tree;
continue;
@@ -474,17 +474,17 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u + curve_coef[0];
float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
- if (dot(tg, dp_st)< 0)
+ if(dot(tg, dp_st)< 0)
dp_st *= -1;
- if (dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
+ if(dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
tree++;
level = tree & -tree;
continue;
}
float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
- if (dot(tg, dp_en) < 0)
+ if(dot(tg, dp_en) < 0)
dp_en *= -1;
- if (dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
+ if(dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
tree++;
level = tree & -tree;
continue;
@@ -500,13 +500,13 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
float d0 = d - r_curr;
float d1 = d + r_curr;
float inv_mw_extension = 1.0f/mw_extension;
- if (d0 >= 0)
+ if(d0 >= 0)
coverage = (min(d1 * inv_mw_extension, 1.0f) - min(d0 * inv_mw_extension, 1.0f)) * 0.5f;
else // inside
coverage = (min(d1 * inv_mw_extension, 1.0f) + min(-d0 * inv_mw_extension, 1.0f)) * 0.5f;
}
- if (p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_ext * r_ext || p_curr.z <= epsilon || isect->t < p_curr.z) {
+ if(p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_ext * r_ext || p_curr.z <= epsilon || isect->t < p_curr.z) {
tree++;
level = tree & -tree;
continue;
@@ -548,7 +548,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
float tb = 2*(tdif.z - tg.z*(tdifz + gd*(tdifz*gd + or1)));
float tc = dot(tdif,tdif) - tdifz * tdifz * (1 + gd*gd) - or1*or1 - 2*or1*tdifz*gd;
float td = tb*tb - 4*cyla*tc;
- if (td < 0.0f) {
+ if(td < 0.0f) {
tree++;
level = tree & -tree;
continue;
@@ -559,10 +559,10 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
t = tcentre + correction;
float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
- if (dot(tg, dp_st)< 0)
+ if(dot(tg, dp_st)< 0)
dp_st *= -1;
float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
- if (dot(tg, dp_en) < 0)
+ if(dot(tg, dp_en) < 0)
dp_en *= -1;
if(flags & CURVE_KN_BACKFACING && (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f)) {
@@ -570,7 +570,7 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
t = tcentre + correction;
}
- if (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) {
+ if(dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) {
tree++;
level = tree & -tree;
continue;
@@ -777,7 +777,7 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
float tc = dot3(tdif, tdif) - tdifz*tdifz - tdifma*tdifma;
float td = tb*tb - 4*a*tc;
- if (td < 0.0f)
+ if(td < 0.0f)
return false;
float rootd = 0.0f;
@@ -818,7 +818,7 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
if(t > 0.0f && t < isect->t && z >= 0 && z <= l) {
- if (flags & CURVE_KN_ENCLOSEFILTER) {
+ if(flags & CURVE_KN_ENCLOSEFILTER) {
float enc_ratio = 1.01f;
if((difz > -r1 * enc_ratio) && (dot3(dif_second, tg) < r2 * enc_ratio)) {
float a2 = 1.0f - (dirz*dirz*(1 + gd*gd*enc_ratio*enc_ratio));
@@ -984,7 +984,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
sd->v = 0.0f;
#endif
- if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
+ if(flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->Ng = -(D - tg * dot(tg, D));
sd->Ng = normalize(sd->Ng);
}
@@ -995,7 +995,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con
sd->Ng = (dif - tg * sd->u * l) / (P_curve[0].w + sd->u * l * gd);
/* adjustment for changing radius */
- if (gd != 0.0f) {
+ if(gd != 0.0f) {
sd->Ng = sd->Ng - gd * tg;
sd->Ng = normalize(sd->Ng);
}
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index b52ec7ef1b2..d2543c5943e 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -194,7 +194,7 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
/* camera motion, for perspective/orthographic motion.pre/post will be a
* world-to-raster matrix, for panorama it's world-to-camera */
- if (kernel_data.cam.type != CAMERA_PANORAMA) {
+ if(kernel_data.cam.type != CAMERA_PANORAMA) {
tfm = kernel_data.cam.worldtoraster;
motion_center = transform_perspective(&tfm, center);
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index c9e30a451da..983e4ad90b9 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -155,8 +155,8 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
*/
const float T = (U * A_kz + V * B_kz + W * C_kz) * Sz;
const float sign_T = xor_signmast(T, sign_mask);
- if ((sign_T < 0.0f) ||
- (sign_T > isect->t * xor_signmast(det, sign_mask)))
+ if((sign_T < 0.0f) ||
+ (sign_T > isect->t * xor_signmast(det, sign_mask)))
{
return false;
}
@@ -254,8 +254,8 @@ ccl_device_inline void triangle_intersect_subsurface(
const float Cz = Sz * C_kz;
const float T = U * Az + V * Bz + W * Cz;
- if ((xor_signmast(T, sign_mask) < 0.0f) ||
- (xor_signmast(T, sign_mask) > tmax * xor_signmast(det, sign_mask)))
+ if((xor_signmast(T, sign_mask) < 0.0f) ||
+ (xor_signmast(T, sign_mask) > tmax * xor_signmast(det, sign_mask)))
{
return;
}
diff --git a/intern/cycles/kernel/kernel.cpp b/intern/cycles/kernel/kernel.cpp
index 013eeff57fa..a7eaa758f5d 100644
--- a/intern/cycles/kernel/kernel.cpp
+++ b/intern/cycles/kernel/kernel.cpp
@@ -55,7 +55,7 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
int id = atoi(name + strlen("__tex_image_float_"));
int array_index = id;
- if (array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
+ if(array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
tex = &kg->texture_float_images[array_index];
}
@@ -70,7 +70,7 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
int id = atoi(name + strlen("__tex_image_"));
int array_index = id - MAX_FLOAT_IMAGES;
- if (array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
+ if(array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
tex = &kg->texture_byte_images[array_index];
}
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index 20d7a143c67..7790b9caa5a 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -57,7 +57,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
/* sample subsurface scattering */
if((is_combined || is_sss_sample) && (sd->flag & SD_BSSRDF)) {
/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
- if (kernel_path_subsurface_scatter(kg, sd, &L_sample, &state, &rng, &ray, &throughput))
+ if(kernel_path_subsurface_scatter(kg, sd, &L_sample, &state, &rng, &ray, &throughput))
is_sss_sample = true;
}
#endif
@@ -259,7 +259,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
/* data passes */
case SHADER_EVAL_NORMAL:
{
- if ((sd.flag & SD_HAS_BUMP)) {
+ if((sd.flag & SD_HAS_BUMP)) {
shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
}
diff --git a/intern/cycles/kernel/kernel_jitter.h b/intern/cycles/kernel/kernel_jitter.h
index 6953f005ea9..9ba41635b9e 100644
--- a/intern/cycles/kernel/kernel_jitter.h
+++ b/intern/cycles/kernel/kernel_jitter.h
@@ -128,7 +128,7 @@ ccl_device_inline uint cmj_permute(uint i, uint l, uint p)
i *= 0xc860a3df;
i &= w;
i ^= i >> 5;
- } while (i >= l);
+ } while(i >= l);
return (i + p) % l;
}
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index 0300e1d4c7f..5e34b7ee85e 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -627,7 +627,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg, PathState *sta
step_size = kernel_data.integrator.volume_step_size;
/* compute exact steps in advance for malloc */
max_steps = max((int)ceilf(ray->t/step_size), 1);
- if (max_steps > global_max_steps) {
+ if(max_steps > global_max_steps) {
max_steps = global_max_steps;
step_size = ray->t / (float)max_steps;
}
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 1f6015d0d6b..22f48ee57f0 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -138,12 +138,12 @@ bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
- if (xform) {
+ if(xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
- if (object != OBJECT_NONE) {
+ if(object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm;
@@ -168,12 +168,12 @@ bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
- if (xform) {
+ if(xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
- if (object != OBJECT_NONE) {
+ if(object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform itfm;
@@ -198,27 +198,27 @@ bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result
{
KernelGlobals *kg = kernel_globals;
- if (from == u_ndc) {
+ if(from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_raster) {
+ else if(from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_screen) {
+ else if(from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_camera) {
+ else if(from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_world) {
+ else if(from == u_world) {
result.makeIdentity();
return true;
}
@@ -230,27 +230,27 @@ bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44
{
KernelGlobals *kg = kernel_globals;
- if (to == u_ndc) {
+ if(to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_raster) {
+ else if(to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_screen) {
+ else if(to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_camera) {
+ else if(to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_world) {
+ else if(to == u_world) {
result.makeIdentity();
return true;
}
@@ -262,11 +262,11 @@ bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
- if (xform) {
+ if(xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
- if (object != OBJECT_NONE) {
+ if(object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_tfm;
#else
@@ -287,11 +287,11 @@ bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
- if (xform) {
+ if(xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
- if (object != OBJECT_NONE) {
+ if(object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_itfm;
#else
@@ -312,22 +312,22 @@ bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result
{
KernelGlobals *kg = kernel_globals;
- if (from == u_ndc) {
+ if(from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_raster) {
+ else if(from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_screen) {
+ else if(from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (from == u_camera) {
+ else if(from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
COPY_MATRIX44(&result, &tfm);
return true;
@@ -340,22 +340,22 @@ bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44
{
KernelGlobals *kg = kernel_globals;
- if (to == u_ndc) {
+ if(to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_raster) {
+ else if(to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_screen) {
+ else if(to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
COPY_MATRIX44(&result, &tfm);
return true;
}
- else if (to == u_camera) {
+ else if(to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
COPY_MATRIX44(&result, &tfm);
return true;
@@ -373,8 +373,8 @@ bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg, bool derivat
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
{
- if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
+ if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
{
float *fval = (float *)val;
@@ -382,7 +382,7 @@ static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, v
fval[1] = f[0].y;
fval[2] = f[0].z;
- if (derivatives) {
+ if(derivatives) {
fval[3] = f[1].x;
fval[4] = f[1].y;
fval[5] = f[1].z;
@@ -398,7 +398,7 @@ static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, v
float *fval = (float *)val;
fval[0] = average(f[0]);
- if (derivatives) {
+ if(derivatives) {
fval[1] = average(f[1]);
fval[2] = average(f[2]);
}
@@ -422,15 +422,15 @@ static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
{
- if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
+ if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
{
float *fval = (float *)val;
fval[0] = f[0];
fval[1] = f[1];
fval[2] = f[2];
- if (derivatives) {
+ if(derivatives) {
fval[3] = f[1];
fval[4] = f[1];
fval[5] = f[1];
@@ -446,7 +446,7 @@ static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, voi
float *fval = (float *)val;
fval[0] = f[0];
- if (derivatives) {
+ if(derivatives) {
fval[1] = f[1];
fval[2] = f[2];
}
@@ -474,7 +474,7 @@ static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
int *ival = (int *)val;
ival[0] = i;
- if (derivatives) {
+ if(derivatives) {
ival[1] = 0;
ival[2] = 0;
}
@@ -491,7 +491,7 @@ static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, v
ustring *sval = (ustring *)val;
sval[0] = str;
- if (derivatives) {
+ if(derivatives) {
sval[1] = OSLRenderServices::u_empty;
sval[2] = OSLRenderServices::u_empty;
}
@@ -521,7 +521,7 @@ static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives,
if(type.arraylen > 3)
memset(fval + 3*3, 0, sizeof(float)*3*(type.arraylen - 3));
- if (derivatives)
+ if(derivatives)
memset(fval + type.arraylen*3, 0, sizeof(float)*2*3*type.arraylen);
return true;
@@ -544,15 +544,15 @@ static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val)
static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
const TypeDesc& type, bool derivatives, void *val)
{
- if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
- attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
+ if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
+ attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
{
float3 fval[3];
fval[0] = primitive_attribute_float3(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float3(fval, type, derivatives, val);
}
- else if (attr.type == TypeDesc::TypeFloat) {
+ else if(attr.type == TypeDesc::TypeFloat) {
float fval[3];
fval[0] = primitive_attribute_float(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
@@ -566,7 +566,7 @@ static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd,
static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
const TypeDesc& type, bool derivatives, void *val)
{
- if (attr.type == TypeDesc::TypeMatrix) {
+ if(attr.type == TypeDesc::TypeMatrix) {
Transform tfm = primitive_attribute_matrix(kg, sd, attr.offset);
return set_attribute_matrix(tfm, type, val);
}
@@ -580,7 +580,7 @@ static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivat
size_t datasize = attr.value.datasize();
memcpy(val, attr.value.data(), datasize);
- if (derivatives)
+ if(derivatives)
memset((char *)val + datasize, 0, datasize * 2);
}
@@ -590,80 +590,80 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
/* todo: turn this into hash table? */
/* Object Attributes */
- if (name == u_object_location) {
+ if(name == u_object_location) {
float3 f = object_location(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
- else if (name == u_object_index) {
+ else if(name == u_object_index) {
float f = object_pass_id(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_geom_dupli_generated) {
+ else if(name == u_geom_dupli_generated) {
float3 f = object_dupli_generated(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
- else if (name == u_geom_dupli_uv) {
+ else if(name == u_geom_dupli_uv) {
float3 f = object_dupli_uv(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
- else if (name == u_material_index) {
+ else if(name == u_material_index) {
float f = shader_pass_id(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_object_random) {
+ else if(name == u_object_random) {
float f = object_random_number(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
/* Particle Attributes */
- else if (name == u_particle_index) {
+ else if(name == u_particle_index) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_index(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_particle_age) {
+ else if(name == u_particle_age) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_age(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_particle_lifetime) {
+ else if(name == u_particle_lifetime) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_lifetime(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_particle_location) {
+ else if(name == u_particle_location) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_location(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
#if 0 /* unsupported */
- else if (name == u_particle_rotation) {
+ else if(name == u_particle_rotation) {
int particle_id = object_particle_id(kg, sd->object);
float4 f = particle_rotation(kg, particle_id);
return set_attribute_float4(f, type, derivatives, val);
}
#endif
- else if (name == u_particle_size) {
+ else if(name == u_particle_size) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_size(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_particle_velocity) {
+ else if(name == u_particle_velocity) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
- else if (name == u_particle_angular_velocity) {
+ else if(name == u_particle_angular_velocity) {
int particle_id = object_particle_id(kg, sd->object);
float3 f = particle_angular_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
/* Geometry Attributes */
- else if (name == u_geom_numpolyvertices) {
+ else if(name == u_geom_numpolyvertices) {
return set_attribute_int(3, type, derivatives, val);
}
- else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
+ else if((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
&& sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
@@ -689,21 +689,21 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
ustring object_name = kg->osl->object_names[sd->object];
return set_attribute_string(object_name, type, derivatives, val);
}
- else if (name == u_is_smooth) {
+ else if(name == u_is_smooth) {
float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
return set_attribute_float(f, type, derivatives, val);
}
#ifdef __HAIR__
/* Hair Attributes */
- else if (name == u_is_curve) {
+ else if(name == u_is_curve) {
float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_curve_thickness) {
+ else if(name == u_curve_thickness) {
float f = curve_thickness(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_curve_tangent_normal) {
+ else if(name == u_curve_tangent_normal) {
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
@@ -715,22 +715,22 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val)
{
- if (name == u_path_ray_length) {
+ if(name == u_path_ray_length) {
/* Ray Length */
float f = sd->ray_length;
return set_attribute_float(f, type, derivatives, val);
}
- else if (name == u_path_ray_depth) {
+ else if(name == u_path_ray_depth) {
/* Ray Depth */
int f = sd->ray_depth;
return set_attribute_int(f, type, derivatives, val);
}
- else if (name == u_path_transparent_depth) {
+ else if(name == u_path_transparent_depth) {
/* Transparent Ray Depth */
int f = sd->transparent_depth;
return set_attribute_int(f, type, derivatives, val);
}
- else if (name == u_ndc) {
+ else if(name == u_ndc) {
/* NDC coordinates with special exception for otho */
OSLThreadData *tdata = kg->osl_tdata;
OSL::ShaderGlobals *globals = &tdata->globals;
@@ -762,7 +762,7 @@ bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *
bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg, bool derivatives, ustring object_name,
TypeDesc type, ustring name, void *val)
{
- if (sg->renderstate == NULL)
+ if(sg->renderstate == NULL)
return false;
ShaderData *sd = (ShaderData *)(sg->renderstate);
@@ -777,10 +777,10 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
int object;
/* lookup of attribute on another object */
- if (object_name != u_empty) {
+ if(object_name != u_empty) {
OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
- if (it == kg->osl->object_name_map.end())
+ if(it == kg->osl->object_name_map.end())
return false;
object = it->second;
@@ -790,7 +790,7 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
object = sd->object;
is_curve = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
- if (object == OBJECT_NONE)
+ if(object == OBJECT_NONE)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
@@ -799,10 +799,10 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
- if (it != attribute_map.end()) {
+ if(it != attribute_map.end()) {
const OSLGlobals::Attribute& attr = it->second;
- if (attr.elem != ATTR_ELEMENT_OBJECT) {
+ if(attr.elem != ATTR_ELEMENT_OBJECT) {
/* triangle and vertex attributes */
if(get_mesh_element_attribute(kg, sd, attr, type, derivatives, val))
return true;
@@ -819,7 +819,7 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
/* not found in attribute, check standard object info */
bool is_std_object_attribute = get_object_standard_attribute(kg, sd, name, type, derivatives, val);
- if (is_std_object_attribute)
+ if(is_std_object_attribute)
return true;
return get_background_attribute(kg, sd, name, type, derivatives, val);
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index fa6745a17a1..8cfe0cbcbd4 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -146,11 +146,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
- if (closure->type == OSL::ClosureColor::COMPONENT) {
+ if(closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim) {
+ if(prim) {
ShaderClosure sc;
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
@@ -296,11 +296,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
}
}
}
- else if (closure->type == OSL::ClosureColor::MUL) {
+ else if(closure->type == OSL::ClosureColor::MUL) {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
}
- else if (closure->type == OSL::ClosureColor::ADD) {
+ else if(closure->type == OSL::ClosureColor::ADD) {
OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
flatten_surface_closure_tree(sd, path_flag, add->closureA, weight);
flatten_surface_closure_tree(sd, path_flag, add->closureB, weight);
@@ -319,11 +319,11 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, int path_flag, S
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if (kg->osl->surface_state[shader])
+ if(kg->osl->surface_state[shader])
ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
/* flatten closure tree */
- if (globals->Ci)
+ if(globals->Ci)
flatten_surface_closure_tree(sd, path_flag, globals->Ci);
}
@@ -335,23 +335,23 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
* is only one supported closure type at the moment, which has no evaluation
* functions, so we just sum the weights */
- if (closure->type == OSL::ClosureColor::COMPONENT) {
+ if(closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim && prim->category == CClosurePrimitive::Background)
+ if(prim && prim->category == CClosurePrimitive::Background)
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
return TO_FLOAT3(comp->w);
#else
return make_float3(1.0f, 1.0f, 1.0f);
#endif
}
- else if (closure->type == OSL::ClosureColor::MUL) {
+ else if(closure->type == OSL::ClosureColor::MUL) {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
return TO_FLOAT3(mul->weight) * flatten_background_closure_tree(mul->closure);
}
- else if (closure->type == OSL::ClosureColor::ADD) {
+ else if(closure->type == OSL::ClosureColor::ADD) {
OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
return flatten_background_closure_tree(add->closureA) +
@@ -372,11 +372,11 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_fl
OSL::ShaderGlobals *globals = &tdata->globals;
OSL::ShadingContext *octx = tdata->context[(int)ctx];
- if (kg->osl->background_state)
+ if(kg->osl->background_state)
ss->execute(*octx, *(kg->osl->background_state), *globals);
/* return background color immediately */
- if (globals->Ci)
+ if(globals->Ci)
return flatten_background_closure_tree(globals->Ci);
return make_float3(0.0f, 0.0f, 0.0f);
@@ -390,11 +390,11 @@ static void flatten_volume_closure_tree(ShaderData *sd,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
- if (closure->type == OSL::ClosureColor::COMPONENT) {
+ if(closure->type == OSL::ClosureColor::COMPONENT) {
OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim) {
+ if(prim) {
ShaderClosure sc;
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
@@ -451,11 +451,11 @@ static void flatten_volume_closure_tree(ShaderData *sd,
}
}
}
- else if (closure->type == OSL::ClosureColor::MUL) {
+ else if(closure->type == OSL::ClosureColor::MUL) {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
flatten_volume_closure_tree(sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
}
- else if (closure->type == OSL::ClosureColor::ADD) {
+ else if(closure->type == OSL::ClosureColor::ADD) {
OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
flatten_volume_closure_tree(sd, add->closureA, weight);
flatten_volume_closure_tree(sd, add->closureB, weight);
@@ -474,11 +474,11 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, int path_flag, Sh
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if (kg->osl->volume_state[shader])
+ if(kg->osl->volume_state[shader])
ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
/* flatten closure tree */
- if (globals->Ci)
+ if(globals->Ci)
flatten_volume_closure_tree(sd, globals->Ci);
}
@@ -496,7 +496,7 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if (kg->osl->displacement_state[shader])
+ if(kg->osl->displacement_state[shader])
ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
/* get back position */
@@ -523,7 +523,7 @@ float3 OSLShader::bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, const
CBSDFClosure *bsdf = (CBSDFClosure *)sc->prim;
float3 bsdf_eval;
- if (dot(sd->Ng, omega_in) >= 0.0f)
+ if(dot(sd->Ng, omega_in) >= 0.0f)
bsdf_eval = bsdf->eval_reflect(sd->I, omega_in, pdf);
else
bsdf_eval = bsdf->eval_transmit(sd->I, omega_in, pdf);
@@ -551,7 +551,7 @@ int OSLShader::find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id,
ustring stdname(std::string("geom:") + std::string(Attribute::standard_name((AttributeStandard)id)));
OSLGlobals::AttributeMap::const_iterator it = attr_map.find(stdname);
- if (it != attr_map.end()) {
+ if(it != attr_map.end()) {
const OSLGlobals::Attribute &osl_attr = it->second;
*elem = osl_attr.elem;
diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h
index 1e40e868e14..b2ff97d71e6 100644
--- a/intern/cycles/kernel/svm/svm_blackbody.h
+++ b/intern/cycles/kernel/svm/svm_blackbody.h
@@ -42,11 +42,11 @@ ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *sta
/* Input */
float temperature = stack_load_float(stack, temperature_offset);
- if (temperature < BB_DRAPER) {
+ if(temperature < BB_DRAPER) {
/* just return very very dim red */
color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
}
- else if (temperature <= BB_MAX_TABLE_RANGE) {
+ else if(temperature <= BB_MAX_TABLE_RANGE) {
/* This is the overall size of the table */
const int lookuptablesize = 956;
const float lookuptablenormalize = 1.0f/956.0f;
@@ -74,10 +74,10 @@ ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *sta
/* Luminance */
float l = linear_rgb_to_gray(color_rgb);
- if (l != 0.0f)
+ if(l != 0.0f)
color_rgb /= l;
- if (stack_valid(col_offset))
+ if(stack_valid(col_offset))
stack_store_float3(stack, col_offset, color_rgb);
}
diff --git a/intern/cycles/kernel/svm/svm_brightness.h b/intern/cycles/kernel/svm/svm_brightness.h
index 631bd1825ee..e4d545a00ae 100644
--- a/intern/cycles/kernel/svm/svm_brightness.h
+++ b/intern/cycles/kernel/svm/svm_brightness.h
@@ -32,7 +32,7 @@ ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color,
color.y = max(a*color.y + b, 0.0f);
color.z = max(a*color.z + b, 0.0f);
- if (stack_valid(out_color))
+ if(stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h
index e03745cb331..90249dfd978 100644
--- a/intern/cycles/kernel/svm/svm_camera.h
+++ b/intern/cycles/kernel/svm/svm_camera.h
@@ -27,13 +27,13 @@ ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack,
zdepth = vector.z;
distance = len(vector);
- if (stack_valid(out_vector))
+ if(stack_valid(out_vector))
stack_store_float3(stack, out_vector, normalize(vector));
- if (stack_valid(out_zdepth))
+ if(stack_valid(out_zdepth))
stack_store_float(stack, out_zdepth, zdepth);
- if (stack_valid(out_distance))
+ if(stack_valid(out_distance))
stack_store_float(stack, out_distance, distance);
}
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index db9f442083e..8afdb73fb38 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -331,9 +331,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = 0.0f;
- if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID)
+ if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID)
sd->flag |= bsdf_microfacet_beckmann_aniso_setup(sc);
- else if (type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID)
+ else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID)
sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc);
else
sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc);
@@ -365,7 +365,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = param2;
sc->data2 = 0.0f;
- if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
+ if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
sd->flag |= bsdf_diffuse_toon_setup(sc);
else
sd->flag |= bsdf_glossy_toon_setup(sc);
diff --git a/intern/cycles/kernel/svm/svm_gamma.h b/intern/cycles/kernel/svm/svm_gamma.h
index 8bc59b9c673..b645ff3f0f9 100644
--- a/intern/cycles/kernel/svm/svm_gamma.h
+++ b/intern/cycles/kernel/svm/svm_gamma.h
@@ -21,14 +21,14 @@ ccl_device void svm_node_gamma(ShaderData *sd, float *stack, uint in_gamma, uint
float3 color = stack_load_float3(stack, in_color);
float gamma = stack_load_float(stack, in_gamma);
- if (color.x > 0.0f)
+ if(color.x > 0.0f)
color.x = powf(color.x, gamma);
- if (color.y > 0.0f)
+ if(color.y > 0.0f)
color.y = powf(color.y, gamma);
- if (color.z > 0.0f)
+ if(color.z > 0.0f)
color.z = powf(color.z, gamma);
- if (stack_valid(out_color))
+ if(stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index eeb4ba25e91..4f3f5d5f091 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -51,7 +51,7 @@ ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, ui
color.y = max(color.y, 0.0f);
color.z = max(color.z, 0.0f);
- if (stack_valid(out_color_offset))
+ if(stack_valid(out_color_offset))
stack_store_float3(stack, out_color_offset, color);
}
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 4de69479bd9..e927d46d404 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -65,7 +65,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
float4 r;
int ix, iy, nix, niy;
- if (interpolation == INTERPOLATION_CLOSEST) {
+ if(interpolation == INTERPOLATION_CLOSEST) {
svm_image_texture_frac(x*width, &ix);
svm_image_texture_frac(y*height, &iy);
diff --git a/intern/cycles/kernel/svm/svm_invert.h b/intern/cycles/kernel/svm/svm_invert.h
index 152b49174e0..5ce858e2e5d 100644
--- a/intern/cycles/kernel/svm/svm_invert.h
+++ b/intern/cycles/kernel/svm/svm_invert.h
@@ -30,7 +30,7 @@ ccl_device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint
color.y = invert(color.y, factor);
color.z = invert(color.z, factor);
- if (stack_valid(out_color))
+ if(stack_valid(out_color))
stack_store_float3(stack, out_color, color);
}
diff --git a/intern/cycles/kernel/svm/svm_normal.h b/intern/cycles/kernel/svm/svm_normal.h
index 67b5321e0de..53abef71012 100644
--- a/intern/cycles/kernel/svm/svm_normal.h
+++ b/intern/cycles/kernel/svm/svm_normal.h
@@ -28,10 +28,10 @@ ccl_device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack,
direction.z = __int_as_float(node1.z);
direction = normalize(direction);
- if (stack_valid(out_normal_offset))
+ if(stack_valid(out_normal_offset))
stack_store_float3(stack, out_normal_offset, direction);
- if (stack_valid(out_dot_offset))
+ if(stack_valid(out_dot_offset))
stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
}
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
index 68f9fea02f0..6f51b163756 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -28,7 +28,7 @@ ccl_device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *s
/* Combine, and convert back to RGB */
float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
- if (stack_valid(color_out))
+ if(stack_valid(color_out))
stack_store_float3(stack, color_out, color);
}
@@ -42,11 +42,11 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *
/* Convert to HSV */
color = rgb_to_hsv(color);
- if (stack_valid(hue_out))
+ if(stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);
- if (stack_valid(saturation_out))
+ if(stack_valid(saturation_out))
stack_store_float(stack, saturation_out, color.y);
- if (stack_valid(value_out))
+ if(stack_valid(value_out))
stack_store_float(stack, value_out, color.z);
}
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_vector.h b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
index 7a5a69f6dff..63570dd6942 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_vector.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
@@ -22,7 +22,7 @@ ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_of
{
float vector = stack_load_float(stack, in_offset);
- if (stack_valid(out_offset))
+ if(stack_valid(out_offset))
stack_store_float(stack, out_offset+vector_index, vector);
}
@@ -30,10 +30,10 @@ ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivec
{
float3 vector = stack_load_float3(stack, ivector_offset);
- if (stack_valid(out_offset)) {
- if (vector_index == 0)
+ if(stack_valid(out_offset)) {
+ if(vector_index == 0)
stack_store_float(stack, out_offset, vector.x);
- else if (vector_index == 1)
+ else if(vector_index == 1)
stack_store_float(stack, out_offset, vector.y);
else
stack_store_float(stack, out_offset, vector.z);
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index c5dc213c82d..2e06bbe8499 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -129,9 +129,9 @@ ccl_device float voronoi_F1_distance(float3 p)
#ifndef __KERNEL_SSE2__
int ix = floor_to_int(p.x), iy = floor_to_int(p.y), iz = floor_to_int(p.z);
- for (int xx = -1; xx <= 1; xx++) {
- for (int yy = -1; yy <= 1; yy++) {
- for (int zz = -1; zz <= 1; zz++) {
+ for(int xx = -1; xx <= 1; xx++) {
+ for(int yy = -1; yy <= 1; yy++) {
+ for(int zz = -1; zz <= 1; zz++) {
float3 ip = make_float3(ix + xx, iy + yy, iz + zz);
float3 vp = ip + cellnoise_color(ip);
float d = len_squared(p - vp);
@@ -143,9 +143,9 @@ ccl_device float voronoi_F1_distance(float3 p)
ssef vec_p = load4f(p);
ssei xyzi = quick_floor_sse(vec_p);
- for (int xx = -1; xx <= 1; xx++) {
- for (int yy = -1; yy <= 1; yy++) {
- for (int zz = -1; zz <= 1; zz++) {
+ for(int xx = -1; xx <= 1; xx++) {
+ for(int yy = -1; yy <= 1; yy++) {
+ for(int zz = -1; zz <= 1; zz++) {
ssef ip = ssef(xyzi + ssei(xx, yy, zz, 0));
ssef vp = ip + cellnoise_color(ip);
float d = len_squared<1, 1, 1, 0>(vec_p - vp);
@@ -167,9 +167,9 @@ ccl_device float3 voronoi_F1_color(float3 p)
float3 pa;
int ix = floor_to_int(p.x), iy = floor_to_int(p.y), iz = floor_to_int(p.z);
- for (int xx = -1; xx <= 1; xx++) {
- for (int yy = -1; yy <= 1; yy++) {
- for (int zz = -1; zz <= 1; zz++) {
+ for(int xx = -1; xx <= 1; xx++) {
+ for(int yy = -1; yy <= 1; yy++) {
+ for(int zz = -1; zz <= 1; zz++) {
float3 ip = make_float3(ix + xx, iy + yy, iz + zz);
float3 vp = ip + cellnoise_color(ip);
float d = len_squared(p - vp);
@@ -187,9 +187,9 @@ ccl_device float3 voronoi_F1_color(float3 p)
ssef pa, vec_p = load4f(p);
ssei xyzi = quick_floor_sse(vec_p);
- for (int xx = -1; xx <= 1; xx++) {
- for (int yy = -1; yy <= 1; yy++) {
- for (int zz = -1; zz <= 1; zz++) {
+ for(int xx = -1; xx <= 1; xx++) {
+ for(int yy = -1; yy <= 1; yy++) {
+ for(int zz = -1; zz <= 1; zz++) {
ssef ip = ssef(xyzi + ssei(xx, yy, zz, 0));
ssef vp = ip + cellnoise_color(ip);
float d = len_squared<1, 1, 1, 0>(vec_p - vp);
diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h
index a16786f3ed3..4e92f27acdb 100644
--- a/intern/cycles/kernel/svm/svm_vector_transform.h
+++ b/intern/cycles/kernel/svm/svm_vector_transform.h
@@ -45,7 +45,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
else
in = transform_point(&tfm, in);
}
- else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
+ else if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
if(is_direction)
object_inverse_dir_transform(kg, sd, &in);
else
@@ -54,7 +54,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
}
/* From camera */
- else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+ else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
tfm = kernel_data.cam.cameratoworld;
if(is_direction)
diff --git a/intern/cycles/kernel/svm/svm_wavelength.h b/intern/cycles/kernel/svm/svm_wavelength.h
index 9e57c470c0f..57030f3979d 100644
--- a/intern/cycles/kernel/svm/svm_wavelength.h
+++ b/intern/cycles/kernel/svm/svm_wavelength.h
@@ -77,7 +77,7 @@ ccl_device void svm_node_wavelength(ShaderData *sd, float *stack, uint wavelengt
int i = float_to_int(ii);
float3 color;
- if (i < 0 || i >= 80) {
+ if(i < 0 || i >= 80) {
color = make_float3(0.0f, 0.0f, 0.0f);
}
else {
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 42fe3e8e429..eaa17f8ce57 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -41,9 +41,9 @@ ccl_device float wireframe(KernelGlobals *kg,
float3 *P)
{
#ifdef __HAIR__
- if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
+ if(sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
- if (sd->prim != PRIM_NONE)
+ if(sd->prim != PRIM_NONE)
#endif
{
float3 Co[3];
@@ -76,7 +76,7 @@ ccl_device float wireframe(KernelGlobals *kg,
// other half. And take the square for fast comparison
pixelwidth *= 0.5f * size;
pixelwidth *= pixelwidth;
- for (int i = 0; i < np; i++) {
+ for(int i = 0; i < np; i++) {
int i2 = i ? i - 1 : np - 1;
float3 dir = *P - Co[i];
float3 edge = Co[i] - Co[i2];
@@ -84,7 +84,7 @@ ccl_device float wireframe(KernelGlobals *kg,
// At this point dot(crs, crs) / dot(edge, edge) is
// the square of area / length(edge) == square of the
// distance to the edge.
- if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
+ if(dot(crs, crs) < (dot(edge, edge) * pixelwidth))
return 1.0f;
}
}
@@ -113,12 +113,12 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg,
float3 Px = sd->P - sd->dP.dx;
f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
}
- else if (bump_offset == NODE_BUMP_OFFSET_DY) {
+ else if(bump_offset == NODE_BUMP_OFFSET_DY) {
float3 Py = sd->P - sd->dP.dy;
f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
}
- if (stack_valid(out_fac))
+ if(stack_valid(out_fac))
stack_store_float(stack, out_fac, f);
}