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authorCampbell Barton <ideasman42@gmail.com>2021-10-12 09:52:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-12 09:55:02 +0300
commitc1c6c11ca6c5f4cd775b787910fe69119b054af2 (patch)
treee41bb7057e27810c18ca6cc23e40ee48c3e814b4 /intern/cycles/kernel
parenta91c6f1804e9ce07e9f751bc1c3c05751da7607a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/bvh/bvh_util.h2
-rw-r--r--intern/cycles/kernel/closure/bsdf.h2
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_diffuse.h4
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h6
-rw-r--r--intern/cycles/kernel/integrator/integrator_shade_volume.h2
-rw-r--r--intern/cycles/kernel/integrator/integrator_subsurface_random_walk.h12
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h4
8 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_util.h b/intern/cycles/kernel/bvh/bvh_util.h
index e16da9755f2..d143fe4aeab 100644
--- a/intern/cycles/kernel/bvh/bvh_util.h
+++ b/intern/cycles/kernel/bvh/bvh_util.h
@@ -72,7 +72,7 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
}
#if defined(__VOLUME_RECORD_ALL__) || (defined(__SHADOW_RECORD_ALL__) && defined(__KERNEL_CPU__))
-/* ToDo: Move to another file? */
+/* TODO: Move to another file? */
ccl_device int intersections_compare(const void *a, const void *b)
{
const Intersection *isect_a = (const Intersection *)a;
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 87aa6339f80..bb80b9636bb 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -654,7 +654,7 @@ ccl_device_inline
ccl_device void bsdf_blur(const KernelGlobals *kg, ShaderClosure *sc, float roughness)
{
- /* ToDo: do we want to blur volume closures? */
+ /* TODO: do we want to blur volume closures? */
#ifdef __SVM__
switch (sc->type) {
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
index 04963ca1dc5..52a37eafd9f 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
@@ -91,7 +91,7 @@ ccl_device float3 bsdf_principled_diffuse_compute_brdf(
return make_float3(value, value, value);
}
-/* Compute Fresnel at entry point, to be compbined with PRINCIPLED_DIFFUSE_LAMBERT_EXIT
+/* Compute Fresnel at entry point, to be combined with #PRINCIPLED_DIFFUSE_LAMBERT_EXIT
* at the exit point to get the complete BSDF. */
ccl_device_inline float bsdf_principled_diffuse_compute_entry_fresnel(const float NdotV)
{
@@ -99,7 +99,7 @@ ccl_device_inline float bsdf_principled_diffuse_compute_entry_fresnel(const floa
return (1.0f - 0.5f * FV);
}
-/* Ad-hoc weight adjusment to avoid retro-reflection taking away half the
+/* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
ccl_device_inline float bsdf_principled_diffuse_retro_reflection_sample_weight(
PrincipledDiffuseBsdf *bsdf, const float3 I)
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index d2f8af7910c..07415c53ec5 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -136,10 +136,10 @@ ccl_device float bssrdf_burley_eval(const float d, float r)
/* Burley reflectance profile, equation (3).
*
* NOTES:
- * - Surface albedo is already included into sc->weight, no need to
+ * - Surface albedo is already included into `sc->weight`, no need to
* multiply by this term here.
* - This is normalized diffuse model, so the equation is multiplied
- * by 2*pi, which also matches cdf().
+ * by `2*pi`, which also matches `cdf()`.
*/
float exp_r_3_d = expf(-r / (3.0f * d));
float exp_r_d = exp_r_3_d * exp_r_3_d * exp_r_3_d;
@@ -288,7 +288,7 @@ ccl_device int bssrdf_setup(ShaderData *sd, Bssrdf *bssrdf, ClosureType type, co
bsdf->roughness = bssrdf->roughness;
flag |= bsdf_principled_diffuse_setup(bsdf, PRINCIPLED_DIFFUSE_RETRO_REFLECTION);
- /* Ad-hoc weight adjusment to avoid retro-reflection taking away half the
+ /* Ad-hoc weight adjustment to avoid retro-reflection taking away half the
* samples from BSSRDF. */
bsdf->sample_weight *= bsdf_principled_diffuse_retro_reflection_sample_weight(bsdf, sd->I);
}
diff --git a/intern/cycles/kernel/integrator/integrator_shade_volume.h b/intern/cycles/kernel/integrator/integrator_shade_volume.h
index dac3efb3996..aa4c652c037 100644
--- a/intern/cycles/kernel/integrator/integrator_shade_volume.h
+++ b/intern/cycles/kernel/integrator/integrator_shade_volume.h
@@ -232,7 +232,7 @@ ccl_device void volume_shadow_heterogeneous(INTEGRATOR_STATE_ARGS,
* because `exp(a)*exp(b) = exp(a+b)`, also do a quick #VOLUME_THROUGHPUT_EPSILON
* check then. */
sum += (-sigma_t * dt);
- if ((i & 0x07) == 0) { /* ToDo: Other interval? */
+ if ((i & 0x07) == 0) { /* TODO: Other interval? */
tp = *throughput * exp3(sum);
/* stop if nearly all light is blocked */
diff --git a/intern/cycles/kernel/integrator/integrator_subsurface_random_walk.h b/intern/cycles/kernel/integrator/integrator_subsurface_random_walk.h
index cffc53bf270..d4935b0ce4a 100644
--- a/intern/cycles/kernel/integrator/integrator_subsurface_random_walk.h
+++ b/intern/cycles/kernel/integrator/integrator_subsurface_random_walk.h
@@ -253,7 +253,7 @@ ccl_device_inline bool subsurface_random_walk(INTEGRATOR_STATE_ARGS,
bool have_opposite_interface = false;
float opposite_distance = 0.0f;
- /* Todo: Disable for alpha>0.999 or so? */
+ /* TODO: Disable for `alpha > 0.999` or so? */
/* Our heuristic, a compromise between guiding and classic. */
const float guided_fraction = 1.0f - fmaxf(0.5f, powf(fabsf(anisotropy), 0.125f));
@@ -295,7 +295,7 @@ ccl_device_inline bool subsurface_random_walk(INTEGRATOR_STATE_ARGS,
float sample_sigma_t = volume_channel_get(sigma_t, channel);
float randt = path_state_rng_1D(kg, &rng_state, PRNG_SCATTER_DISTANCE);
- /* We need the result of the raycast to compute the full guided PDF, so just remember the
+ /* We need the result of the ray-cast to compute the full guided PDF, so just remember the
* relevant terms to avoid recomputing them later. */
float backward_fraction = 0.0f;
float forward_pdf_factor = 0.0f;
@@ -330,7 +330,7 @@ ccl_device_inline bool subsurface_random_walk(INTEGRATOR_STATE_ARGS,
float hg_pdf;
if (guided) {
cos_theta = sample_phase_dwivedi(diffusion_length, phase_log, scatter_u);
- /* The backwards guiding distribution is just mirrored along sd->N, so swapping the
+ /* The backwards guiding distribution is just mirrored along `sd->N`, so swapping the
* sign here is enough to sample from that instead. */
if (guide_backward) {
cos_theta = -cos_theta;
@@ -358,7 +358,7 @@ ccl_device_inline bool subsurface_random_walk(INTEGRATOR_STATE_ARGS,
/* Prepare distance sampling.
* For the backwards case, this also needs the sign swapped since now directions against
- * sd->N (and therefore with negative cos_theta) are preferred. */
+ * `sd->N` (and therefore with negative cos_theta) are preferred. */
forward_stretching = (1.0f - cos_theta / diffusion_length);
backward_stretching = (1.0f + cos_theta / diffusion_length);
if (guided) {
@@ -369,10 +369,10 @@ ccl_device_inline bool subsurface_random_walk(INTEGRATOR_STATE_ARGS,
/* Sample direction along ray. */
float t = -logf(1.0f - randt) / sample_sigma_t;
- /* On the first bounce, we use the raycast to check if the opposite side is nearby.
+ /* On the first bounce, we use the ray-cast to check if the opposite side is nearby.
* If yes, we will later use backwards guided sampling in order to have a decent
* chance of connecting to it.
- * Todo: Maybe use less than 10 times the mean free path? */
+ * TODO: Maybe use less than 10 times the mean free path? */
ray.t = (bounce == 0) ? max(t, 10.0f / (min3(sigma_t))) : t;
scene_intersect_local(kg, &ray, &ss_isect, object, NULL, 1);
hit = (ss_isect.num_hits > 0);
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index 9e2ef84c872..56fcc47a011 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -143,10 +143,10 @@ shader node_image_texture(int use_mapping = 0,
* in between we blend between two textures, and in the middle we a blend
* between three textures.
*
- * the Nxyz values are the barycentric coordinates in an equilateral
+ * the `Nxyz` values are the barycentric coordinates in an equilateral
* triangle, which in case of blending, in the middle has a smaller
* equilateral triangle where 3 textures blend. this divides things into
- * 7 zones, with an if () test for each zone */
+ * 7 zones, with an if () test for each zone. */
vector weight = vector(0.0, 0.0, 0.0);
float blend = projection_blend;
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index a344f36977a..ce70109392b 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -142,10 +142,10 @@ ccl_device_noinline void svm_node_tex_image_box(const KernelGlobals *kg,
* in between we blend between two textures, and in the middle we a blend
* between three textures.
*
- * the Nxyz values are the barycentric coordinates in an equilateral
+ * The `Nxyz` values are the barycentric coordinates in an equilateral
* triangle, which in case of blending, in the middle has a smaller
* equilateral triangle where 3 textures blend. this divides things into
- * 7 zones, with an if() test for each zone */
+ * 7 zones, with an if() test for each zone. */
float3 weight = make_float3(0.0f, 0.0f, 0.0f);
float blend = __int_as_float(node.w);