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authorThomas Dinges <blender@dingto.org>2016-04-05 13:25:54 +0300
committerThomas Dinges <blender@dingto.org>2016-04-05 13:25:54 +0300
commitb8ca4819b2e9288cb86988c01b0b6a2a5b39fe8a (patch)
tree4e6e0c8659108725dc10e14324530d6a1595483e /intern/cycles/kernel
parent46aaa539984231021a2e895afa8c04734de96c86 (diff)
Revert "Cycles: Remove the Preetham Sky model."
This reverts commit d91316dc672dc1ee69fbd24d2f00124a24b75c6b.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/shaders/node_sky_texture.osl48
-rw-r--r--intern/cycles/kernel/svm/svm_sky.h60
-rw-r--r--intern/cycles/kernel/svm/svm_types.h5
3 files changed, 101 insertions, 12 deletions
diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl
index 9ce9008ef4b..05eed23bea8 100644
--- a/intern/cycles/kernel/shaders/node_sky_texture.osl
+++ b/intern/cycles/kernel/shaders/node_sky_texture.osl
@@ -34,6 +34,40 @@ vector sky_spherical_coordinates(vector dir)
return vector(acos(dir[2]), atan2(dir[0], dir[1]), 0);
}
+/* Preetham */
+float sky_perez_function(float lam[9], float theta, float gamma)
+{
+ float ctheta = cos(theta);
+ float cgamma = cos(gamma);
+
+ return (1.0 + lam[0] * exp(lam[1] / ctheta)) * (1.0 + lam[2] * exp(lam[3] * gamma) + lam[4] * cgamma * cgamma);
+}
+
+color sky_radiance_old(normal dir,
+ float sunphi, float suntheta, color radiance,
+ float config_x[9], float config_y[9], float config_z[9])
+{
+ /* convert vector to spherical coordinates */
+ vector spherical = sky_spherical_coordinates(dir);
+ float theta = spherical[0];
+ float phi = spherical[1];
+
+ /* angle between sun direction and dir */
+ float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
+
+ /* clamp theta to horizon */
+ theta = min(theta, M_PI_2 - 0.001);
+
+ /* compute xyY color space values */
+ float x = radiance[1] * sky_perez_function(config_y, theta, gamma);
+ float y = radiance[2] * sky_perez_function(config_z, theta, gamma);
+ float Y = radiance[0] * sky_perez_function(config_x, theta, gamma);
+
+ /* convert to RGB */
+ color xyz = xyY_to_xyz(x, y, Y);
+ return xyz_to_rgb(xyz[0], xyz[1], xyz[2]);
+}
+
/* Hosek / Wilkie */
float sky_radiance_internal(float config[9], float theta, float gamma)
{
@@ -49,9 +83,9 @@ float sky_radiance_internal(float config[9], float theta, float gamma)
(config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
}
-color sky_radiance(normal dir,
- float sunphi, float suntheta, color radiance,
- float config_x[9], float config_y[9], float config_z[9])
+color sky_radiance_new(normal dir,
+ float sunphi, float suntheta, color radiance,
+ float config_x[9], float config_y[9], float config_z[9])
{
/* convert vector to spherical coordinates */
vector spherical = sky_spherical_coordinates(dir);
@@ -77,6 +111,7 @@ shader node_sky_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
+ string sky_model = "Hosek / Wilkie",
float theta = 0.0,
float phi = 0.0,
color radiance = color(0.0, 0.0, 0.0),
@@ -89,7 +124,10 @@ shader node_sky_texture(
if (use_mapping)
p = transform(mapping, p);
-
- Color = sky_radiance(p, phi, theta, radiance, config_x, config_y, config_z);
+
+ if (sky_model == "Hosek / Wilkie")
+ Color = sky_radiance_new(p, phi, theta, radiance, config_x, config_y, config_z);
+ else
+ Color = sky_radiance_old(p, phi, theta, radiance, config_x, config_y, config_z);
}
diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h
index 28599f550b6..854e85fd326 100644
--- a/intern/cycles/kernel/svm/svm_sky.h
+++ b/intern/cycles/kernel/svm/svm_sky.h
@@ -25,6 +25,44 @@ ccl_device float sky_angle_between(float thetav, float phiv, float theta, float
}
/*
+ * "A Practical Analytic Model for Daylight"
+ * A. J. Preetham, Peter Shirley, Brian Smits
+ */
+ccl_device float sky_perez_function(float *lam, float theta, float gamma)
+{
+ float ctheta = cosf(theta);
+ float cgamma = cosf(gamma);
+
+ return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma);
+}
+
+ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
+ float sunphi, float suntheta,
+ float radiance_x, float radiance_y, float radiance_z,
+ float *config_x, float *config_y, float *config_z)
+{
+ /* convert vector to spherical coordinates */
+ float2 spherical = direction_to_spherical(dir);
+ float theta = spherical.x;
+ float phi = spherical.y;
+
+ /* angle between sun direction and dir */
+ float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
+
+ /* clamp theta to horizon */
+ theta = min(theta, M_PI_2_F - 0.001f);
+
+ /* compute xyY color space values */
+ float x = radiance_y * sky_perez_function(config_y, theta, gamma);
+ float y = radiance_z * sky_perez_function(config_z, theta, gamma);
+ float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
+
+ /* convert to RGB */
+ float3 xyz = xyY_to_xyz(x, y, Y);
+ return xyz_to_rgb(xyz.x, xyz.y, xyz.z);
+}
+
+/*
* "An Analytic Model for Full Spectral Sky-Dome Radiance"
* Lukas Hosek, Alexander Wilkie
*/
@@ -42,10 +80,10 @@ ccl_device float sky_radiance_internal(float *configuration, float theta, float
(configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
}
-ccl_device float3 sky_radiance(KernelGlobals *kg, float3 dir,
- float sunphi, float suntheta,
- float radiance_x, float radiance_y, float radiance_z,
- float *config_x, float *config_y, float *config_z)
+ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
+ float sunphi, float suntheta,
+ float radiance_x, float radiance_y, float radiance_z,
+ float *config_x, float *config_y, float *config_z)
{
/* convert vector to spherical coordinates */
float2 spherical = direction_to_spherical(dir);
@@ -76,6 +114,7 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
/* Load data */
uint dir_offset = node.y;
uint out_offset = node.z;
+ int sky_model = node.w;
float4 data = read_node_float(kg, offset);
sunphi = data.x;
@@ -129,9 +168,16 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
float3 f;
/* Compute Sky */
- f = sky_radiance(kg, dir, sunphi, suntheta,
- radiance_x, radiance_y, radiance_z,
- config_x, config_y, config_z);
+ if(sky_model == 0) {
+ f = sky_radiance_old(kg, dir, sunphi, suntheta,
+ radiance_x, radiance_y, radiance_z,
+ config_x, config_y, config_z);
+ }
+ else {
+ f = sky_radiance_new(kg, dir, sunphi, suntheta,
+ radiance_x, radiance_y, radiance_z,
+ config_x, config_y, config_z);
+ }
stack_store_float3(stack, out_offset, f);
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index f9d741f06c8..21b0cb15a4f 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -299,6 +299,11 @@ typedef enum NodeWaveProfiles {
NODE_WAVE_PROFILE_SAW,
} NodeWaveProfile;
+typedef enum NodeSkyType {
+ NODE_SKY_OLD,
+ NODE_SKY_NEW
+} NodeSkyType;
+
typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,