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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-17 16:37:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-26 13:14:36 +0300
commit9bf3b4679e238e966a2e8fc6782c1ab97dd9c864 (patch)
tree3f6d25cba538e4c88dc7d1d4ba9d0f3a62fdfab2 /intern/cycles/kernel
parentbe431c7cdc0ff937bf77df3e75724766cfe3cbff (diff)
Cycles: Add option to split curve motion primitives by time steps
The idea is to create several smaller BVH nodes for each of the motion curve primitives. This acts as a forced spatial split for the single primitive. This gives up render time speedup of motion blurred hair in the cost of extra memory usage. The numbers goes as: BVH Steps Render time (sec) Memory usage (MB) 0 258 191 1 123 278 2 69 453 3 43 627 Scene used for the tests is the agent's hair from one of the barber shop scenes. Currently it's only limited to scenes without spatial split enabled, since the spatial split builder requires some changes to work properly with motion steps coordinates.
Diffstat (limited to 'intern/cycles/kernel')
0 files changed, 0 insertions, 0 deletions