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authorLukas Stockner <lukas.stockner@freenet.de>2017-11-14 09:20:02 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-11-17 18:34:19 +0300
commitf78e963858afb6f556e1b4c6d6b02a95ba11834b (patch)
tree47c97d75cce423196315d39e926b4252a7cfc096 /intern/cycles/kernel
parent9c0a38ee338f0eb2f878df3dc5a1b8c493c4b9ac (diff)
Cycles: Refactor PassType from bitflag to index in order to allow for more passes
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/kernel_passes.h69
-rw-r--r--intern/cycles/kernel/kernel_path.h2
-rw-r--r--intern/cycles/kernel/kernel_types.h76
3 files changed, 80 insertions, 67 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 6bed73ad459..4236e2c5d4f 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -170,19 +170,19 @@ ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
PathRadiance *L)
{
int flag = kernel_data.film.pass_flag;
- if(flag & PASS_BVH_TRAVERSED_NODES) {
+ if(flag & PASSMASK(BVH_TRAVERSED_NODES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
L->debug_data.num_bvh_traversed_nodes);
}
- if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
+ if(flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
L->debug_data.num_bvh_traversed_instances);
}
- if(flag & PASS_BVH_INTERSECTIONS) {
+ if(flag & PASSMASK(BVH_INTERSECTIONS)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
L->debug_data.num_bvh_intersections);
}
- if(flag & PASS_RAY_BOUNCES) {
+ if(flag & PASSMASK(RAY_BOUNCES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
L->debug_data.num_ray_bounces);
}
@@ -199,8 +199,9 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
return;
int flag = kernel_data.film.pass_flag;
+ int light_flag = kernel_data.film.light_pass_flag;
- if(!(flag & PASS_ALL))
+ if(!((flag | light_flag) & PASS_ANY))
return;
if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
@@ -209,29 +210,29 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
{
if(state->sample == 0) {
- if(flag & PASS_DEPTH) {
+ if(flag & PASSMASK(DEPTH)) {
float depth = camera_distance(kg, sd->P);
kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
}
- if(flag & PASS_OBJECT_ID) {
+ if(flag & PASSMASK(OBJECT_ID)) {
float id = object_pass_id(kg, sd->object);
kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
}
- if(flag & PASS_MATERIAL_ID) {
+ if(flag & PASSMASK(MATERIAL_ID)) {
float id = shader_pass_id(kg, sd);
kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
}
}
- if(flag & PASS_NORMAL) {
+ if(flag & PASSMASK(NORMAL)) {
float3 normal = shader_bsdf_average_normal(kg, sd);
kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);
}
- if(flag & PASS_UV) {
+ if(flag & PASSMASK(UV)) {
float3 uv = primitive_uv(kg, sd);
kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv);
}
- if(flag & PASS_MOTION) {
+ if(flag & PASSMASK(MOTION)) {
float4 speed = primitive_motion_vector(kg, sd);
kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed);
kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f);
@@ -241,16 +242,16 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
}
}
- if(flag & (PASS_DIFFUSE_INDIRECT|PASS_DIFFUSE_COLOR|PASS_DIFFUSE_DIRECT))
+ if(light_flag & PASSMASK_COMPONENT(DIFFUSE))
L->color_diffuse += shader_bsdf_diffuse(kg, sd)*throughput;
- if(flag & (PASS_GLOSSY_INDIRECT|PASS_GLOSSY_COLOR|PASS_GLOSSY_DIRECT))
+ if(light_flag & PASSMASK_COMPONENT(GLOSSY))
L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput;
- if(flag & (PASS_TRANSMISSION_INDIRECT|PASS_TRANSMISSION_COLOR|PASS_TRANSMISSION_DIRECT))
+ if(light_flag & PASSMASK_COMPONENT(TRANSMISSION))
L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput;
- if(flag & (PASS_SUBSURFACE_INDIRECT|PASS_SUBSURFACE_COLOR|PASS_SUBSURFACE_DIRECT))
+ if(light_flag & PASSMASK_COMPONENT(SUBSURFACE))
L->color_subsurface += shader_bsdf_subsurface(kg, sd)*throughput;
- if(flag & PASS_MIST) {
+ if(light_flag & PASSMASK(MIST)) {
/* bring depth into 0..1 range */
float mist_start = kernel_data.film.mist_start;
float mist_inv_depth = kernel_data.film.mist_inv_depth;
@@ -280,49 +281,49 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L)
{
#ifdef __PASSES__
- int flag = kernel_data.film.pass_flag;
+ int light_flag = kernel_data.film.light_pass_flag;
if(!kernel_data.film.use_light_pass)
return;
- if(flag & PASS_DIFFUSE_INDIRECT)
+ if(light_flag & PASSMASK(DIFFUSE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse);
- if(flag & PASS_GLOSSY_INDIRECT)
+ if(light_flag & PASSMASK(GLOSSY_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy);
- if(flag & PASS_TRANSMISSION_INDIRECT)
+ if(light_flag & PASSMASK(TRANSMISSION_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
- if(flag & PASS_SUBSURFACE_INDIRECT)
+ if(light_flag & PASSMASK(SUBSURFACE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
- if(flag & PASS_DIFFUSE_DIRECT)
+ if(light_flag & PASSMASK(DIFFUSE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
- if(flag & PASS_GLOSSY_DIRECT)
+ if(light_flag & PASSMASK(GLOSSY_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy);
- if(flag & PASS_TRANSMISSION_DIRECT)
+ if(light_flag & PASSMASK(TRANSMISSION_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
- if(flag & PASS_SUBSURFACE_DIRECT)
+ if(light_flag & PASSMASK(SUBSURFACE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
- if(flag & PASS_EMISSION)
+ if(light_flag & PASSMASK(EMISSION))
kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);
- if(flag & PASS_BACKGROUND)
+ if(light_flag & PASSMASK(BACKGROUND))
kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background);
- if(flag & PASS_AO)
+ if(light_flag & PASSMASK(AO))
kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao);
- if(flag & PASS_DIFFUSE_COLOR)
+ if(light_flag & PASSMASK(DIFFUSE_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse);
- if(flag & PASS_GLOSSY_COLOR)
+ if(light_flag & PASSMASK(GLOSSY_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy);
- if(flag & PASS_TRANSMISSION_COLOR)
+ if(light_flag & PASSMASK(TRANSMISSION_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, L->color_transmission);
- if(flag & PASS_SUBSURFACE_COLOR)
+ if(light_flag & PASSMASK(SUBSURFACE_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface);
- if(flag & PASS_SHADOW) {
+ if(light_flag & PASSMASK(SHADOW)) {
float4 shadow = L->shadow;
shadow.w = kernel_data.film.pass_shadow_scale;
kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
}
- if(flag & PASS_MIST)
+ if(light_flag & PASSMASK(MIST))
kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
#endif
}
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 207ba741e6f..791c25c6553 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -140,7 +140,7 @@ ccl_device_forceinline void kernel_path_background(
L->transparent += average(throughput);
#ifdef __PASSES__
- if(!(kernel_data.film.pass_flag & PASS_BACKGROUND))
+ if(!(kernel_data.film.light_pass_flag & PASSMASK(BACKGROUND)))
#endif /* __PASSES__ */
return;
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 5b8b760c48c..1761ab22bd6 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -368,43 +368,55 @@ typedef enum ClosureLabel {
/* Render Passes */
+#define PASS_NAME_JOIN(a, b) a ## _ ## b
+#define PASSMASK(pass) (1 << ((PASS_NAME_JOIN(PASS, pass)) % 32))
+
+#define PASSMASK_COMPONENT(comp) (PASSMASK(PASS_NAME_JOIN(comp, DIRECT)) | \
+ PASSMASK(PASS_NAME_JOIN(comp, INDIRECT)) | \
+ PASSMASK(PASS_NAME_JOIN(comp, COLOR)))
+
typedef enum PassType {
PASS_NONE = 0,
- PASS_COMBINED = (1 << 0),
- PASS_DEPTH = (1 << 1),
- PASS_NORMAL = (1 << 2),
- PASS_UV = (1 << 3),
- PASS_OBJECT_ID = (1 << 4),
- PASS_MATERIAL_ID = (1 << 5),
- PASS_DIFFUSE_COLOR = (1 << 6),
- PASS_GLOSSY_COLOR = (1 << 7),
- PASS_TRANSMISSION_COLOR = (1 << 8),
- PASS_DIFFUSE_INDIRECT = (1 << 9),
- PASS_GLOSSY_INDIRECT = (1 << 10),
- PASS_TRANSMISSION_INDIRECT = (1 << 11),
- PASS_DIFFUSE_DIRECT = (1 << 12),
- PASS_GLOSSY_DIRECT = (1 << 13),
- PASS_TRANSMISSION_DIRECT = (1 << 14),
- PASS_EMISSION = (1 << 15),
- PASS_BACKGROUND = (1 << 16),
- PASS_AO = (1 << 17),
- PASS_SHADOW = (1 << 18),
- PASS_MOTION = (1 << 19),
- PASS_MOTION_WEIGHT = (1 << 20),
- PASS_MIST = (1 << 21),
- PASS_SUBSURFACE_DIRECT = (1 << 22),
- PASS_SUBSURFACE_INDIRECT = (1 << 23),
- PASS_SUBSURFACE_COLOR = (1 << 24),
- PASS_LIGHT = (1 << 25), /* no real pass, used to force use_light_pass */
+
+ /* Main passes */
+ PASS_COMBINED = 1,
+ PASS_DEPTH,
+ PASS_NORMAL,
+ PASS_UV,
+ PASS_OBJECT_ID,
+ PASS_MATERIAL_ID,
+ PASS_MOTION,
+ PASS_MOTION_WEIGHT,
#ifdef __KERNEL_DEBUG__
- PASS_BVH_TRAVERSED_NODES = (1 << 26),
- PASS_BVH_TRAVERSED_INSTANCES = (1 << 27),
- PASS_BVH_INTERSECTIONS = (1 << 28),
- PASS_RAY_BOUNCES = (1 << 29),
+ PASS_BVH_TRAVERSED_NODES,
+ PASS_BVH_TRAVERSED_INSTANCES,
+ PASS_BVH_INTERSECTIONS,
+ PASS_RAY_BOUNCES,
#endif
+ PASS_CATEGORY_MAIN_END = 31,
+
+ PASS_MIST = 32,
+ PASS_EMISSION,
+ PASS_BACKGROUND,
+ PASS_AO,
+ PASS_SHADOW,
+ PASS_LIGHT, /* no real pass, used to force use_light_pass */
+ PASS_DIFFUSE_DIRECT,
+ PASS_DIFFUSE_INDIRECT,
+ PASS_DIFFUSE_COLOR,
+ PASS_GLOSSY_DIRECT,
+ PASS_GLOSSY_INDIRECT,
+ PASS_GLOSSY_COLOR,
+ PASS_TRANSMISSION_DIRECT,
+ PASS_TRANSMISSION_INDIRECT,
+ PASS_TRANSMISSION_COLOR,
+ PASS_SUBSURFACE_DIRECT,
+ PASS_SUBSURFACE_INDIRECT,
+ PASS_SUBSURFACE_COLOR,
+ PASS_CATEGORY_LIGHT_END = 63,
} PassType;
-#define PASS_ALL (~0)
+#define PASS_ANY (~0)
typedef enum DenoisingPassOffsets {
DENOISING_PASS_NORMAL = 0,
@@ -1179,6 +1191,7 @@ static_assert_align(KernelCamera, 16);
typedef struct KernelFilm {
float exposure;
int pass_flag;
+ int light_pass_flag;
int pass_stride;
int use_light_pass;
@@ -1215,7 +1228,6 @@ typedef struct KernelFilm {
int pass_shadow;
float pass_shadow_scale;
int filter_table_offset;
- int pass_pad2;
int pass_mist;
float mist_start;