diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-11 13:59:19 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-07-11 14:00:26 +0300 |
commit | d663048696b2d63a65d607e5e8dec3b2b320982c (patch) | |
tree | d5699675196c31f86fc79d5ef88a9ffd7cda8aba /intern/cycles/kernel | |
parent | 03d8bfb1447593f8460ce9d67ba17eabcb1aec3d (diff) |
Fix T66691: Ceash trying to render the 2.80 splash image
Was caused by ray direction becoming NaN after some of the bounces.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index 7503bad37b0..be0f05285e8 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -174,7 +174,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray) * From production scenes so far it seems it's enough to test first element * only. */ - return isfinite(ray->P.x); + return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x); } /* Note: ray is passed by value to work around a possible CUDA compiler bug. */ |