diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
commit | 94f869a256be307ad68e1c2265f68d760232e9b7 (patch) | |
tree | e397115c01527d5637a97062a7774c42a979b2ad /intern/cycles/kernel | |
parent | 2a3c65169f401343f48708ad8ce70737b0d394c8 (diff) |
Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/kernel_bvh.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_camera.h | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_object.h | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 16 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 7 |
6 files changed, 28 insertions, 27 deletions
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h index 34a44af8b8d..90aec2e46b3 100644 --- a/intern/cycles/kernel/kernel_bvh.h +++ b/intern/cycles/kernel/kernel_bvh.h @@ -349,7 +349,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co #ifdef __INTERSECTION_REFINE__ if(isect->object != ~0) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ Transform tfm = sd->ob_itfm; #else Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_INVERSE_TRANSFORM); @@ -370,7 +370,7 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co P = P + D*rt; if(isect->object != ~0) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ Transform tfm = sd->ob_tfm; #else Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_TRANSFORM); diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h index 7fa987197c9..08674d0e379 100644 --- a/intern/cycles/kernel/kernel_camera.h +++ b/intern/cycles/kernel/kernel_camera.h @@ -63,7 +63,7 @@ __device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); #endif @@ -106,7 +106,7 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); #endif @@ -180,7 +180,7 @@ __device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float ra /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); #endif @@ -212,7 +212,7 @@ __device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, flo float raster_x = x + kernel_tex_interp(__filter_table, filter_u, FILTER_TABLE_SIZE); float raster_y = y + kernel_tex_interp(__filter_table, filter_v, FILTER_TABLE_SIZE); -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ /* motion blur */ if(kernel_data.cam.shuttertime == 0.0f) ray->time = TIME_INVALID; diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h index 01da5050c8d..ad43120146a 100644 --- a/intern/cycles/kernel/kernel_object.h +++ b/intern/cycles/kernel/kernel_object.h @@ -31,7 +31,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, { Transform tfm; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ /* if we do motion blur */ if(sd->flag & SD_OBJECT_MOTION) { /* fetch motion transforms */ @@ -70,7 +70,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *P = transform_point(&sd->ob_tfm, *P); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM); @@ -80,7 +80,7 @@ __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd __device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *P = transform_point(&sd->ob_itfm, *P); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM); @@ -90,7 +90,7 @@ __device_inline void object_inverse_position_transform(KernelGlobals *kg, Shader __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *N = normalize(transform_direction_transposed(&sd->ob_tfm, *N)); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM); @@ -100,7 +100,7 @@ __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderDa __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N)); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM); @@ -110,7 +110,7 @@ __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *D = transform_direction(&sd->ob_tfm, *D); #else Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM); @@ -120,7 +120,7 @@ __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, flo __device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w); #else Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM); diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index d606c3d634a..817f254a5e5 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -343,7 +343,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample, light_ray.P = ray_offset(sd.P, sd.Ng); light_ray.D = ao_D; light_ray.t = kernel_data.background.ao_distance; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -368,7 +368,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample, BsdfEval L_light; bool is_lamp; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -520,7 +520,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray light_ray.P = ray_offset(sd.P, sd.Ng); light_ray.D = ao_D; light_ray.t = kernel_data.background.ao_distance; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -545,7 +545,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray BsdfEval L_light; bool is_lamp; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -728,7 +728,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam light_ray.P = ray_offset(sd.P, sd.Ng); light_ray.D = ao_D; light_ray.t = kernel_data.background.ao_distance; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -748,7 +748,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam BsdfEval L_light; bool is_lamp; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ light_ray.time = sd.time; #endif @@ -867,7 +867,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam bsdf_ray.dP = sd.dP; bsdf_ray.dD = bsdf_domega_in; #endif -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ bsdf_ray.time = sd.time; #endif @@ -925,7 +925,7 @@ __device void kernel_path_trace(KernelGlobals *kg, float lens_u = path_rng(kg, &rng, sample, PRNG_LENS_U); float lens_v = path_rng(kg, &rng, sample, PRNG_LENS_V); -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ float time = path_rng(kg, &rng, sample, PRNG_TIME); #else float time = 0.0f; diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index b57e27bc8ed..ee4460a8541 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -68,7 +68,7 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd, #endif /* matrices and time */ -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ sd->ob_tfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_TRANSFORM); sd->ob_itfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_INVERSE_TRANSFORM); @@ -171,7 +171,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd, } #endif -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ sd->time = time; sd->ob_tfm = object_fetch_transform(kg, sd->object, time, OBJECT_TRANSFORM); @@ -275,7 +275,7 @@ __device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderData sd->I = -sd->P; sd->shader = kernel_data.background.shader; sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2); -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ sd->time = ray->time; #endif sd->ray_length = 0.0f; diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 48e271a9f3f..b290d4c42d9 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -108,7 +108,8 @@ CCL_NAMESPACE_BEGIN #define __PASSES__ #define __BACKGROUND_MIS__ #define __AO__ -//#define __MOTION__ +#define __CAMERA_MOTION__ +//#define __OBJECT_MOTION__ #endif //#define __SOBOL_FULL_SCREEN__ @@ -129,7 +130,7 @@ enum PathTraceDimension { PRNG_FILTER_V = 1, PRNG_LENS_U = 2, PRNG_LENS_V = 3, -#ifdef __MOTION__ +#ifdef __CAMERA_MOTION__ PRNG_TIME = 4, PRNG_UNUSED = 5, PRNG_BASE_NUM = 6, @@ -426,7 +427,7 @@ typedef struct ShaderData { /* length of the ray being shaded */ float ray_length; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ /* object <-> world space transformations, cached to avoid * re-interpolating them constantly for shading */ Transform ob_tfm; |