diff options
author | Hans Goudey <h.goudey@me.com> | 2022-08-31 16:07:51 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-08-31 16:15:09 +0300 |
commit | 3ecb21346248014aff621ec3b97ccbc1e7774653 (patch) | |
tree | b571a51b93d61efc01bf8a75a74ecade8e463d16 /intern/cycles/kernel | |
parent | b5af7f967e6d5d2e7432d6efa2f47050a5bfc576 (diff) | |
parent | 773241add9d876aa0b4ba011745208f61b53a4e2 (diff) |
Merge branch 'master' into refactor-mesh-material-index-genericrefactor-mesh-material-index-generic
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/CMakeLists.txt | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_color_blend.h | 264 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_mix_color.osl | 57 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_mix_float.osl | 11 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_mix_vector.osl | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_mix_vector_non_uniform.osl | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/color_util.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/mix.h | 86 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/node_types_template.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/types.h | 2 |
11 files changed, 475 insertions, 6 deletions
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt index 741bce7c399..c79af3f6112 100644 --- a/intern/cycles/kernel/osl/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt @@ -57,6 +57,10 @@ set(SRC_OSL node_math.osl node_mix.osl node_mix_closure.osl + node_mix_color.osl + node_mix_float.osl + node_mix_vector.osl + node_mix_vector_non_uniform.osl node_musgrave_texture.osl node_noise_texture.osl node_normal.osl @@ -109,6 +113,7 @@ file(GLOB SRC_OSL_HEADER_DIST ${OSL_SHADER_DIR}/*.h) set(SRC_OSL_HEADERS node_color.h + node_color_blend.h node_fresnel.h node_hash.h node_math.h diff --git a/intern/cycles/kernel/osl/shaders/node_color_blend.h b/intern/cycles/kernel/osl/shaders/node_color_blend.h new file mode 100644 index 00000000000..ab4b4809a97 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_color_blend.h @@ -0,0 +1,264 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +color node_mix_blend(float t, color col1, color col2) +{ + return mix(col1, col2, t); +} + +color node_mix_add(float t, color col1, color col2) +{ + return mix(col1, col1 + col2, t); +} + +color node_mix_mul(float t, color col1, color col2) +{ + return mix(col1, col1 * col2, t); +} + +color node_mix_screen(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + return color(1.0) - (color(tm) + t * (color(1.0) - col2)) * (color(1.0) - col1); +} + +color node_mix_overlay(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + color outcol = col1; + + if (outcol[0] < 0.5) + outcol[0] *= tm + 2.0 * t * col2[0]; + else + outcol[0] = 1.0 - (tm + 2.0 * t * (1.0 - col2[0])) * (1.0 - outcol[0]); + + if (outcol[1] < 0.5) + outcol[1] *= tm + 2.0 * t * col2[1]; + else + outcol[1] = 1.0 - (tm + 2.0 * t * (1.0 - col2[1])) * (1.0 - outcol[1]); + + if (outcol[2] < 0.5) + outcol[2] *= tm + 2.0 * t * col2[2]; + else + outcol[2] = 1.0 - (tm + 2.0 * t * (1.0 - col2[2])) * (1.0 - outcol[2]); + + return outcol; +} + +color node_mix_sub(float t, color col1, color col2) +{ + return mix(col1, col1 - col2, t); +} + +color node_mix_div(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + color outcol = col1; + + if (col2[0] != 0.0) + outcol[0] = tm * outcol[0] + t * outcol[0] / col2[0]; + if (col2[1] != 0.0) + outcol[1] = tm * outcol[1] + t * outcol[1] / col2[1]; + if (col2[2] != 0.0) + outcol[2] = tm * outcol[2] + t * outcol[2] / col2[2]; + + return outcol; +} + +color node_mix_diff(float t, color col1, color col2) +{ + return mix(col1, abs(col1 - col2), t); +} + +color node_mix_dark(float t, color col1, color col2) +{ + return mix(col1, min(col1, col2), t); +} + +color node_mix_light(float t, color col1, color col2) +{ + return mix(col1, max(col1, col2), t); +} + +color node_mix_dodge(float t, color col1, color col2) +{ + color outcol = col1; + + if (outcol[0] != 0.0) { + float tmp = 1.0 - t * col2[0]; + if (tmp <= 0.0) + outcol[0] = 1.0; + else if ((tmp = outcol[0] / tmp) > 1.0) + outcol[0] = 1.0; + else + outcol[0] = tmp; + } + if (outcol[1] != 0.0) { + float tmp = 1.0 - t * col2[1]; + if (tmp <= 0.0) + outcol[1] = 1.0; + else if ((tmp = outcol[1] / tmp) > 1.0) + outcol[1] = 1.0; + else + outcol[1] = tmp; + } + if (outcol[2] != 0.0) { + float tmp = 1.0 - t * col2[2]; + if (tmp <= 0.0) + outcol[2] = 1.0; + else if ((tmp = outcol[2] / tmp) > 1.0) + outcol[2] = 1.0; + else + outcol[2] = tmp; + } + + return outcol; +} + +color node_mix_burn(float t, color col1, color col2) +{ + float tmp, tm = 1.0 - t; + + color outcol = col1; + + tmp = tm + t * col2[0]; + if (tmp <= 0.0) + outcol[0] = 0.0; + else if ((tmp = (1.0 - (1.0 - outcol[0]) / tmp)) < 0.0) + outcol[0] = 0.0; + else if (tmp > 1.0) + outcol[0] = 1.0; + else + outcol[0] = tmp; + + tmp = tm + t * col2[1]; + if (tmp <= 0.0) + outcol[1] = 0.0; + else if ((tmp = (1.0 - (1.0 - outcol[1]) / tmp)) < 0.0) + outcol[1] = 0.0; + else if (tmp > 1.0) + outcol[1] = 1.0; + else + outcol[1] = tmp; + + tmp = tm + t * col2[2]; + if (tmp <= 0.0) + outcol[2] = 0.0; + else if ((tmp = (1.0 - (1.0 - outcol[2]) / tmp)) < 0.0) + outcol[2] = 0.0; + else if (tmp > 1.0) + outcol[2] = 1.0; + else + outcol[2] = tmp; + + return outcol; +} + +color node_mix_hue(float t, color col1, color col2) +{ + color outcol = col1; + color hsv2 = rgb_to_hsv(col2); + + if (hsv2[1] != 0.0) { + color hsv = rgb_to_hsv(outcol); + hsv[0] = hsv2[0]; + color tmp = hsv_to_rgb(hsv); + + outcol = mix(outcol, tmp, t); + } + + return outcol; +} + +color node_mix_sat(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + color outcol = col1; + + color hsv = rgb_to_hsv(outcol); + + if (hsv[1] != 0.0) { + color hsv2 = rgb_to_hsv(col2); + + hsv[1] = tm * hsv[1] + t * hsv2[1]; + outcol = hsv_to_rgb(hsv); + } + + return outcol; +} + +color node_mix_val(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + color hsv = rgb_to_hsv(col1); + color hsv2 = rgb_to_hsv(col2); + + hsv[2] = tm * hsv[2] + t * hsv2[2]; + + return hsv_to_rgb(hsv); +} + +color node_mix_color(float t, color col1, color col2) +{ + color outcol = col1; + color hsv2 = rgb_to_hsv(col2); + + if (hsv2[1] != 0.0) { + color hsv = rgb_to_hsv(outcol); + hsv[0] = hsv2[0]; + hsv[1] = hsv2[1]; + color tmp = hsv_to_rgb(hsv); + + outcol = mix(outcol, tmp, t); + } + + return outcol; +} + +color node_mix_soft(float t, color col1, color col2) +{ + float tm = 1.0 - t; + + color one = color(1.0); + color scr = one - (one - col2) * (one - col1); + + return tm * col1 + t * ((one - col1) * col2 * col1 + col1 * scr); +} + +color node_mix_linear(float t, color col1, color col2) +{ + color outcol = col1; + + if (col2[0] > 0.5) + outcol[0] = col1[0] + t * (2.0 * (col2[0] - 0.5)); + else + outcol[0] = col1[0] + t * (2.0 * (col2[0]) - 1.0); + + if (col2[1] > 0.5) + outcol[1] = col1[1] + t * (2.0 * (col2[1] - 0.5)); + else + outcol[1] = col1[1] + t * (2.0 * (col2[1]) - 1.0); + + if (col2[2] > 0.5) + outcol[2] = col1[2] + t * (2.0 * (col2[2] - 0.5)); + else + outcol[2] = col1[2] + t * (2.0 * (col2[2]) - 1.0); + + return outcol; +} + +color node_mix_clamp(color col) +{ + color outcol = col; + + outcol[0] = clamp(col[0], 0.0, 1.0); + outcol[1] = clamp(col[1], 0.0, 1.0); + outcol[2] = clamp(col[2], 0.0, 1.0); + + return outcol; +} diff --git a/intern/cycles/kernel/osl/shaders/node_mix_color.osl b/intern/cycles/kernel/osl/shaders/node_mix_color.osl new file mode 100644 index 00000000000..3ddd89ed306 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_mix_color.osl @@ -0,0 +1,57 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +#include "node_color.h" +#include "node_color_blend.h" +#include "stdcycles.h" + +shader node_mix_color(string blend_type = "mix", + int use_clamp = 0, + int use_clamp_result = 0, + float Factor = 0.5, + color A = 0.0, + color B = 0.0, + output color Result = 0.0) +{ + float t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor; + + if (blend_type == "mix") + Result = mix(A, B, t); + if (blend_type == "add") + Result = node_mix_add(t, A, B); + if (blend_type == "multiply") + Result = node_mix_mul(t, A, B); + if (blend_type == "screen") + Result = node_mix_screen(t, A, B); + if (blend_type == "overlay") + Result = node_mix_overlay(t, A, B); + if (blend_type == "subtract") + Result = node_mix_sub(t, A, B); + if (blend_type == "divide") + Result = node_mix_div(t, A, B); + if (blend_type == "difference") + Result = node_mix_diff(t, A, B); + if (blend_type == "darken") + Result = node_mix_dark(t, A, B); + if (blend_type == "lighten") + Result = node_mix_light(t, A, B); + if (blend_type == "dodge") + Result = node_mix_dodge(t, A, B); + if (blend_type == "burn") + Result = node_mix_burn(t, A, B); + if (blend_type == "hue") + Result = node_mix_hue(t, A, B); + if (blend_type == "saturation") + Result = node_mix_sat(t, A, B); + if (blend_type == "value") + Result = node_mix_val(t, A, B); + if (blend_type == "color") + Result = node_mix_color(t, A, B); + if (blend_type == "soft_light") + Result = node_mix_soft(t, A, B); + if (blend_type == "linear_light") + Result = node_mix_linear(t, A, B); + + if (use_clamp_result) + Result = clamp(Result, 0.0, 1.0); +} diff --git a/intern/cycles/kernel/osl/shaders/node_mix_float.osl b/intern/cycles/kernel/osl/shaders/node_mix_float.osl new file mode 100644 index 00000000000..fdc7b4eff6e --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_mix_float.osl @@ -0,0 +1,11 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +#include "stdcycles.h" + +shader node_mix_float( + int use_clamp = 0, float Factor = 0.5, float A = 0.0, float B = 0.0, output float Result = 0.0) +{ + float t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor; + Result = mix(A, B, t); +} diff --git a/intern/cycles/kernel/osl/shaders/node_mix_vector.osl b/intern/cycles/kernel/osl/shaders/node_mix_vector.osl new file mode 100644 index 00000000000..d76396afb0d --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_mix_vector.osl @@ -0,0 +1,14 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +#include "stdcycles.h" + +shader node_mix_vector(int use_clamp = 0, + float Factor = 0.5, + vector A = 0.0, + vector B = 0.0, + output vector Result = 0.0) +{ + float t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor; + Result = mix(A, B, t); +} diff --git a/intern/cycles/kernel/osl/shaders/node_mix_vector_non_uniform.osl b/intern/cycles/kernel/osl/shaders/node_mix_vector_non_uniform.osl new file mode 100644 index 00000000000..217856bcf2a --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_mix_vector_non_uniform.osl @@ -0,0 +1,14 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +#include "stdcycles.h" + +shader node_mix_vector_non_uniform(int use_clamp = 0, + vector Factor = 0.5, + vector A = 0.0, + vector B = 0.0, + output vector Result = 0.0) +{ + vector t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor; + Result = mix(A, B, t); +} diff --git a/intern/cycles/kernel/svm/color_util.h b/intern/cycles/kernel/svm/color_util.h index 41f44378ff0..96adb6fd64c 100644 --- a/intern/cycles/kernel/svm/color_util.h +++ b/intern/cycles/kernel/svm/color_util.h @@ -247,10 +247,8 @@ ccl_device float3 svm_mix_clamp(float3 col) return saturate(col); } -ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2) +ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float t, float3 c1, float3 c2) { - float t = saturatef(fac); - switch (type) { case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2); @@ -282,7 +280,7 @@ ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float return svm_mix_sat(t, c1, c2); case NODE_MIX_VAL: return svm_mix_val(t, c1, c2); - case NODE_MIX_COLOR: + case NODE_MIX_COL: return svm_mix_color(t, c1, c2); case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2); @@ -295,6 +293,12 @@ ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float return make_float3(0.0f, 0.0f, 0.0f); } +ccl_device_noinline_cpu float3 svm_mix_clamped_factor(NodeMix type, float t, float3 c1, float3 c2) +{ + float fac = saturatef(t); + return svm_mix(type, fac, c1, c2); +} + ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast) { float a = 1.0f + contrast; diff --git a/intern/cycles/kernel/svm/mix.h b/intern/cycles/kernel/svm/mix.h index a9796096410..ead2fc44685 100644 --- a/intern/cycles/kernel/svm/mix.h +++ b/intern/cycles/kernel/svm/mix.h @@ -21,10 +21,94 @@ ccl_device_noinline int svm_node_mix(KernelGlobals kg, float fac = stack_load_float(stack, fac_offset); float3 c1 = stack_load_float3(stack, c1_offset); float3 c2 = stack_load_float3(stack, c2_offset); - float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2); + float3 result = svm_mix_clamped_factor((NodeMix)node1.y, fac, c1, c2); stack_store_float3(stack, node1.z, result); return offset; } +ccl_device_noinline void svm_node_mix_color(ccl_private ShaderData *sd, + ccl_private float *stack, + uint options, + uint input_offset, + uint result_offset) +{ + uint use_clamp, blend_type, use_clamp_result; + uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar3(options, &use_clamp, &blend_type, &use_clamp_result); + svm_unpack_node_uchar3( + input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = svm_mix((NodeMix)blend_type, t, a, b); + if (use_clamp_result) { + result = saturate(result); + } + stack_store_float3(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_float(ccl_private ShaderData *sd, + ccl_private float *stack, + uint use_clamp, + uint input_offset, + uint result_offset) +{ + uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar3( + input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float a = stack_load_float(stack, a_in_stack_offset); + float b = stack_load_float(stack, b_in_stack_offset); + float result = a * (1 - t) + b * t; + + stack_store_float(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_vector(ccl_private ShaderData *sd, + ccl_private float *stack, + uint input_offset, + uint result_offset) +{ + uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar4( + input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = a * (one_float3() - t) + b * t; + stack_store_float3(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_vector_non_uniform(ccl_private ShaderData *sd, + ccl_private float *stack, + uint input_offset, + uint result_offset) +{ + uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar4( + input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float3 t = stack_load_float3(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturate(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = a * (one_float3() - t) + b * t; + stack_store_float3(stack, result_offset, result); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/node_types_template.h b/intern/cycles/kernel/svm/node_types_template.h index 39d279be4cb..aab9b9f1158 100644 --- a/intern/cycles/kernel/svm/node_types_template.h +++ b/intern/cycles/kernel/svm/node_types_template.h @@ -103,6 +103,10 @@ SHADER_NODE_TYPE(NODE_AOV_START) SHADER_NODE_TYPE(NODE_AOV_COLOR) SHADER_NODE_TYPE(NODE_AOV_VALUE) SHADER_NODE_TYPE(NODE_FLOAT_CURVE) +SHADER_NODE_TYPE(NODE_MIX_COLOR) +SHADER_NODE_TYPE(NODE_MIX_FLOAT) +SHADER_NODE_TYPE(NODE_MIX_VECTOR) +SHADER_NODE_TYPE(NODE_MIX_VECTOR_NON_UNIFORM) /* Padding for struct alignment. */ SHADER_NODE_TYPE(NODE_PAD1) diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 9d6d3e9222c..3ca632c5f0b 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -585,6 +585,18 @@ ccl_device void svm_eval_nodes(KernelGlobals kg, SVM_CASE(NODE_AOV_VALUE) svm_node_aov_value<node_feature_mask>(kg, state, sd, stack, node, render_buffer); break; + SVM_CASE(NODE_MIX_COLOR) + svm_node_mix_color(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIX_FLOAT) + svm_node_mix_float(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIX_VECTOR) + svm_node_mix_vector(sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_MIX_VECTOR_NON_UNIFORM) + svm_node_mix_vector_non_uniform(sd, stack, node.y, node.z); + break; default: kernel_assert(!"Unknown node type was passed to the SVM machine"); return; diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h index 98dfe6a4375..9dd8f196e0f 100644 --- a/intern/cycles/kernel/svm/types.h +++ b/intern/cycles/kernel/svm/types.h @@ -133,7 +133,7 @@ typedef enum NodeMix { NODE_MIX_HUE, NODE_MIX_SAT, NODE_MIX_VAL, - NODE_MIX_COLOR, + NODE_MIX_COL, NODE_MIX_SOFT, NODE_MIX_LINEAR, NODE_MIX_CLAMP /* used for the clamp UI option */ |