diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-17 08:43:17 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-08-17 08:43:17 +0300 |
commit | 95fd1630740dfee9399e5462a26ba70e51d89787 (patch) | |
tree | 4a2c829ce71d545e7cfa324a5a2af26df2af1b17 /intern/cycles/kernel | |
parent | a1f10b10b61a76ffe7b06aba030dd0706cad9969 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_surface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 19b8946e865..59c59e9224a 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, /* Self intersection tests already account for the case where a ray hits the * same primitive. However precision issues can still cause neighboring * triangles to be hit. Here we test if the ray-triangle intersection with - * the same primitive would miss, implying that a neighbouring triangle would + * the same primitive would miss, implying that a neighboring triangle would * be hit instead. * * This relies on triangle intersection to be watertight, and the object inverse |