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authorSergey Sharybin <sergey.vfx@gmail.com>2013-05-27 14:08:56 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-05-27 14:08:56 +0400
commit343e8512127561bf61343802024c157e08d0907e (patch)
treed906e94a6c307a6bceb4cc08111dd84372a4f555 /intern/cycles/kernel
parent2247465b997f80eb7b4e57b9cb1a973d8fbfa4a8 (diff)
Fix #35504: Blender crashes on separating curves with different Evaluation Time / keyframes
Used slightly different approach from what was discussed with Campbell, and the reason of this is slightly better support of curve point animation re-mapping. There're actually some limitations which better be discussed bewfore 'b': - If there're no point animation, spline separation goes just fine. - If there're animated points in the curve, blender will preserve animation for currently editing curve. But, since new curve created by Separate operator shares the same AnimData, it'll be animatied in a weird way. So not sure whether it's better to preserve animation for current spline but require switching animationdata for new spline or resetting animation for current curve's animation data.
Diffstat (limited to 'intern/cycles/kernel')
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