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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:23:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:53:06 +0400
commitd2d1b19170c5790b2ef971f5d825d3c36e008513 (patch)
tree6f72ebf7152740c2bf3390418d2762fa6655c745 /intern/cycles/kernel
parentc24698a37e1382c6f2ee3c8da935a3399a7836b4 (diff)
Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings in the material and world context buttons. There could still be some code-wise improvements, like using variable-size macro for interp3d instead of having interp3d_ex to which you can pass the interpolation method.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h12
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h8
-rw-r--r--intern/cycles/kernel/kernel_types.h16
3 files changed, 27 insertions, 9 deletions
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 33a20494966..3cb6d168f80 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -52,7 +52,11 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
- float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ float4 r;
+ if(sd->flag & SD_VOLUME_CUBIC)
+ r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ else
+ r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
#endif
if(dx) *dx = 0.0f;
@@ -68,7 +72,11 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *s
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
- float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ float4 r;
+ if(sd->flag & SD_VOLUME_CUBIC)
+ r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ else
+ r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
#endif
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index e00caf5a720..37cba03ff97 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -151,6 +151,13 @@ template<typename T> struct texture_image {
ccl_always_inline float4 interp_3d(float x, float y, float z, bool periodic = false)
{
+ return interp_3d_ex(x, y, z, interpolation, periodic);
+ }
+
+ ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
+ int interpolation = INTERPOLATION_LINEAR,
+ bool periodic = false)
+ {
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -331,6 +338,7 @@ typedef texture_image<uchar4> texture_image_uchar4;
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp(x, y))
#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d(x, y, z))
+#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d_ex(x, y, z, interpolation))
#define kernel_data (kg->__data)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index ca1210f2d80..e49a6c6669e 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -616,18 +616,20 @@ enum ShaderDataFlag {
SD_HAS_BSSRDF_BUMP = 65536, /* bssrdf normal uses bump */
SD_VOLUME_EQUIANGULAR = 131072, /* use equiangular sampling */
SD_VOLUME_MIS = 262144, /* use multiple importance sampling */
+ SD_VOLUME_CUBIC = 524288,
SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
- SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS),
+ SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
+ SD_VOLUME_CUBIC),
/* object flags */
- SD_HOLDOUT_MASK = 524288, /* holdout for camera rays */
- SD_OBJECT_MOTION = 1048576, /* has object motion blur */
- SD_TRANSFORM_APPLIED = 2097152, /* vertices have transform applied */
- SD_NEGATIVE_SCALE_APPLIED = 4194304, /* vertices have negative scale applied */
- SD_OBJECT_HAS_VOLUME = 8388608, /* object has a volume shader */
- SD_OBJECT_INTERSECTS_VOLUME = 16777216, /* object intersects AABB of an object with volume shader */
+ SD_HOLDOUT_MASK = 1048576, /* holdout for camera rays */
+ SD_OBJECT_MOTION = 2097152, /* has object motion blur */
+ SD_TRANSFORM_APPLIED = 4194304, /* vertices have transform applied */
+ SD_NEGATIVE_SCALE_APPLIED = 8388608, /* vertices have negative scale applied */
+ SD_OBJECT_HAS_VOLUME = 16777216, /* object has a volume shader */
+ SD_OBJECT_INTERSECTS_VOLUME = 33554432, /* object intersects AABB of an object with volume shader */
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|