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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-13 15:11:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-23 13:12:26 +0300
commit4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch)
treee6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /intern/cycles/kernel
parent2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff)
Cycles: add Displacement node.
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_displacement.osl29
-rw-r--r--intern/cycles/kernel/svm/svm.h3
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h27
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
5 files changed, 56 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 83cfdbcf8ba..fb983a44579 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -23,6 +23,7 @@ set(SRC_OSL
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
+ node_displacement.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
diff --git a/intern/cycles/kernel/shaders/node_displacement.osl b/intern/cycles/kernel/shaders/node_displacement.osl
new file mode 100644
index 00000000000..fb81533c778
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_displacement.osl
@@ -0,0 +1,29 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_displacement(
+ float Height = 0.0,
+ float Scale = 1.0,
+ normal Normal = N,
+ output vector Displacement = vector(0.0, 0.0, 0.0))
+{
+ Displacement = normalize(transform("object", Normal));
+ Displacement *= Height * Scale;
+ Displacement = transform("object", "world", Displacement);
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index d3dac5706d0..cbc603d4645 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -267,6 +267,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(kg, sd, stack, node.y);
break;
+ case NODE_DISPLACEMENT:
+ svm_node_displacement(kg, sd, stack, node);
+ break;
# endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
# ifdef __TEXTURES__
case NODE_TEX_IMAGE:
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 656357be52d..1ac2c8fd52e 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -22,8 +22,8 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
{
#ifdef __RAY_DIFFERENTIALS__
/* get normal input */
- uint normal_offset, distance_offset, invert, use_object_space;
- decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, &use_object_space);
+ uint normal_offset, scale_offset, invert, use_object_space;
+ decode_node_uchar4(node.y, &normal_offset, &scale_offset, &invert, &use_object_space);
float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
@@ -55,15 +55,15 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac
float absdet = fabsf(det);
float strength = stack_load_float(stack, strength_offset);
- float distance = stack_load_float(stack, distance_offset);
+ float scale = stack_load_float(stack, scale_offset);
if(invert)
- distance *= -1.0f;
+ scale *= -1.0f;
strength = max(strength, 0.0f);
/* compute and output perturbed normal */
- float3 normal_out = safe_normalize(absdet*normal_in - distance*signf(det)*surfgrad);
+ float3 normal_out = safe_normalize(absdet*normal_in - scale*signf(det)*surfgrad);
if(is_zero(normal_out)) {
normal_out = normal_in;
}
@@ -95,5 +95,22 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo
sd->P += dP;
}
+ccl_device void svm_node_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+{
+ uint height_offset, scale_offset, normal_offset, displacement_offset;
+ decode_node_uchar4(node.y, &height_offset, &scale_offset, &normal_offset, &displacement_offset);
+
+ float height = stack_load_float(stack, height_offset);
+ float scale = stack_load_float(stack, scale_offset);
+ float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+
+ float3 dP = normal;
+ object_inverse_normal_transform(kg, sd, &dP);
+ dP *= height * scale;
+ object_dir_transform(kg, sd, &dP);
+
+ stack_store_float3(stack, displacement_offset, dP);
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index c7fe7948422..00c7752da8c 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -133,6 +133,7 @@ typedef enum ShaderNodeType {
NODE_ENTER_BUMP_EVAL,
NODE_LEAVE_BUMP_EVAL,
NODE_BEVEL,
+ NODE_DISPLACEMENT,
} ShaderNodeType;
typedef enum NodeAttributeType {