diff options
author | Geraldine Chua <chua.gsk@gmail.com> | 2018-07-26 16:09:06 +0300 |
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committer | Geraldine Chua <chua.gsk@gmail.com> | 2018-07-26 16:09:06 +0300 |
commit | cba412fba184959ed008a2f54d22dda8d973634b (patch) | |
tree | b30de7620ec9989eba7e3433166a893cc96861bd /intern/cycles/kernel | |
parent | 98a620707f3f57189d96b2b4abdb645c9e179ea5 (diff) |
Intial commit for volume motion blur.
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/geom/geom_volume.h | 36 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 5 |
3 files changed, 40 insertions, 4 deletions
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h index 346f228e961..51a7efc1457 100644 --- a/intern/cycles/kernel/geom/geom_volume.h +++ b/intern/cycles/kernel/geom/geom_volume.h @@ -47,11 +47,40 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg, return P; } -ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy) +/* Returns normalized P. + * If motion blur is enabled, returns normalized and advected P. */ + +ccl_device_inline float3 volume_get_position(KernelGlobals *kg, + const ShaderData *sd) { float3 P = volume_normalized_position(kg, sd, sd->P); + + /* Eulerian motion blur. */ + if(kernel_data.cam.shuttertime != -1.0f) { + AttributeDescriptor v_desc = find_attribute(kg, sd, ATTR_STD_VOLUME_VELOCITY); + + if (v_desc.offset != ATTR_STD_NOT_FOUND) { + InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE; + + /* Find velocity. */ + float3 velocity = float4_to_float3(kernel_tex_image_interp_3d(kg, v_desc.offset, P.x, P.y, P.z, interp)); + + /* Find advected velocity. */ + P = volume_normalized_position(kg, sd, sd->P + velocity * sd->time); + velocity = float4_to_float3(kernel_tex_image_interp_3d(kg, v_desc.offset, P.x, P.y, P.z, interp)); + + /* Find advected P. */ + P = volume_normalized_position(kg, sd, sd->P + velocity * sd->time); + } + } + + return P; +} + +ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy) +{ InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE; - float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp); + float4 r = kernel_tex_image_interp_3d(kg, desc.offset, sd->P_v.x, sd->P_v.y, sd->P_v.z, interp); if(dx) *dx = 0.0f; if(dy) *dy = 0.0f; @@ -61,9 +90,8 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy) { - float3 P = volume_normalized_position(kg, sd, sd->P); InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE; - float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp); + float4 r = kernel_tex_image_interp_3d(kg, desc.offset, sd->P_v.x, sd->P_v.y, sd->P_v.z, interp); if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 937a50cba8b..64b1e070982 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -1211,6 +1211,9 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg, /* todo: this is inefficient for motion blur, we should be * caching matrices instead of recomputing them each step */ shader_setup_object_transforms(kg, sd, sd->time); + + /* Cache volume P. */ + sd->P_v = volume_get_position(kg, sd); #endif } diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 72fbf7be557..63ff8f3ba6f 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -1058,6 +1058,11 @@ typedef ccl_addr_space struct ShaderData { /* At the end so we can adjust size in ShaderDataTinyStorage. */ struct ShaderClosure closure[MAX_CLOSURE]; + +#ifdef __VOLUME__ + /* Normalized volume position. May be advected for motion blur. */ + float3 P_v; +#endif } ShaderData; typedef ccl_addr_space struct ShaderDataTinyStorage { |