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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-11 16:34:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-11 16:34:17 +0300
commitf60896454929080ae775a7143c30722788ab83df (patch)
tree33accd750fb55f00b33730c5bb601254799fd369 /intern/cycles/kernel
parent403ae48063d91126bd36ca56920290bcb53f504e (diff)
parent2c8bd1d8cb6dc0f1a182d77c6b8283b25a01f1eb (diff)
Merge branch 'blender2.7'
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/kernel_shader.h6
-rw-r--r--intern/cycles/kernel/svm/svm_bevel.h8
2 files changed, 10 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index d573270fd76..afb9ff11c10 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -56,7 +56,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
PROFILING_INIT(kg, PROFILING_SHADER_SETUP);
#ifdef __INSTANCING__
- sd->object = (isect->object == PRIM_NONE)? kernel_tex_fetch(__prim_object, isect->prim): isect->object;
+ sd->object = (isect->object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, isect->prim): isect->object;
#endif
sd->lamp = LAMP_NONE;
@@ -411,7 +411,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
sd->ray_length = 0.0f;
#ifdef __INSTANCING__
- sd->object = PRIM_NONE;
+ sd->object = OBJECT_NONE;
#endif
sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
@@ -457,7 +457,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */
# ifdef __INSTANCING__
- sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
+ sd->object = OBJECT_NONE; /* todo: fill this for texture coordinates */
# endif
sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
diff --git a/intern/cycles/kernel/svm/svm_bevel.h b/intern/cycles/kernel/svm/svm_bevel.h
index 96d132acd73..b5bb9df422b 100644
--- a/intern/cycles/kernel/svm/svm_bevel.h
+++ b/intern/cycles/kernel/svm/svm_bevel.h
@@ -146,7 +146,13 @@ ccl_device_noinline float3 svm_bevel(
}
#endif /* __OBJECT_MOTION__ */
+ /* Get geometric normal. */
float3 hit_Ng = isect.Ng[hit];
+ int object = (isect.hits[hit].object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, isect.hits[hit].prim): isect.hits[hit].object;
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+ if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ hit_Ng = -hit_Ng;
+ }
/* Compute smooth normal. */
float3 N = hit_Ng;
@@ -168,7 +174,7 @@ ccl_device_noinline float3 svm_bevel(
}
/* Transform normals to world space. */
- if(isect.hits[hit].object != OBJECT_NONE) {
+ if(!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_normal_transform(kg, sd, &N);
object_normal_transform(kg, sd, &hit_Ng);
}