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authorHristo Gueorguiev <prem.nirved@gmail.com>2017-05-03 16:30:45 +0300
committerHristo Gueorguiev <prem.nirved@gmail.com>2017-05-03 16:30:45 +0300
commit6bf4115c13962c99d1cdc97f2be92c4922f3fd33 (patch)
tree569c512a242caf2ea4465f2eef561933ed937a2f /intern/cycles/kernel
parent6f9c839f444f92c4b0c336a6f5e31cb9660d7dbc (diff)
Cycles: Split kernel - sort shaders
Reduce thread divergence in kernel_shader_eval. Rays are sorted in blocks of 2048 according to shader->id. On R9 290 Classroom is ~30% faster, and Pabellon Barcelone is ~8% faster. No sorting for CUDA split kernel. Reviewers: sergey, maiself Reviewed By: maiself Differential Revision: https://developer.blender.org/D2598
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt6
-rw-r--r--intern/cycles/kernel/kernel_types.h15
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel_cpu.h2
-rw-r--r--intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h8
-rw-r--r--intern/cycles/kernel/kernels/cuda/kernel_split.cu6
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl3
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_shader_setup.cl27
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_shader_sort.cl28
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_split.cl2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h52
-rw-r--r--intern/cycles/kernel/split/kernel_shader_setup.h70
-rw-r--r--intern/cycles/kernel/split/kernel_shader_sort.h97
-rw-r--r--intern/cycles/kernel/split/kernel_split_data_types.h5
13 files changed, 284 insertions, 37 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index a92e8bc4aee..9bb0455b9d5 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -21,6 +21,8 @@ set(SRC
kernels/opencl/kernel_lamp_emission.cl
kernels/opencl/kernel_do_volume.cl
kernels/opencl/kernel_indirect_background.cl
+ kernels/opencl/kernel_shader_setup.cl
+ kernels/opencl/kernel_shader_sort.cl
kernels/opencl/kernel_shader_eval.cl
kernels/opencl/kernel_holdout_emission_blurring_pathtermination_ao.cl
kernels/opencl/kernel_subsurface_scatter.cl
@@ -248,6 +250,8 @@ set(SRC_SPLIT_HEADERS
split/kernel_path_init.h
split/kernel_queue_enqueue.h
split/kernel_scene_intersect.h
+ split/kernel_shader_setup.h
+ split/kernel_shader_sort.h
split/kernel_shader_eval.h
split/kernel_shadow_blocked_ao.h
split/kernel_shadow_blocked_dl.h
@@ -457,6 +461,8 @@ delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_scene_interse
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_lamp_emission.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_do_volume.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_indirect_background.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
+delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shader_setup.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
+delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shader_sort.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_shader_eval.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_holdout_emission_blurring_pathtermination_ao.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "kernels/opencl/kernel_subsurface_scatter.cl" ${CYCLES_INSTALL_PATH}/source/kernel/kernels/opencl)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 6417f621c8f..9b354457b91 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -64,6 +64,18 @@ CCL_NAMESPACE_BEGIN
# define WORK_POOL_SIZE WORK_POOL_SIZE_CPU
#endif
+
+#define SHADER_SORT_BLOCK_SIZE 2048
+
+#ifdef __KERNEL_OPENCL__
+# define SHADER_SORT_LOCAL_SIZE 64
+#elif defined(__KERNEL_CUDA__)
+# define SHADER_SORT_LOCAL_SIZE 32
+#else
+# define SHADER_SORT_LOCAL_SIZE 1
+#endif
+
+
/* device capabilities */
#ifdef __KERNEL_CPU__
# ifdef __KERNEL_SSE2__
@@ -1321,6 +1333,9 @@ enum QueueNumber {
*/
QUEUE_SHADOW_RAY_CAST_DL_RAYS,
+ /* Rays sorted according to shader->id */
+ QUEUE_SHADER_SORTED_RAYS,
+
#ifdef __BRANCHED_PATH__
/* All rays moving to next iteration of the indirect loop for light */
QUEUE_LIGHT_INDIRECT_ITER,
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu.h
index 896b80d783e..39c9a9cf33c 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel_cpu.h
+++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu.h
@@ -77,6 +77,8 @@ DECLARE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DECLARE_SPLIT_KERNEL_FUNCTION(do_volume)
DECLARE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
DECLARE_SPLIT_KERNEL_FUNCTION(indirect_background)
+DECLARE_SPLIT_KERNEL_FUNCTION(shader_setup)
+DECLARE_SPLIT_KERNEL_FUNCTION(shader_sort)
DECLARE_SPLIT_KERNEL_FUNCTION(shader_eval)
DECLARE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
DECLARE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
diff --git a/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h b/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
index 96f54bb427e..8c05dd1d9ef 100644
--- a/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
+++ b/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
@@ -44,6 +44,8 @@
# include "kernel/split/kernel_do_volume.h"
# include "kernel/split/kernel_queue_enqueue.h"
# include "kernel/split/kernel_indirect_background.h"
+# include "kernel/split/kernel_shader_setup.h"
+# include "kernel/split/kernel_shader_sort.h"
# include "kernel/split/kernel_shader_eval.h"
# include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
# include "kernel/split/kernel_subsurface_scatter.h"
@@ -181,7 +183,9 @@ DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
-DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_eval, uint)
+DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
+DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
+DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
@@ -209,6 +213,8 @@ void KERNEL_FUNCTION_FULL_NAME(register_functions)(void(*reg)(const char* name,
REGISTER(do_volume);
REGISTER(queue_enqueue);
REGISTER(indirect_background);
+ REGISTER(shader_setup);
+ REGISTER(shader_sort);
REGISTER(shader_eval);
REGISTER(holdout_emission_blurring_pathtermination_ao);
REGISTER(subsurface_scatter);
diff --git a/intern/cycles/kernel/kernels/cuda/kernel_split.cu b/intern/cycles/kernel/kernels/cuda/kernel_split.cu
index 585b91876a9..8b7f1a8d405 100644
--- a/intern/cycles/kernel/kernels/cuda/kernel_split.cu
+++ b/intern/cycles/kernel/kernels/cuda/kernel_split.cu
@@ -31,6 +31,8 @@
#include "kernel/split/kernel_do_volume.h"
#include "kernel/split/kernel_queue_enqueue.h"
#include "kernel/split/kernel_indirect_background.h"
+#include "kernel/split/kernel_shader_setup.h"
+#include "kernel/split/kernel_shader_sort.h"
#include "kernel/split/kernel_shader_eval.h"
#include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
#include "kernel/split/kernel_subsurface_scatter.h"
@@ -108,7 +110,9 @@ DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
-DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_eval, uint)
+DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
+DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
+DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl b/intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl
index 6baee460986..5bfb31b193a 100644
--- a/intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl
+++ b/intern/cycles/kernel/kernels/opencl/kernel_shader_eval.cl
@@ -22,6 +22,5 @@ __kernel void kernel_ocl_path_trace_shader_eval(
ccl_global char *kg,
ccl_constant KernelData *data)
{
- ccl_local unsigned int local_queue_atomics;
- kernel_shader_eval((KernelGlobals*)kg, &local_queue_atomics);
+ kernel_shader_eval((KernelGlobals*)kg);
}
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_shader_setup.cl b/intern/cycles/kernel/kernels/opencl/kernel_shader_setup.cl
new file mode 100644
index 00000000000..38bfd04ad4c
--- /dev/null
+++ b/intern/cycles/kernel/kernels/opencl/kernel_shader_setup.cl
@@ -0,0 +1,27 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "kernel/kernel_compat_opencl.h"
+#include "kernel/split/kernel_split_common.h"
+#include "kernel/split/kernel_shader_setup.h"
+
+__kernel void kernel_ocl_path_trace_shader_setup(
+ ccl_global char *kg,
+ ccl_constant KernelData *data)
+{
+ ccl_local unsigned int local_queue_atomics;
+ kernel_shader_setup((KernelGlobals*)kg, &local_queue_atomics);
+}
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_shader_sort.cl b/intern/cycles/kernel/kernels/opencl/kernel_shader_sort.cl
new file mode 100644
index 00000000000..6f722915d45
--- /dev/null
+++ b/intern/cycles/kernel/kernels/opencl/kernel_shader_sort.cl
@@ -0,0 +1,28 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "kernel/kernel_compat_opencl.h"
+#include "kernel/split/kernel_split_common.h"
+#include "kernel/split/kernel_shader_sort.h"
+
+__attribute__((reqd_work_group_size(64, 1, 1)))
+__kernel void kernel_ocl_path_trace_shader_sort(
+ ccl_global char *kg,
+ ccl_constant KernelData *data)
+{
+ ccl_local ShaderSortLocals locals;
+ kernel_shader_sort((KernelGlobals*)kg, &locals);
+}
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_split.cl b/intern/cycles/kernel/kernels/opencl/kernel_split.cl
index 732cda30115..8de82db7afe 100644
--- a/intern/cycles/kernel/kernels/opencl/kernel_split.cl
+++ b/intern/cycles/kernel/kernels/opencl/kernel_split.cl
@@ -23,6 +23,8 @@
#include "kernel/kernels/opencl/kernel_do_volume.cl"
#include "kernel/kernels/opencl/kernel_indirect_background.cl"
#include "kernel/kernels/opencl/kernel_queue_enqueue.cl"
+#include "kernel/kernels/opencl/kernel_shader_setup.cl"
+#include "kernel/kernels/opencl/kernel_shader_sort.cl"
#include "kernel/kernels/opencl/kernel_shader_eval.cl"
#include "kernel/kernels/opencl/kernel_holdout_emission_blurring_pathtermination_ao.cl"
#include "kernel/kernels/opencl/kernel_subsurface_scatter.cl"
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index 957d70958d9..2801b32f285 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2015 Blender Foundation
+ * Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,54 +16,40 @@
CCL_NAMESPACE_BEGIN
-/* This kernel sets up the ShaderData structure from the values computed
+/* This kernel evaluates ShaderData structure from the values computed
* by the previous kernels.
- *
- * It also identifies the rays of state RAY_TO_REGENERATE and enqueues them
- * in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue.
*/
-ccl_device void kernel_shader_eval(KernelGlobals *kg,
- ccl_local_param unsigned int *local_queue_atomics)
+ccl_device void kernel_shader_eval(KernelGlobals *kg)
{
- /* Enqeueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */
- if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
- *local_queue_atomics = 0;
- }
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ /* Sorting on cuda split is not implemented */
+#ifdef __KERNEL_CUDA__
+ int queue_index = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
+#else
+ int queue_index = kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS];
+#endif
+ if(ray_index >= queue_index) {
+ return;
+ }
ray_index = get_ray_index(kg, ray_index,
+#ifdef __KERNEL_CUDA__
QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+#else
+ QUEUE_SHADER_SORTED_RAYS,
+#endif
kernel_split_state.queue_data,
kernel_split_params.queue_size,
0);
- ccl_global char *ray_state = kernel_split_state.ray_state;
-
- char enqueue_flag = 0;
- if(IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) {
- enqueue_flag = 1;
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
}
- enqueue_ray_index_local(ray_index,
- QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
- enqueue_flag,
- kernel_split_params.queue_size,
- local_queue_atomics,
- kernel_split_state.queue_data,
- kernel_split_params.queue_index);
-
- /* Continue on with shader evaluation. */
+ ccl_global char *ray_state = kernel_split_state.ray_state;
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
- Intersection isect = kernel_split_state.isect[ray_index];
RNG rng = kernel_split_state.rng[ray_index];
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- Ray ray = kernel_split_state.ray[ray_index];
-
- shader_setup_from_ray(kg,
- &kernel_split_state.sd[ray_index],
- &isect,
- &ray);
#ifndef __BRANCHED_PATH__
float rbsdf = path_state_rng_1D_for_decision(kg, &rng, state, PRNG_BSDF);
diff --git a/intern/cycles/kernel/split/kernel_shader_setup.h b/intern/cycles/kernel/split/kernel_shader_setup.h
new file mode 100644
index 00000000000..0432689d9fa
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_shader_setup.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* This kernel sets up the ShaderData structure from the values computed
+ * by the previous kernels.
+ *
+ * It also identifies the rays of state RAY_TO_REGENERATE and enqueues them
+ * in QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue.
+ */
+ccl_device void kernel_shader_setup(KernelGlobals *kg,
+ ccl_local_param unsigned int *local_queue_atomics)
+{
+ /* Enqeueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */
+ if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
+ *local_queue_atomics = 0;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ int queue_index = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
+ if(ray_index >= queue_index) {
+ return;
+ }
+ ray_index = get_ray_index(kg, ray_index,
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 0);
+
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
+
+ char enqueue_flag = (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE)) ? 1 : 0;
+ enqueue_ray_index_local(ray_index,
+ QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
+ enqueue_flag,
+ kernel_split_params.queue_size,
+ local_queue_atomics,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_index);
+
+ /* Continue on with shader evaluation. */
+ if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
+ Intersection isect = kernel_split_state.isect[ray_index];
+ Ray ray = kernel_split_state.ray[ray_index];
+
+ shader_setup_from_ray(kg,
+ &kernel_split_state.sd[ray_index],
+ &isect,
+ &ray);
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/split/kernel_shader_sort.h b/intern/cycles/kernel/split/kernel_shader_sort.h
new file mode 100644
index 00000000000..297decb0bc2
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_shader_sort.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+
+ccl_device void kernel_shader_sort(KernelGlobals *kg,
+ ccl_local_param ShaderSortLocals *locals)
+{
+#ifndef __KERNEL_CUDA__
+ int tid = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ uint qsize = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
+ if(tid == 0) {
+ kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS] = qsize;
+ }
+
+ uint offset = (tid/SHADER_SORT_LOCAL_SIZE)*SHADER_SORT_BLOCK_SIZE;
+ if(offset >= qsize) {
+ return;
+ }
+
+ int lid = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0);
+ uint input = QUEUE_ACTIVE_AND_REGENERATED_RAYS * (kernel_split_params.queue_size);
+ uint output = QUEUE_SHADER_SORTED_RAYS * (kernel_split_params.queue_size);
+ ccl_local uint *local_value = &locals->local_value[0];
+ ccl_local ushort *local_index = &locals->local_index[0];
+
+ /* copy to local memory */
+ for (uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
+ uint idx = offset + i + lid;
+ uint add = input + idx;
+ uint value = (~0);
+ if(idx < qsize) {
+ int ray_index = kernel_split_state.queue_data[add];
+ bool valid = (ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
+ if(valid) {
+ value = kernel_split_state.sd[ray_index].shader & SHADER_MASK;
+ }
+ }
+ local_value[i + lid] = value;
+ local_index[i + lid] = i + lid;
+ }
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ /* skip sorting for cpu split kernel */
+# ifdef __KERNEL_OPENCL__
+
+ /* bitonic sort */
+ for (uint length = 1; length < SHADER_SORT_BLOCK_SIZE; length <<= 1) {
+ for (uint inc = length; inc > 0; inc >>= 1) {
+ for (uint ii = 0; ii < SHADER_SORT_BLOCK_SIZE; ii += SHADER_SORT_LOCAL_SIZE) {
+ uint i = lid + ii;
+ bool direction = ((i & (length << 1)) != 0);
+ uint j = i ^ inc;
+ ushort ioff = local_index[i];
+ ushort joff = local_index[j];
+ uint iKey = local_value[ioff];
+ uint jKey = local_value[joff];
+ bool smaller = (jKey < iKey) || (jKey == iKey && j < i);
+ bool swap = smaller ^ (j < i) ^ direction;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ local_index[i] = (swap) ? joff : ioff;
+ local_index[j] = (swap) ? ioff : joff;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+ }
+ }
+ }
+# endif /* __KERNEL_OPENCL__ */
+
+ /* copy to destination */
+ for (uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
+ uint idx = offset + i + lid;
+ uint lidx = local_index[i + lid];
+ uint outi = output + idx;
+ uint ini = input + offset + lidx;
+ uint value = local_value[lidx];
+ if(idx < qsize) {
+ kernel_split_state.queue_data[outi] = (value == (~0)) ? QUEUE_EMPTY_SLOT : kernel_split_state.queue_data[ini];
+ }
+ }
+#endif /* __KERNEL_CUDA__ */
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/split/kernel_split_data_types.h b/intern/cycles/kernel/split/kernel_split_data_types.h
index a2cb4f6ae98..913e0dfd08d 100644
--- a/intern/cycles/kernel/split/kernel_split_data_types.h
+++ b/intern/cycles/kernel/split/kernel_split_data_types.h
@@ -162,6 +162,11 @@ typedef struct BackgroundAOLocals {
uint queue_atomics_ao;
} BackgroundAOLocals;
+typedef struct ShaderSortLocals {
+ uint local_value[SHADER_SORT_BLOCK_SIZE];
+ ushort local_index[SHADER_SORT_BLOCK_SIZE];
+} ShaderSortLocals;
+
CCL_NAMESPACE_END
#endif /* __KERNEL_SPLIT_DATA_TYPES_H__ */