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authorLukas Stockner <lukas.stockner@freenet.de>2022-04-02 01:11:11 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-04-02 07:14:27 +0300
commitad35453cd19b3db779b0b3a90feac2e93c7a73cf (patch)
tree3ad7893815bda3e34e18302422ad1f978e828603 /intern/cycles/kernel
parent5387d33e5f954c4cecdb7ffd3d1042d8632d6c15 (diff)
Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources. They are created in the View layer, and light sources (lamps, objects with emissive materials and/or the environment) can be assigned to a group. Currently, each light group ends up generating its own version of the Combined pass. In the future, additional types of passes (e.g. shadowcatcher) might be getting their own per-lightgroup versions. The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render engines could make use of it in the future. Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup in the View Layer and the name that's set in an object's settings must match for it to be included. Currently, changing a Lightgroup's name does not update objects - this is planned for the future, along with other features such as denoising for light groups and viewing them in preview renders. Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97). Differential Revision: https://developer.blender.org/D12871
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/film/accumulate.h114
-rw-r--r--intern/cycles/kernel/geom/object.h20
-rw-r--r--intern/cycles/kernel/integrator/shade_background.h3
-rw-r--r--intern/cycles/kernel/integrator/shade_light.h2
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h9
-rw-r--r--intern/cycles/kernel/integrator/shade_volume.h9
-rw-r--r--intern/cycles/kernel/integrator/shadow_state_template.h2
-rw-r--r--intern/cycles/kernel/light/light.h5
-rw-r--r--intern/cycles/kernel/types.h13
9 files changed, 123 insertions, 54 deletions
diff --git a/intern/cycles/kernel/film/accumulate.h b/intern/cycles/kernel/film/accumulate.h
index d6a385a4bff..4c4165f3640 100644
--- a/intern/cycles/kernel/film/accumulate.h
+++ b/intern/cycles/kernel/film/accumulate.h
@@ -320,12 +320,13 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
}
/* Write background or emission to appropriate pass. */
-ccl_device_inline void kernel_accum_emission_or_background_pass(KernelGlobals kg,
- ConstIntegratorState state,
- float3 contribution,
- ccl_global float *ccl_restrict
- buffer,
- const int pass)
+ccl_device_inline void kernel_accum_emission_or_background_pass(
+ KernelGlobals kg,
+ ConstIntegratorState state,
+ float3 contribution,
+ ccl_global float *ccl_restrict buffer,
+ const int pass,
+ const int lightgroup = LIGHTGROUP_NONE)
{
if (!(kernel_data.film.light_pass_flag & PASS_ANY)) {
return;
@@ -351,52 +352,59 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(KernelGlobals kg
/* Directly visible, write to emission or background pass. */
pass_offset = pass;
}
- else if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
+ else {
/* Don't write any light passes for shadow catcher, for easier
* compositing back together of the combined pass. */
if (path_flag & PATH_RAY_SHADOW_CATCHER_HIT) {
return;
}
- if (path_flag & PATH_RAY_SURFACE_PASS) {
- /* Indirectly visible through reflection. */
- const float3 diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
- const float3 glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
-
- /* Glossy */
- const int glossy_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
- kernel_data.film.pass_glossy_direct :
- kernel_data.film.pass_glossy_indirect);
- if (glossy_pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
- }
+ if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
+ }
- /* Transmission */
- const int transmission_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
- kernel_data.film.pass_transmission_direct :
- kernel_data.film.pass_transmission_indirect);
-
- if (transmission_pass_offset != PASS_UNUSED) {
- /* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
- * GPU memory. */
- const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
- kernel_write_pass_float3(buffer + transmission_pass_offset,
- transmission_weight * contribution);
- }
+ if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
+ if (path_flag & PATH_RAY_SURFACE_PASS) {
+ /* Indirectly visible through reflection. */
+ const float3 diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
+ const float3 glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
- /* Reconstruct diffuse subset of throughput. */
- pass_offset = (INTEGRATOR_STATE(state, path, bounce) == 1) ?
- kernel_data.film.pass_diffuse_direct :
- kernel_data.film.pass_diffuse_indirect;
- if (pass_offset != PASS_UNUSED) {
- contribution *= diffuse_weight;
+ /* Glossy */
+ const int glossy_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
+ kernel_data.film.pass_glossy_direct :
+ kernel_data.film.pass_glossy_indirect);
+ if (glossy_pass_offset != PASS_UNUSED) {
+ kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
+ }
+
+ /* Transmission */
+ const int transmission_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
+ kernel_data.film.pass_transmission_direct :
+ kernel_data.film.pass_transmission_indirect);
+
+ if (transmission_pass_offset != PASS_UNUSED) {
+ /* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
+ * GPU memory. */
+ const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
+ kernel_write_pass_float3(buffer + transmission_pass_offset,
+ transmission_weight * contribution);
+ }
+
+ /* Reconstruct diffuse subset of throughput. */
+ pass_offset = (INTEGRATOR_STATE(state, path, bounce) == 1) ?
+ kernel_data.film.pass_diffuse_direct :
+ kernel_data.film.pass_diffuse_indirect;
+ if (pass_offset != PASS_UNUSED) {
+ contribution *= diffuse_weight;
+ }
+ }
+ else if (path_flag & PATH_RAY_VOLUME_PASS) {
+ /* Indirectly visible through volume. */
+ pass_offset = (INTEGRATOR_STATE(state, path, bounce) == 1) ?
+ kernel_data.film.pass_volume_direct :
+ kernel_data.film.pass_volume_indirect;
}
- }
- else if (path_flag & PATH_RAY_VOLUME_PASS) {
- /* Indirectly visible through volume. */
- pass_offset = (INTEGRATOR_STATE(state, path, bounce) == 1) ?
- kernel_data.film.pass_volume_direct :
- kernel_data.film.pass_volume_indirect;
}
}
@@ -449,6 +457,13 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
return;
}
+ /* Write lightgroup pass. LIGHTGROUP_NONE is ~0 so decode from unsigned to signed */
+ const int lightgroup = (int)(INTEGRATOR_STATE(state, shadow_path, lightgroup)) - 1;
+ if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
+ }
+
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
int pass_offset = PASS_UNUSED;
@@ -566,15 +581,20 @@ ccl_device_inline void kernel_accum_background(KernelGlobals kg,
kernel_accum_combined_transparent_pass(
kg, path_flag, sample, contribution, transparent, buffer);
}
- kernel_accum_emission_or_background_pass(
- kg, state, contribution, buffer, kernel_data.film.pass_background);
+ kernel_accum_emission_or_background_pass(kg,
+ state,
+ contribution,
+ buffer,
+ kernel_data.film.pass_background,
+ kernel_data.background.lightgroup);
}
/* Write emission to render buffer. */
ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
ConstIntegratorState state,
const float3 L,
- ccl_global float *ccl_restrict render_buffer)
+ ccl_global float *ccl_restrict render_buffer,
+ const int lightgroup = LIGHTGROUP_NONE)
{
float3 contribution = L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
@@ -585,7 +605,7 @@ ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
kernel_accum_combined_pass(kg, path_flag, sample, contribution, buffer);
kernel_accum_emission_or_background_pass(
- kg, state, contribution, buffer, kernel_data.film.pass_emission);
+ kg, state, contribution, buffer, kernel_data.film.pass_emission, lightgroup);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/object.h b/intern/cycles/kernel/geom/object.h
index 86c57c84b47..3faab7fa905 100644
--- a/intern/cycles/kernel/geom/object.h
+++ b/intern/cycles/kernel/geom/object.h
@@ -283,6 +283,26 @@ ccl_device_inline float object_pass_id(KernelGlobals kg, int object)
return kernel_tex_fetch(__objects, object).pass_id;
}
+/* Lightgroup of lamp */
+
+ccl_device_inline int lamp_lightgroup(KernelGlobals kg, int lamp)
+{
+ if (lamp == LAMP_NONE)
+ return LIGHTGROUP_NONE;
+
+ return kernel_tex_fetch(__lights, lamp).lightgroup;
+}
+
+/* Lightgroup of object */
+
+ccl_device_inline int object_lightgroup(KernelGlobals kg, int object)
+{
+ if (object == OBJECT_NONE)
+ return LIGHTGROUP_NONE;
+
+ return kernel_tex_fetch(__objects, object).lightgroup;
+}
+
/* Per lamp random number for shader variation */
ccl_device_inline float lamp_random_number(KernelGlobals kg, int lamp)
diff --git a/intern/cycles/kernel/integrator/shade_background.h b/intern/cycles/kernel/integrator/shade_background.h
index 4fd41121466..62b3ce1c15c 100644
--- a/intern/cycles/kernel/integrator/shade_background.h
+++ b/intern/cycles/kernel/integrator/shade_background.h
@@ -186,7 +186,8 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
/* Write to render buffer. */
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_accum_emission(kg, state, throughput * light_eval, render_buffer);
+ kernel_accum_emission(
+ kg, state, throughput * light_eval, render_buffer, kernel_data.background.lightgroup);
}
}
}
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h
index 4a519a76ed0..be926c78439 100644
--- a/intern/cycles/kernel/integrator/shade_light.h
+++ b/intern/cycles/kernel/integrator/shade_light.h
@@ -78,7 +78,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
/* Write to render buffer. */
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_accum_emission(kg, state, throughput * light_eval, render_buffer);
+ kernel_accum_emission(kg, state, throughput * light_eval, render_buffer, ls.group);
}
ccl_device void integrator_shade_light(KernelGlobals kg,
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index c5dd9fe27f4..a9bf3b5b432 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -87,7 +87,8 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
}
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_accum_emission(kg, state, throughput * L, render_buffer);
+ kernel_accum_emission(
+ kg, state, throughput * L, render_buffer, object_lightgroup(kg, sd->object));
}
#endif /* __EMISSION__ */
@@ -258,6 +259,12 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
if (kernel_data.kernel_features & KERNEL_FEATURE_SHADOW_PASS) {
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, unshadowed_throughput) = throughput;
}
+
+ /* Write Lightgroup, +1 as lightgroup is int but we need to encode into a uint8_t. */
+ INTEGRATOR_STATE_WRITE(
+ shadow_state, shadow_path, lightgroup) = (ls.type != LIGHT_BACKGROUND) ?
+ ls.group + 1 :
+ kernel_data.background.lightgroup + 1;
}
#endif
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h
index acda4b8e9d1..4a5015946aa 100644
--- a/intern/cycles/kernel/integrator/shade_volume.h
+++ b/intern/cycles/kernel/integrator/shade_volume.h
@@ -653,7 +653,8 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Write accumulated emission. */
if (!is_zero(accum_emission)) {
- kernel_accum_emission(kg, state, accum_emission, render_buffer);
+ kernel_accum_emission(
+ kg, state, accum_emission, render_buffer, object_lightgroup(kg, sd->object));
}
# ifdef __DENOISING_FEATURES__
@@ -833,6 +834,12 @@ ccl_device_forceinline void integrate_volume_direct_light(
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, unshadowed_throughput) = throughput;
}
+ /* Write Lightgroup, +1 as lightgroup is int but we need to encode into a uint8_t. */
+ INTEGRATOR_STATE_WRITE(
+ shadow_state, shadow_path, lightgroup) = (ls->type != LIGHT_BACKGROUND) ?
+ ls->group + 1 :
+ kernel_data.background.lightgroup + 1;
+
integrator_state_copy_volume_stack_to_shadow(kg, shadow_state, state);
}
# endif
diff --git a/intern/cycles/kernel/integrator/shadow_state_template.h b/intern/cycles/kernel/integrator/shadow_state_template.h
index 9308df53e46..eaee65ada40 100644
--- a/intern/cycles/kernel/integrator/shadow_state_template.h
+++ b/intern/cycles/kernel/integrator/shadow_state_template.h
@@ -38,6 +38,8 @@ KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_diffuse_weight, KERNEL_FEA
KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Number of intersections found by ray-tracing. */
KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, num_hits, KERNEL_FEATURE_PATH_TRACING)
+/* Light group. */
+KERNEL_STRUCT_MEMBER(shadow_path, uint8_t, lightgroup, KERNEL_FEATURE_PATH_TRACING)
KERNEL_STRUCT_END(shadow_path)
/********************************** Shadow Ray *******************************/
diff --git a/intern/cycles/kernel/light/light.h b/intern/cycles/kernel/light/light.h
index fb637008ca4..1df1615ed99 100644
--- a/intern/cycles/kernel/light/light.h
+++ b/intern/cycles/kernel/light/light.h
@@ -23,6 +23,7 @@ typedef struct LightSample {
int prim; /* primitive id for triangle/curve lights */
int shader; /* shader id */
int lamp; /* lamp id */
+ int group; /* lightgroup */
LightType type; /* type of light */
} LightSample;
@@ -52,6 +53,7 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
ls->lamp = lamp;
ls->u = randu;
ls->v = randv;
+ ls->group = lamp_lightgroup(kg, lamp);
if (in_volume_segment && (type == LIGHT_DISTANT || type == LIGHT_BACKGROUND)) {
/* Distant lights in a volume get a dummy sample, position will not actually
@@ -413,6 +415,7 @@ ccl_device bool light_sample_from_distant_ray(KernelGlobals kg,
ls->P = -ray_D;
ls->Ng = -ray_D;
ls->D = ray_D;
+ ls->group = lamp_lightgroup(kg, lamp);
/* compute pdf */
float invarea = klight->distant.invarea;
@@ -441,6 +444,7 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
ls->t = isect->t;
ls->P = ray_P + ray_D * ls->t;
ls->D = ray_D;
+ ls->group = lamp_lightgroup(kg, lamp);
if (type == LIGHT_SPOT) {
const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
@@ -706,6 +710,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals kg,
ls->lamp = LAMP_NONE;
ls->shader |= SHADER_USE_MIS;
ls->type = LIGHT_TRIANGLE;
+ ls->group = object_lightgroup(kg, object);
float distance_to_plane = fabsf(dot(N0, V[0] - P) / dot(N0, N0));
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 00b5b007e11..9d9daaa0dda 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -46,6 +46,7 @@ CCL_NAMESPACE_BEGIN
#define LAMP_NONE (~0)
#define ID_NONE (0.0f)
#define PASS_UNUSED (~0)
+#define LIGHTGROUP_NONE (~0)
#define INTEGRATOR_SHADOW_ISECT_SIZE_CPU 1024U
#define INTEGRATOR_SHADOW_ISECT_SIZE_GPU 4U
@@ -1108,6 +1109,7 @@ typedef struct KernelFilm {
int pass_aov_color;
int pass_aov_value;
+ int pass_lightgroup;
/* XYZ to rendering color space transform. float4 instead of float3 to
* ensure consistent padding/alignment across devices. */
@@ -1192,8 +1194,10 @@ typedef struct KernelBackground {
int use_mis;
+ int lightgroup;
+
/* Padding */
- int pad1, pad2, pad3;
+ int pad1, pad2;
} KernelBackground;
static_assert_align(KernelBackground, 16);
@@ -1372,9 +1376,12 @@ typedef struct KernelObject {
float ao_distance;
+ int lightgroup;
+
uint visibility;
int primitive_type;
- int pad[2];
+
+ int pad1;
} KernelObject;
static_assert_align(KernelObject, 16);
@@ -1427,7 +1434,7 @@ typedef struct KernelLight {
float random;
float strength[3];
int use_caustics;
- float pad1;
+ int lightgroup;
Transform tfm;
Transform itfm;
union {