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authorCampbell Barton <ideasman42@gmail.com>2014-08-02 10:53:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-08-02 10:53:52 +0400
commit9c3025cd26d547667847c81ec53b503d876be906 (patch)
tree2103a0a15061dac143e686873694846e94441f32 /intern/cycles/kernel
parent7b83e3d6d7880124be4ed36d81c92953ec88bad0 (diff)
Spelling
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h2
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h2
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h2
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 870b56803bb..a0c59e6cbc0 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -362,7 +362,7 @@ ccl_device_inline float3 microfacet_sample_stretched(
* E. Heitz, Research Report 2014
*
* Anisotropy is only supported for reflection currently, but adding it for
- * tranmission is just a matter of copying code from reflection if needed. */
+ * transmission is just a matter of copying code from reflection if needed. */
ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc)
{
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 6fffbc7f782..27d1351568a 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -18,7 +18,7 @@
/* Triangle Primitive
*
* Basic triangle with 3 vertices is used to represent mesh surfaces. For BVH
- * ray intersection we use a precomputed triangle storage to accelarate
+ * ray intersection we use a precomputed triangle storage to accelerate
* intersection at the cost of more memory usage */
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index b4f6dcdace9..5b2233fd336 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -111,7 +111,7 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float3 value)
/* Path Radiance
*
* We accumulate different render passes separately. After summing at the end
- * to get the combined result, it should be identical. We definte directly
+ * to get the combined result, it should be identical. We definite directly
* visible as the first non-transparent hit, while indirectly visible are the
* bounces after that. */
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 5fcc44e478b..f4e2d6ebbf7 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -371,7 +371,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(sc) {
/* todo: giving a fixed weight here will cause issues when
- * mixing multiple BSDFS. energey will not be conserved and
+ * mixing multiple BSDFS. energy will not be conserved and
* the throughput can blow up after multiple bounces. we
* better figure out a way to skip backfaces from rays
* spawned by transmission from the front */