diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-08-02 10:53:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-08-02 10:53:52 +0400 |
commit | 9c3025cd26d547667847c81ec53b503d876be906 (patch) | |
tree | 2103a0a15061dac143e686873694846e94441f32 /intern/cycles/kernel | |
parent | 7b83e3d6d7880124be4ed36d81c92953ec88bad0 (diff) |
Spelling
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_accumulate.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index 870b56803bb..a0c59e6cbc0 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -362,7 +362,7 @@ ccl_device_inline float3 microfacet_sample_stretched( * E. Heitz, Research Report 2014 * * Anisotropy is only supported for reflection currently, but adding it for - * tranmission is just a matter of copying code from reflection if needed. */ + * transmission is just a matter of copying code from reflection if needed. */ ccl_device int bsdf_microfacet_ggx_setup(ShaderClosure *sc) { diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h index 6fffbc7f782..27d1351568a 100644 --- a/intern/cycles/kernel/geom/geom_triangle.h +++ b/intern/cycles/kernel/geom/geom_triangle.h @@ -18,7 +18,7 @@ /* Triangle Primitive * * Basic triangle with 3 vertices is used to represent mesh surfaces. For BVH - * ray intersection we use a precomputed triangle storage to accelarate + * ray intersection we use a precomputed triangle storage to accelerate * intersection at the cost of more memory usage */ CCL_NAMESPACE_BEGIN diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index b4f6dcdace9..5b2233fd336 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -111,7 +111,7 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float3 value) /* Path Radiance * * We accumulate different render passes separately. After summing at the end - * to get the combined result, it should be identical. We definte directly + * to get the combined result, it should be identical. We definite directly * visible as the first non-transparent hit, while indirectly visible are the * bounces after that. */ diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 5fcc44e478b..f4e2d6ebbf7 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -371,7 +371,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(sc) { /* todo: giving a fixed weight here will cause issues when - * mixing multiple BSDFS. energey will not be conserved and + * mixing multiple BSDFS. energy will not be conserved and * the throughput can blow up after multiple bounces. we * better figure out a way to skip backfaces from rays * spawned by transmission from the front */ |