diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-05-04 20:19:08 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-05-04 20:19:08 +0400 |
commit | dc13969e484ed9fa6834b1aba85ba00f65bf8a11 (patch) | |
tree | affc2efd3e5c8637fbfcaf0b3be87a78781876b9 /intern/cycles/kernel | |
parent | e86dbf687769a7f38ab465c89d1111a8be691ca2 (diff) |
Style cleanup: indentation, braces
Diffstat (limited to 'intern/cycles/kernel')
25 files changed, 78 insertions, 70 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h index 26e1198ffcf..19cdb773255 100644 --- a/intern/cycles/kernel/closure/bsdf_hair.h +++ b/intern/cycles/kernel/closure/bsdf_hair.h @@ -84,7 +84,7 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con float theta_i = M_PI_2_F - safe_acosf(omega_in_z); float cosphi_i = dot(omega_in_y, locy); - if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f){ + if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) { *pdf = 0.0f; return make_float3(*pdf, *pdf, *pdf); } @@ -140,7 +140,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, float theta_i = M_PI_2_F - safe_acosf(omega_in_z); float phi_i = safe_acosf(dot(omega_in_y, locy)); - if(M_PI_2_F - fabsf(theta_i) < 0.001f){ + if(M_PI_2_F - fabsf(theta_i) < 0.001f) { *pdf = 0.0f; return make_float3(*pdf, *pdf, *pdf); } @@ -251,8 +251,8 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2)); *omega_in =(cosf(phi) * costheta_i) * locy - - (sinf(phi) * costheta_i) * locx + - ( sintheta_i) * Tg; + (sinf(phi) * costheta_i) * locx + + ( sintheta_i) * Tg; //differentials - TODO: find a better approximation for the transmission bounce #ifdef __RAY_DIFFERENTIALS__ @@ -261,7 +261,7 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, #endif *pdf = fabsf(phi_pdf * theta_pdf); - if(M_PI_2_F - fabsf(theta_i) < 0.001f){ + if(M_PI_2_F - fabsf(theta_i) < 0.001f) { *pdf = 0.0f; } diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index dfa8886c113..1ec35e444fe 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -154,8 +154,8 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl float sinThetaM = cosThetaM * safe_sqrtf(tanThetaM2); float phiM = M_2PI_F * randv; float3 m = (cosf(phiM) * sinThetaM) * X + - (sinf(phiM) * sinThetaM) * Y + - cosThetaM * Z; + (sinf(phiM) * sinThetaM) * Y + + ( cosThetaM) * Z; if(!m_refractive) { float cosMO = dot(m, I); if(cosMO > 0) { @@ -383,8 +383,8 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N float sinThetaM = cosThetaM * tanThetaM; float phiM = M_2PI_F * randv; float3 m = (cosf(phiM) * sinThetaM) * X + - (sinf(phiM) * sinThetaM) * Y + - cosThetaM * Z; + (sinf(phiM) * sinThetaM) * Y + + ( cosThetaM) * Z; if(!m_refractive) { float cosMO = dot(m, I); diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h index 219c5aea159..2b4e1c68640 100644 --- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h @@ -109,8 +109,8 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo float sinTheta2 = 1 - cosTheta * cosTheta; float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0; *omega_in = (cosf(phi) * sinTheta) * T + - (sinf(phi) * sinTheta) * B + - ( cosTheta) * R; + (sinf(phi) * sinTheta) * B + + ( cosTheta) * R; if (dot(Ng, *omega_in) > 0.0f) { // common terms for pdf and eval diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h index f6dceb3ca82..b3dcb9dcc38 100644 --- a/intern/cycles/kernel/closure/bsdf_util.h +++ b/intern/cycles/kernel/closure/bsdf_util.h @@ -35,14 +35,15 @@ CCL_NAMESPACE_BEGIN -ccl_device float fresnel_dielectric(float eta, const float3 N, - const float3 I, float3 *R, float3 *T, +ccl_device float fresnel_dielectric( + float eta, const float3 N, + const float3 I, float3 *R, float3 *T, #ifdef __RAY_DIFFERENTIALS__ - const float3 dIdx, const float3 dIdy, - float3 *dRdx, float3 *dRdy, - float3 *dTdx, float3 *dTdy, + const float3 dIdx, const float3 dIdy, + float3 *dRdx, float3 *dRdy, + float3 *dTdx, float3 *dTdy, #endif - bool *is_inside) + bool *is_inside) { float cos = dot(N, I), neta; float3 Nn; diff --git a/intern/cycles/kernel/closure/bsdf_westin.h b/intern/cycles/kernel/closure/bsdf_westin.h index ca4c05e91fe..9dc1c00bb3d 100644 --- a/intern/cycles/kernel/closure/bsdf_westin.h +++ b/intern/cycles/kernel/closure/bsdf_westin.h @@ -96,10 +96,9 @@ ccl_device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng float sinTheta2 = 1 - cosTheta * cosTheta; float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0; *omega_in = (cosf(phi) * sinTheta) * T + - (sinf(phi) * sinTheta) * B + - (cosTheta) * I; - if(dot(Ng, *omega_in) > 0) - { + (sinf(phi) * sinTheta) * B + + (cosTheta) * I; + if(dot(Ng, *omega_in) > 0) { // common terms for pdf and eval float cosNI = dot(N, *omega_in); // make sure the direction we chose is still in the right hemisphere diff --git a/intern/cycles/kernel/geom/geom_bvh_shadow.h b/intern/cycles/kernel/geom/geom_bvh_shadow.h index be9def02080..42ecd4bc54b 100644 --- a/intern/cycles/kernel/geom/geom_bvh_shadow.h +++ b/intern/cycles/kernel/geom/geom_bvh_shadow.h @@ -253,12 +253,13 @@ ccl_device bool BVH_FUNCTION_NAME int shader = 0; #ifdef __HAIR__ - if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) { + if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) #endif + { float4 Ns = kernel_tex_fetch(__tri_normal, prim); shader = __float_as_int(Ns.w); -#ifdef __HAIR__ } +#ifdef __HAIR__ else { float4 str = kernel_tex_fetch(__curves, prim); shader = __float_as_int(str.z); diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h index 5b0127f8a3b..91edd5863ac 100644 --- a/intern/cycles/kernel/geom/geom_object.h +++ b/intern/cycles/kernel/geom/geom_object.h @@ -366,8 +366,8 @@ ccl_device_inline float3 bvh_clamp_direction(float3 dir) /* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse direction */ float ooeps = 8.271806E-25f; return make_float3((fabsf(dir.x) > ooeps)? dir.x: copysignf(ooeps, dir.x), - (fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y), - (fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z)); + (fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y), + (fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z)); } ccl_device_inline float3 bvh_inverse_direction(float3 dir) diff --git a/intern/cycles/kernel/kernel_avx.cpp b/intern/cycles/kernel/kernel_avx.cpp index d2a7142c551..354214c406e 100644 --- a/intern/cycles/kernel/kernel_avx.cpp +++ b/intern/cycles/kernel/kernel_avx.cpp @@ -77,6 +77,6 @@ CCL_NAMESPACE_END /* needed for some linkers in combination with scons making empty compilation unit in a library */ void __dummy_function_cycles_avx(void); -void __dummy_function_cycles_avx(void){} +void __dummy_function_cycles_avx(void) {} #endif diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h index a2709e711d2..6e14c8679a8 100644 --- a/intern/cycles/kernel/kernel_displace.h +++ b/intern/cycles/kernel/kernel_displace.h @@ -119,7 +119,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, /* TODO, disable the closures we won't need */ shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce); - if(is_light_pass(type)){ + if(is_light_pass(type)) { RNG rng = cmj_hash(i, 0); compute_light_pass(kg, &sd, &L, rng, (type == SHADER_EVAL_AO)); } diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 44899e0bf97..deffa7f2ba2 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -166,10 +166,11 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader float3 L = shader_emissive_eval(kg, sd); #ifdef __HAIR__ - if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE)) { + if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE)) #else - if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) { + if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) #endif + { /* multiple importance sampling, get triangle light pdf, * and compute weight with respect to BSDF pdf */ float pdf = triangle_light_pdf(kg, sd->Ng, sd->I, t); diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index 9cdcb8c5229..b3b6fc02894 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -51,7 +51,8 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) { if(!(sd->flag & SD_TRANSPARENT) || kernel_data.film.pass_alpha_threshold == 0.0f || - average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) { + average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) + { if(sample == 0) { if(flag & PASS_DEPTH) { diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index e71b58aa709..bd7b53e3aec 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -1304,21 +1304,21 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in /* do subsurface scatter step with copy of shader data, this will * replace the BSSRDF with a diffuse BSDF closure */ for(int j = 0; j < num_samples; j++) { - ShaderData bssrdf_sd[BSSRDF_MAX_HITS]; - float bssrdf_u, bssrdf_v; - path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v); - int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true); + ShaderData bssrdf_sd[BSSRDF_MAX_HITS]; + float bssrdf_u, bssrdf_v; + path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v); + int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true); - /* compute lighting with the BSDF closure */ - for(int hit = 0; hit < num_hits; hit++) { - PathState hit_state = state; + /* compute lighting with the BSDF closure */ + for(int hit = 0; hit < num_hits; hit++) { + PathState hit_state = state; - path_state_branch(&hit_state, j, num_samples); + path_state_branch(&hit_state, j, num_samples); - kernel_branched_path_integrate_lighting(kg, rng, - &bssrdf_sd[hit], throughput, num_samples_inv, - &hit_state, &L, buffer); - } + kernel_branched_path_integrate_lighting(kg, rng, + &bssrdf_sd[hit], throughput, num_samples_inv, + &hit_state, &L, buffer); + } } state.flag &= ~PATH_RAY_BSSRDF_ANCESTOR; diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 1351ab2e482..58cec090410 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -39,7 +39,7 @@ ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd { if(sd->flag & SD_OBJECT_MOTION) { sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time); - sd->ob_itfm= transform_quick_inverse(sd->ob_tfm); + sd->ob_itfm = transform_quick_inverse(sd->ob_tfm); } else { sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM); diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index b350e068177..ab7524c411a 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -190,7 +190,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray * ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow) { -*shadow = make_float3(1.0f, 1.0f, 1.0f); + *shadow = make_float3(1.0f, 1.0f, 1.0f); if(ray->t == 0.0f) return false; @@ -217,10 +217,11 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray * return true; #ifdef __HAIR__ - if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f)) { + if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f)) #else - if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect)) { + if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect)) #endif + { #ifdef __VOLUME__ /* attenuation for last line segment towards light */ diff --git a/intern/cycles/kernel/kernel_sse2.cpp b/intern/cycles/kernel/kernel_sse2.cpp index 6a2a7804146..2d5f6091908 100644 --- a/intern/cycles/kernel/kernel_sse2.cpp +++ b/intern/cycles/kernel/kernel_sse2.cpp @@ -75,6 +75,6 @@ CCL_NAMESPACE_END /* needed for some linkers in combination with scons making empty compilation unit in a library */ void __dummy_function_cycles_sse2(void); -void __dummy_function_cycles_sse2(void){} +void __dummy_function_cycles_sse2(void) {} #endif diff --git a/intern/cycles/kernel/kernel_sse3.cpp b/intern/cycles/kernel/kernel_sse3.cpp index 9d0abb93cc6..1062fd0c990 100644 --- a/intern/cycles/kernel/kernel_sse3.cpp +++ b/intern/cycles/kernel/kernel_sse3.cpp @@ -76,6 +76,6 @@ CCL_NAMESPACE_END /* needed for some linkers in combination with scons making empty compilation unit in a library */ void __dummy_function_cycles_sse3(void); -void __dummy_function_cycles_sse3(void){} +void __dummy_function_cycles_sse3(void) {} #endif diff --git a/intern/cycles/kernel/kernel_sse41.cpp b/intern/cycles/kernel/kernel_sse41.cpp index bc20de0ec20..ba3b4887650 100644 --- a/intern/cycles/kernel/kernel_sse41.cpp +++ b/intern/cycles/kernel/kernel_sse41.cpp @@ -77,6 +77,6 @@ CCL_NAMESPACE_END /* needed for some linkers in combination with scons making empty compilation unit in a library */ void __dummy_function_cycles_sse41(void); -void __dummy_function_cycles_sse41(void){} +void __dummy_function_cycles_sse41(void) {} #endif diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 9861e527afd..2984cc97437 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -524,7 +524,8 @@ static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd, const TypeDesc& type, bool derivatives, void *val) { if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector || - attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) { + attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) + { float3 fval[3]; fval[0] = primitive_attribute_float3(kg, sd, attr.elem, attr.offset, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL); @@ -606,7 +607,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD } else if (name == u_particle_lifetime) { int particle_id = object_particle_id(kg, sd->object); - float f= particle_lifetime(kg, particle_id); + float f = particle_lifetime(kg, particle_id); return set_attribute_float(f, type, derivatives, val); } else if (name == u_particle_location) { @@ -643,10 +644,11 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD } else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) #ifdef __HAIR__ - && sd->type & PRIMITIVE_ALL_TRIANGLE) { + && sd->type & PRIMITIVE_ALL_TRIANGLE) #else - ) { + ) #endif + { float3 P[3]; if(sd->type & PRIMITIVE_TRIANGLE) diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h index c3ea12253e9..54ddd7a98b4 100644 --- a/intern/cycles/kernel/osl/osl_services.h +++ b/intern/cycles/kernel/osl/osl_services.h @@ -110,9 +110,9 @@ public: ustring dataname, TypeDesc datatype, void *data); static bool get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name, - TypeDesc type, bool derivatives, void *val); + TypeDesc type, bool derivatives, void *val); static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name, - TypeDesc type, bool derivatives, void *val); + TypeDesc type, bool derivatives, void *val); static ustring u_distance; static ustring u_index; diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index 64c734dec64..843dcdd0985 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -409,8 +409,9 @@ static void flatten_volume_closure_tree(ShaderData *sd, sc.data1 = volume->sc.data1; /* add */ - if(sc.sample_weight > CLOSURE_WEIGHT_CUTOFF && - sd->num_closure < MAX_CLOSURE) { + if((sc.sample_weight > CLOSURE_WEIGHT_CUTOFF) && + (sd->num_closure < MAX_CLOSURE)) + { sd->closure[sd->num_closure++] = sc; sd->flag |= volume->shaderdata_flag(); } diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h index 0ec61fdebf0..fe681ec92af 100644 --- a/intern/cycles/kernel/svm/svm_geometry.h +++ b/intern/cycles/kernel/svm/svm_geometry.h @@ -117,13 +117,13 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float stack_store_float3(stack, out_offset, particle_location(kg, particle_id)); break; } - #if 0 /* XXX float4 currently not supported in SVM stack */ +#if 0 /* XXX float4 currently not supported in SVM stack */ case NODE_INFO_PAR_ROTATION: { int particle_id = object_particle_id(kg, sd->object); stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id)); break; } - #endif +#endif case NODE_INFO_PAR_SIZE: { int particle_id = object_particle_id(kg, sd->object); stack_store_float(stack, out_offset, particle_size(kg, particle_id)); diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index ce2893e1893..6627786725f 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -65,7 +65,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, float4 r; int ix, iy, nix, niy; - if (interpolation == INTERPOLATION_CLOSEST){ + if (interpolation == INTERPOLATION_CLOSEST) { svm_image_texture_frac(x*width, &ix); svm_image_texture_frac(y*height, &iy); diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h index 0f68ecbea03..111d5d47988 100644 --- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h +++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h @@ -42,12 +42,12 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float * /* Convert to HSV */ color = rgb_to_hsv(color); - if (stack_valid(hue_out)) - stack_store_float(stack, hue_out, color.x); - if (stack_valid(saturation_out)) - stack_store_float(stack, saturation_out, color.y); - if (stack_valid(value_out)) - stack_store_float(stack, value_out, color.z); + if (stack_valid(hue_out)) + stack_store_float(stack, hue_out, color.x); + if (stack_valid(saturation_out)) + stack_store_float(stack, saturation_out, color.y); + if (stack_valid(value_out)) + stack_store_float(stack, value_out, color.z); } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h index 890a9ddda69..61d33aeb8cf 100644 --- a/intern/cycles/kernel/svm/svm_vector_transform.h +++ b/intern/cycles/kernel/svm/svm_vector_transform.h @@ -91,9 +91,9 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL) in = normalize(in); - /* Output */ + /* Output */ if(stack_valid(vector_out)) { - stack_store_float3(stack, vector_out, in); + stack_store_float3(stack, vector_out, in); } } diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index 7262a7904bb..660e6e2ca47 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -45,10 +45,11 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta /* Calculate wireframe */ #ifdef __HAIR__ - if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) { + if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) #else - if (sd->prim != PRIM_NONE) { + if (sd->prim != PRIM_NONE) #endif + { float3 Co[3]; float pixelwidth = 1.0f; |