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authorCampbell Barton <ideasman42@gmail.com>2014-05-04 20:19:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-05-04 20:19:08 +0400
commitdc13969e484ed9fa6834b1aba85ba00f65bf8a11 (patch)
treeaffc2efd3e5c8637fbfcaf0b3be87a78781876b9 /intern/cycles/kernel
parente86dbf687769a7f38ab465c89d1111a8be691ca2 (diff)
Style cleanup: indentation, braces
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h10
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h8
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h4
-rw-r--r--intern/cycles/kernel/closure/bsdf_util.h13
-rw-r--r--intern/cycles/kernel/closure/bsdf_westin.h7
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_shadow.h5
-rw-r--r--intern/cycles/kernel/geom/geom_object.h4
-rw-r--r--intern/cycles/kernel/kernel_avx.cpp2
-rw-r--r--intern/cycles/kernel/kernel_displace.h2
-rw-r--r--intern/cycles/kernel/kernel_emission.h5
-rw-r--r--intern/cycles/kernel/kernel_passes.h3
-rw-r--r--intern/cycles/kernel/kernel_path.h24
-rw-r--r--intern/cycles/kernel/kernel_shader.h2
-rw-r--r--intern/cycles/kernel/kernel_shadow.h7
-rw-r--r--intern/cycles/kernel/kernel_sse2.cpp2
-rw-r--r--intern/cycles/kernel/kernel_sse3.cpp2
-rw-r--r--intern/cycles/kernel/kernel_sse41.cpp2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp10
-rw-r--r--intern/cycles/kernel/osl/osl_services.h4
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp5
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h2
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h12
-rw-r--r--intern/cycles/kernel/svm/svm_vector_transform.h4
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h5
25 files changed, 78 insertions, 70 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index 26e1198ffcf..19cdb773255 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -84,7 +84,7 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con
float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
float cosphi_i = dot(omega_in_y, locy);
- if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f){
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
*pdf = 0.0f;
return make_float3(*pdf, *pdf, *pdf);
}
@@ -140,7 +140,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
float phi_i = safe_acosf(dot(omega_in_y, locy));
- if(M_PI_2_F - fabsf(theta_i) < 0.001f){
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
return make_float3(*pdf, *pdf, *pdf);
}
@@ -251,8 +251,8 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
*omega_in =(cosf(phi) * costheta_i) * locy -
- (sinf(phi) * costheta_i) * locx +
- ( sintheta_i) * Tg;
+ (sinf(phi) * costheta_i) * locx +
+ ( sintheta_i) * Tg;
//differentials - TODO: find a better approximation for the transmission bounce
#ifdef __RAY_DIFFERENTIALS__
@@ -261,7 +261,7 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
#endif
*pdf = fabsf(phi_pdf * theta_pdf);
- if(M_PI_2_F - fabsf(theta_i) < 0.001f){
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
}
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index dfa8886c113..1ec35e444fe 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -154,8 +154,8 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
float sinThetaM = cosThetaM * safe_sqrtf(tanThetaM2);
float phiM = M_2PI_F * randv;
float3 m = (cosf(phiM) * sinThetaM) * X +
- (sinf(phiM) * sinThetaM) * Y +
- cosThetaM * Z;
+ (sinf(phiM) * sinThetaM) * Y +
+ ( cosThetaM) * Z;
if(!m_refractive) {
float cosMO = dot(m, I);
if(cosMO > 0) {
@@ -383,8 +383,8 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
float sinThetaM = cosThetaM * tanThetaM;
float phiM = M_2PI_F * randv;
float3 m = (cosf(phiM) * sinThetaM) * X +
- (sinf(phiM) * sinThetaM) * Y +
- cosThetaM * Z;
+ (sinf(phiM) * sinThetaM) * Y +
+ ( cosThetaM) * Z;
if(!m_refractive) {
float cosMO = dot(m, I);
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
index 219c5aea159..2b4e1c68640 100644
--- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -109,8 +109,8 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo
float sinTheta2 = 1 - cosTheta * cosTheta;
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
*omega_in = (cosf(phi) * sinTheta) * T +
- (sinf(phi) * sinTheta) * B +
- ( cosTheta) * R;
+ (sinf(phi) * sinTheta) * B +
+ ( cosTheta) * R;
if (dot(Ng, *omega_in) > 0.0f)
{
// common terms for pdf and eval
diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h
index f6dceb3ca82..b3dcb9dcc38 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -35,14 +35,15 @@
CCL_NAMESPACE_BEGIN
-ccl_device float fresnel_dielectric(float eta, const float3 N,
- const float3 I, float3 *R, float3 *T,
+ccl_device float fresnel_dielectric(
+ float eta, const float3 N,
+ const float3 I, float3 *R, float3 *T,
#ifdef __RAY_DIFFERENTIALS__
- const float3 dIdx, const float3 dIdy,
- float3 *dRdx, float3 *dRdy,
- float3 *dTdx, float3 *dTdy,
+ const float3 dIdx, const float3 dIdy,
+ float3 *dRdx, float3 *dRdy,
+ float3 *dTdx, float3 *dTdy,
#endif
- bool *is_inside)
+ bool *is_inside)
{
float cos = dot(N, I), neta;
float3 Nn;
diff --git a/intern/cycles/kernel/closure/bsdf_westin.h b/intern/cycles/kernel/closure/bsdf_westin.h
index ca4c05e91fe..9dc1c00bb3d 100644
--- a/intern/cycles/kernel/closure/bsdf_westin.h
+++ b/intern/cycles/kernel/closure/bsdf_westin.h
@@ -96,10 +96,9 @@ ccl_device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng
float sinTheta2 = 1 - cosTheta * cosTheta;
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
*omega_in = (cosf(phi) * sinTheta) * T +
- (sinf(phi) * sinTheta) * B +
- (cosTheta) * I;
- if(dot(Ng, *omega_in) > 0)
- {
+ (sinf(phi) * sinTheta) * B +
+ (cosTheta) * I;
+ if(dot(Ng, *omega_in) > 0) {
// common terms for pdf and eval
float cosNI = dot(N, *omega_in);
// make sure the direction we chose is still in the right hemisphere
diff --git a/intern/cycles/kernel/geom/geom_bvh_shadow.h b/intern/cycles/kernel/geom/geom_bvh_shadow.h
index be9def02080..42ecd4bc54b 100644
--- a/intern/cycles/kernel/geom/geom_bvh_shadow.h
+++ b/intern/cycles/kernel/geom/geom_bvh_shadow.h
@@ -253,12 +253,13 @@ ccl_device bool BVH_FUNCTION_NAME
int shader = 0;
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) {
+ if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE)
#endif
+ {
float4 Ns = kernel_tex_fetch(__tri_normal, prim);
shader = __float_as_int(Ns.w);
-#ifdef __HAIR__
}
+#ifdef __HAIR__
else {
float4 str = kernel_tex_fetch(__curves, prim);
shader = __float_as_int(str.z);
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 5b0127f8a3b..91edd5863ac 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -366,8 +366,8 @@ ccl_device_inline float3 bvh_clamp_direction(float3 dir)
/* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse direction */
float ooeps = 8.271806E-25f;
return make_float3((fabsf(dir.x) > ooeps)? dir.x: copysignf(ooeps, dir.x),
- (fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y),
- (fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
+ (fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y),
+ (fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
}
ccl_device_inline float3 bvh_inverse_direction(float3 dir)
diff --git a/intern/cycles/kernel/kernel_avx.cpp b/intern/cycles/kernel/kernel_avx.cpp
index d2a7142c551..354214c406e 100644
--- a/intern/cycles/kernel/kernel_avx.cpp
+++ b/intern/cycles/kernel/kernel_avx.cpp
@@ -77,6 +77,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_avx(void);
-void __dummy_function_cycles_avx(void){}
+void __dummy_function_cycles_avx(void) {}
#endif
diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h
index a2709e711d2..6e14c8679a8 100644
--- a/intern/cycles/kernel/kernel_displace.h
+++ b/intern/cycles/kernel/kernel_displace.h
@@ -119,7 +119,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
/* TODO, disable the closures we won't need */
shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce);
- if(is_light_pass(type)){
+ if(is_light_pass(type)) {
RNG rng = cmj_hash(i, 0);
compute_light_pass(kg, &sd, &L, rng, (type == SHADER_EVAL_AO));
}
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 44899e0bf97..deffa7f2ba2 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -166,10 +166,11 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
float3 L = shader_emissive_eval(kg, sd);
#ifdef __HAIR__
- if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE)) {
+ if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE))
#else
- if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) {
+ if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS))
#endif
+ {
/* multiple importance sampling, get triangle light pdf,
* and compute weight with respect to BSDF pdf */
float pdf = triangle_light_pdf(kg, sd->Ng, sd->I, t);
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 9cdcb8c5229..b3b6fc02894 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -51,7 +51,8 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
if(!(sd->flag & SD_TRANSPARENT) ||
kernel_data.film.pass_alpha_threshold == 0.0f ||
- average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) {
+ average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
+ {
if(sample == 0) {
if(flag & PASS_DEPTH) {
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index e71b58aa709..bd7b53e3aec 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -1304,21 +1304,21 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
/* do subsurface scatter step with copy of shader data, this will
* replace the BSSRDF with a diffuse BSDF closure */
for(int j = 0; j < num_samples; j++) {
- ShaderData bssrdf_sd[BSSRDF_MAX_HITS];
- float bssrdf_u, bssrdf_v;
- path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v);
- int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true);
+ ShaderData bssrdf_sd[BSSRDF_MAX_HITS];
+ float bssrdf_u, bssrdf_v;
+ path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v);
+ int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true);
- /* compute lighting with the BSDF closure */
- for(int hit = 0; hit < num_hits; hit++) {
- PathState hit_state = state;
+ /* compute lighting with the BSDF closure */
+ for(int hit = 0; hit < num_hits; hit++) {
+ PathState hit_state = state;
- path_state_branch(&hit_state, j, num_samples);
+ path_state_branch(&hit_state, j, num_samples);
- kernel_branched_path_integrate_lighting(kg, rng,
- &bssrdf_sd[hit], throughput, num_samples_inv,
- &hit_state, &L, buffer);
- }
+ kernel_branched_path_integrate_lighting(kg, rng,
+ &bssrdf_sd[hit], throughput, num_samples_inv,
+ &hit_state, &L, buffer);
+ }
}
state.flag &= ~PATH_RAY_BSSRDF_ANCESTOR;
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 1351ab2e482..58cec090410 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -39,7 +39,7 @@ ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd
{
if(sd->flag & SD_OBJECT_MOTION) {
sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time);
- sd->ob_itfm= transform_quick_inverse(sd->ob_tfm);
+ sd->ob_itfm = transform_quick_inverse(sd->ob_tfm);
}
else {
sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index b350e068177..ab7524c411a 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -190,7 +190,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow)
{
-*shadow = make_float3(1.0f, 1.0f, 1.0f);
+ *shadow = make_float3(1.0f, 1.0f, 1.0f);
if(ray->t == 0.0f)
return false;
@@ -217,10 +217,11 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
return true;
#ifdef __HAIR__
- if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f)) {
+ if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f))
#else
- if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect)) {
+ if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect))
#endif
+ {
#ifdef __VOLUME__
/* attenuation for last line segment towards light */
diff --git a/intern/cycles/kernel/kernel_sse2.cpp b/intern/cycles/kernel/kernel_sse2.cpp
index 6a2a7804146..2d5f6091908 100644
--- a/intern/cycles/kernel/kernel_sse2.cpp
+++ b/intern/cycles/kernel/kernel_sse2.cpp
@@ -75,6 +75,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse2(void);
-void __dummy_function_cycles_sse2(void){}
+void __dummy_function_cycles_sse2(void) {}
#endif
diff --git a/intern/cycles/kernel/kernel_sse3.cpp b/intern/cycles/kernel/kernel_sse3.cpp
index 9d0abb93cc6..1062fd0c990 100644
--- a/intern/cycles/kernel/kernel_sse3.cpp
+++ b/intern/cycles/kernel/kernel_sse3.cpp
@@ -76,6 +76,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse3(void);
-void __dummy_function_cycles_sse3(void){}
+void __dummy_function_cycles_sse3(void) {}
#endif
diff --git a/intern/cycles/kernel/kernel_sse41.cpp b/intern/cycles/kernel/kernel_sse41.cpp
index bc20de0ec20..ba3b4887650 100644
--- a/intern/cycles/kernel/kernel_sse41.cpp
+++ b/intern/cycles/kernel/kernel_sse41.cpp
@@ -77,6 +77,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse41(void);
-void __dummy_function_cycles_sse41(void){}
+void __dummy_function_cycles_sse41(void) {}
#endif
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 9861e527afd..2984cc97437 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -524,7 +524,8 @@ static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd,
const TypeDesc& type, bool derivatives, void *val)
{
if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
- attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
+ attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
+ {
float3 fval[3];
fval[0] = primitive_attribute_float3(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
@@ -606,7 +607,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
else if (name == u_particle_lifetime) {
int particle_id = object_particle_id(kg, sd->object);
- float f= particle_lifetime(kg, particle_id);
+ float f = particle_lifetime(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_location) {
@@ -643,10 +644,11 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
- && sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
- ) {
+ )
#endif
+ {
float3 P[3];
if(sd->type & PRIMITIVE_TRIANGLE)
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index c3ea12253e9..54ddd7a98b4 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -110,9 +110,9 @@ public:
ustring dataname, TypeDesc datatype, void *data);
static bool get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
- TypeDesc type, bool derivatives, void *val);
+ TypeDesc type, bool derivatives, void *val);
static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
- TypeDesc type, bool derivatives, void *val);
+ TypeDesc type, bool derivatives, void *val);
static ustring u_distance;
static ustring u_index;
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 64c734dec64..843dcdd0985 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -409,8 +409,9 @@ static void flatten_volume_closure_tree(ShaderData *sd,
sc.data1 = volume->sc.data1;
/* add */
- if(sc.sample_weight > CLOSURE_WEIGHT_CUTOFF &&
- sd->num_closure < MAX_CLOSURE) {
+ if((sc.sample_weight > CLOSURE_WEIGHT_CUTOFF) &&
+ (sd->num_closure < MAX_CLOSURE))
+ {
sd->closure[sd->num_closure++] = sc;
sd->flag |= volume->shaderdata_flag();
}
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 0ec61fdebf0..fe681ec92af 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -117,13 +117,13 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
- #if 0 /* XXX float4 currently not supported in SVM stack */
+#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
- #endif
+#endif
case NODE_INFO_PAR_SIZE: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_size(kg, particle_id));
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index ce2893e1893..6627786725f 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -65,7 +65,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
float4 r;
int ix, iy, nix, niy;
- if (interpolation == INTERPOLATION_CLOSEST){
+ if (interpolation == INTERPOLATION_CLOSEST) {
svm_image_texture_frac(x*width, &ix);
svm_image_texture_frac(y*height, &iy);
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
index 0f68ecbea03..111d5d47988 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -42,12 +42,12 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *
/* Convert to HSV */
color = rgb_to_hsv(color);
- if (stack_valid(hue_out))
- stack_store_float(stack, hue_out, color.x);
- if (stack_valid(saturation_out))
- stack_store_float(stack, saturation_out, color.y);
- if (stack_valid(value_out))
- stack_store_float(stack, value_out, color.z);
+ if (stack_valid(hue_out))
+ stack_store_float(stack, hue_out, color.x);
+ if (stack_valid(saturation_out))
+ stack_store_float(stack, saturation_out, color.y);
+ if (stack_valid(value_out))
+ stack_store_float(stack, value_out, color.z);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h
index 890a9ddda69..61d33aeb8cf 100644
--- a/intern/cycles/kernel/svm/svm_vector_transform.h
+++ b/intern/cycles/kernel/svm/svm_vector_transform.h
@@ -91,9 +91,9 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
in = normalize(in);
- /* Output */
+ /* Output */
if(stack_valid(vector_out)) {
- stack_store_float3(stack, vector_out, in);
+ stack_store_float3(stack, vector_out, in);
}
}
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
index 7262a7904bb..660e6e2ca47 100644
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ b/intern/cycles/kernel/svm/svm_wireframe.h
@@ -45,10 +45,11 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta
/* Calculate wireframe */
#ifdef __HAIR__
- if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
- if (sd->prim != PRIM_NONE) {
+ if (sd->prim != PRIM_NONE)
#endif
+ {
float3 Co[3];
float pixelwidth = 1.0f;