diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-11-10 22:19:09 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-11-10 22:19:09 +0300 |
commit | 3fa86f4b280cbc6ccc18993c089b94dda45afa34 (patch) | |
tree | cd4608ca29636babed9dbc8ed9e7c37478422fce /intern/cycles/kernel | |
parent | abf62d06d1c70c11fcb3a7f2b73eaa3fb03d4616 (diff) | |
parent | 7689f501e2c3beb3535e4a390971d7b0fde74ee9 (diff) |
Merge branch 'blender-v3.0-release'
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/device/gpu/kernel.h | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/intern/cycles/kernel/device/gpu/kernel.h b/intern/cycles/kernel/device/gpu/kernel.h index e954178ec63..d63cd0e8262 100644 --- a/intern/cycles/kernel/device/gpu/kernel.h +++ b/intern/cycles/kernel/device/gpu/kernel.h @@ -523,6 +523,26 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS) * Film. */ +ccl_device_inline void kernel_gpu_film_convert_half_write(ccl_global uchar4 *rgba, + const int rgba_offset, + const int rgba_stride, + const int x, + const int y, + const half4 half_pixel) +{ + /* Work around HIP issue with half float display, see T92972. */ +#ifdef __KERNEL_HIP__ + ccl_global half *out = ((ccl_global half *)rgba) + (rgba_offset + y * rgba_stride + x) * 4; + out[0] = half_pixel.x; + out[1] = half_pixel.y; + out[2] = half_pixel.z; + out[3] = half_pixel.w; +#else + ccl_global half4 *out = ((ccl_global half4 *)rgba) + rgba_offset + y * rgba_stride + x; + *out = half_pixel; +#endif +} + #define KERNEL_FILM_CONVERT_VARIANT(variant, input_channel_count) \ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS) \ ccl_gpu_kernel_signature(film_convert_##variant, \ @@ -588,8 +608,9 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS) \ film_apply_pass_pixel_overlays_rgba(&kfilm_convert, buffer, pixel); \ \ - ccl_global half4 *out = ((ccl_global half4 *)rgba) + rgba_offset + y * rgba_stride + x; \ - *out = float4_to_half4_display(make_float4(pixel[0], pixel[1], pixel[2], pixel[3])); \ + const half4 half_pixel = float4_to_half4_display( \ + make_float4(pixel[0], pixel[1], pixel[2], pixel[3])); \ + kernel_gpu_film_convert_half_write(rgba, rgba_offset, rgba_stride, x, y, half_pixel); \ } /* 1 channel inputs */ |