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authorKévin Dietrich <kevin.dietrich@mailoo.org>2018-03-01 13:54:01 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2018-03-01 13:54:01 +0300
commit7377d411b47d50cd943cd33e3e55c0409bb79f91 (patch)
treee623f792356d08ea03dd37b28de0b57a1695b3af /intern/cycles/render/CMakeLists.txt
parent172614fb7dac799d373e778a541e8d9f78228221 (diff)
Cycles volume: fast empty space optimization by generating a tight mesh
around the volume. We generate a tight mesh around the active voxels of the volume in order to effectively skip empty space, and start volume ray marching as close to interesting volume data as possible. See code comments for details on how the mesh generation algorithm works. This gives up to 2x speedups in some scenes. Reviewed by: brecht, dingto Reviewers: #cycles Subscribers: lvxejay, jtheninja, brecht Differential Revision: https://developer.blender.org/D3038
Diffstat (limited to 'intern/cycles/render/CMakeLists.txt')
-rw-r--r--intern/cycles/render/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 580d76e7777..b7248354abd 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -23,6 +23,7 @@ set(SRC
mesh.cpp
mesh_displace.cpp
mesh_subdivision.cpp
+ mesh_volume.cpp
nodes.cpp
object.cpp
osl.cpp