diff options
author | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-04-27 15:58:34 +0400 |
commit | da376e0237517543aa21740ee2363234ee1c20ae (patch) | |
tree | 014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/render/CMakeLists.txt | |
parent | 693780074388111e7b9ef1c3825e462f398dc6c4 (diff) |
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/render/CMakeLists.txt')
-rw-r--r-- | intern/cycles/render/CMakeLists.txt | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt new file mode 100644 index 00000000000..f31e9bfbcb2 --- /dev/null +++ b/intern/cycles/render/CMakeLists.txt @@ -0,0 +1,54 @@ + +INCLUDE_DIRECTORIES(. ../device ../kernel ../kernel/svm ../kernel/osl ../bvh ../util) + +SET(sources + attribute.cpp + background.cpp + buffers.cpp + camera.cpp + film.cpp + film_response.cpp + filter.cpp + graph.cpp + image.cpp + integrator.cpp + light.cpp + mesh.cpp + mesh_displace.cpp + nodes.cpp + object.cpp + osl.cpp + scene.cpp + session.cpp + shader.cpp + sobol.cpp + svm.cpp + tile.cpp) + +SET(headers + attribute.h + background.h + buffers.h + camera.h + film.h + film_response.h + filter.h + graph.h + image.h + integrator.h + light.h + mesh.h + nodes.h + object.h + osl.h + scene.h + session.h + shader.h + sobol.h + svm.h + tile.h) + +SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}") + +ADD_LIBRARY(render ${sources} ${headers}) + |