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authorOmarSquircleArt <mail@OmarEmara.dev>2019-11-27 13:07:20 +0300
committerOmarSquircleArt <mail@OmarEmara.dev>2019-11-27 13:07:20 +0300
commit1c2f7b022a56b034e3e24d8bd5bf03d3beb5ca94 (patch)
treec40ab4fb676efce962fe833f858c311af6c0c8e4 /intern/cycles/render/attribute.cpp
parentfc1a073bcdc9d2a9ecd4b765724b0f4f4cab4d46 (diff)
Cycles: Add Random Per Island attribute.
The Random Per Island attribute is a random float associated with each connected component (island) of the mesh. It is particularly useful when artists want to add variations to meshes composed of separate units. Like tree leaves created using particle systems, wood planks created using array modifiers, or abstract splines created using AN. Reviewed By: Sergey Sharybin, Jacques Lucke Differential Revision: https://developer.blender.org/D6154
Diffstat (limited to 'intern/cycles/render/attribute.cpp')
-rw-r--r--intern/cycles/render/attribute.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 0fa1142f354..b65c2faa788 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -312,6 +312,8 @@ const char *Attribute::standard_name(AttributeStandard std)
return "velocity";
case ATTR_STD_POINTINESS:
return "pointiness";
+ case ATTR_STD_RANDOM_PER_ISLAND:
+ return "random_per_island";
case ATTR_STD_NOT_FOUND:
case ATTR_STD_NONE:
case ATTR_STD_NUM:
@@ -468,6 +470,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_POINTINESS:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
break;
+ case ATTR_STD_RANDOM_PER_ISLAND:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
+ break;
default:
assert(0);
break;
@@ -496,6 +501,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_POINTINESS:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
break;
+ case ATTR_STD_RANDOM_PER_ISLAND:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
+ break;
default:
assert(0);
break;