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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-12 18:42:13 +0300 |
commit | 2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch) | |
tree | bf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/render/attribute.cpp | |
parent | f80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff) |
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/render/attribute.cpp')
-rw-r--r-- | intern/cycles/render/attribute.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp index f1341d50b9d..0fa1142f354 100644 --- a/intern/cycles/render/attribute.cpp +++ b/intern/cycles/render/attribute.cpp @@ -48,7 +48,8 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_) /* string and matrix not supported! */ assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor || type == TypeDesc::TypePoint || type == TypeDesc::TypeVector || - type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix || type == TypeFloat2); + type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix || type == TypeFloat2 || + type == TypeRGBA); } void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only) |