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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-30 16:49:26 +0400
commit1d8c79818870b92df46c443d7778438aa67d019c (patch)
treeba3fc305671261e40851d8a230a33ebe19396e95 /intern/cycles/render/attribute.h
parent796dd8a321108df26757fb9df5c2aa6eb42c9633 (diff)
Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
Diffstat (limited to 'intern/cycles/render/attribute.h')
-rw-r--r--intern/cycles/render/attribute.h29
1 files changed, 9 insertions, 20 deletions
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index 7af4657daa3..707d558fc79 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -47,19 +47,8 @@ public:
CORNER
};
- enum Standard {
- STD_NONE = 0,
- STD_VERTEX_NORMAL,
- STD_FACE_NORMAL,
- STD_UV,
- STD_GENERATED,
- STD_POSITION_UNDEFORMED,
- STD_POSITION_UNDISPLACED,
- STD_NUM
- };
-
ustring name;
- Standard std;
+ AttributeStandard std;
TypeDesc type;
vector<char> buffer;
@@ -82,7 +71,7 @@ public:
const float *data_float() const { return (float*)data(); }
static bool same_storage(TypeDesc a, TypeDesc b);
- static ustring standard_name(Attribute::Standard std);
+ static ustring standard_name(AttributeStandard std);
};
/* Attribute Set
@@ -101,9 +90,9 @@ public:
Attribute *find(ustring name);
void remove(ustring name);
- Attribute *add(Attribute::Standard std, ustring name = ustring());
- Attribute *find(Attribute::Standard std);
- void remove(Attribute::Standard std);
+ Attribute *add(AttributeStandard std, ustring name = ustring());
+ Attribute *find(AttributeStandard std);
+ void remove(AttributeStandard std);
Attribute *find(AttributeRequest& req);
@@ -120,7 +109,7 @@ public:
class AttributeRequest {
public:
ustring name;
- Attribute::Standard std;
+ AttributeStandard std;
/* temporary variables used by MeshManager */
TypeDesc type;
@@ -128,7 +117,7 @@ public:
int offset;
AttributeRequest(ustring name_);
- AttributeRequest(Attribute::Standard std);
+ AttributeRequest(AttributeStandard std);
};
/* AttributeRequestSet
@@ -143,11 +132,11 @@ public:
~AttributeRequestSet();
void add(ustring name);
- void add(Attribute::Standard std);
+ void add(AttributeStandard std);
void add(AttributeRequestSet& reqs);
bool find(ustring name);
- bool find(Attribute::Standard std);
+ bool find(AttributeStandard std);
size_t size();
void clear();