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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/render/attribute.h
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/render/attribute.h')
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diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __ATTRIBUTE_H__
+#define __ATTRIBUTE_H__
+
+#include "kernel_types.h"
+
+#include "util_list.h"
+#include "util_param.h"
+#include "util_types.h"
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Attribute;
+class AttributeSet;
+class AttributeRequest;
+class AttributeRequestSet;
+class Mesh;
+
+/* Attribute
+ *
+ * Arbitrary data layers on meshes.
+ * Supported types: Float, Color, Vector, Normal, Point */
+
+class Attribute {
+public:
+ enum Element {
+ VERTEX,
+ FACE,
+ CORNER
+ };
+
+ enum Standard {
+ STD_NONE = 0,
+ STD_VERTEX_NORMAL,
+ STD_FACE_NORMAL,
+ STD_UV,
+ STD_GENERATED,
+ STD_POSITION_UNDEFORMED,
+ STD_POSITION_UNDISPLACED,
+ STD_NUM
+ };
+
+ ustring name;
+ Standard std;
+
+ TypeDesc type;
+ vector<char> buffer;
+ Element element;
+
+ Attribute() {}
+ void set(ustring name, TypeDesc type, Element element);
+ void reserve(int numverts, int numfaces);
+
+ size_t data_sizeof();
+ size_t element_size(int numverts, int numfaces);
+ size_t buffer_size(int numverts, int numfaces);
+
+ char *data() { return &buffer[0]; };
+ float3 *data_float3() { return (float3*)&buffer[0]; }
+ float *data_float() { return (float*)&buffer[0]; }
+
+ const char *data() const { return &buffer[0]; }
+ const float3 *data_float3() const { return (float3*)&buffer[0]; }
+ const float *data_float() const { return (float*)&buffer[0]; }
+
+ static bool same_storage(TypeDesc a, TypeDesc b);
+ static ustring standard_name(Attribute::Standard std);
+};
+
+/* Attribute Set
+ *
+ * Set of attributes on a mesh. */
+
+class AttributeSet {
+public:
+ Mesh *mesh;
+ list<Attribute> attributes;
+
+ AttributeSet(Mesh *mesh);
+ ~AttributeSet();
+
+ Attribute *add(ustring name, TypeDesc type, Attribute::Element element);
+ Attribute *find(ustring name);
+ void remove(ustring name);
+
+ Attribute *add(Attribute::Standard std, ustring name = ustring());
+ Attribute *find(Attribute::Standard std);
+ void remove(Attribute::Standard std);
+
+ Attribute *find(AttributeRequest& req);
+
+ void reserve(int numverts, int numfaces);
+ void clear();
+};
+
+/* AttributeRequest
+ *
+ * Request from a shader to use a certain attribute, so we can figure out
+ * which ones we need to export from the host app end store for the kernel.
+ * The attribute is found either by name or by standard. */
+
+class AttributeRequest {
+public:
+ ustring name;
+ Attribute::Standard std;
+
+ /* temporary variables used by MeshManager */
+ TypeDesc type;
+ AttributeElement element;
+ int offset;
+
+ AttributeRequest(ustring name_);
+ AttributeRequest(Attribute::Standard std);
+};
+
+/* AttributeRequestSet
+ *
+ * Set of attributes requested by a shader. */
+
+class AttributeRequestSet {
+public:
+ vector<AttributeRequest> requests;
+
+ AttributeRequestSet();
+ ~AttributeRequestSet();
+
+ void add(ustring name);
+ void add(Attribute::Standard std);
+ void add(AttributeRequestSet& reqs);
+
+ bool find(ustring name);
+ bool find(Attribute::Standard std);
+
+ size_t size();
+ void clear();
+
+ bool modified(const AttributeRequestSet& other);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __ATTRIBUTE_H__ */
+