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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-18 05:20:39 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-23 20:57:58 +0300
commita963c7d48dade70474ec3b40bea5e99ebdbbc5d4 (patch)
tree7df66a8c09dec4f9bd1f9eb1f9d390339213c21d /intern/cycles/render/attribute.h
parent4448ed6c5e6d321c9f0822ca2d969f7e7041fe27 (diff)
Code refactor: improve attribute handling for optional volume attributes.
A volume shader should be able to request attributes, and still be rendered as homogeneous if no volume attributes are available for the object.
Diffstat (limited to 'intern/cycles/render/attribute.h')
-rw-r--r--intern/cycles/render/attribute.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index d15ee401a72..9e23345675d 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -159,6 +159,7 @@ public:
void add(ustring name);
void add(AttributeStandard std);
void add(AttributeRequestSet& reqs);
+ void add_standard(ustring name);
bool find(ustring name);
bool find(AttributeStandard std);