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authorThomas Dinges <blender@dingto.org>2014-09-05 18:17:24 +0400
committerThomas Dinges <blender@dingto.org>2014-09-05 18:17:39 +0400
commitcdd1d5a93c432ddbee8a8e578b0c28781aef71da (patch)
tree51bb5d7edb8271d628cb2a96280b893e0cf163d4 /intern/cycles/render/background.cpp
parentd5fa1f8a52bcbb4259c783afcd01e069ad974ecc (diff)
Cycles: Initial support for volume ray visibility.
This adds a new "Volume Scatter" option to the "Ray Visibility" panels and can be used to e.g. exclude lamps from having an influence on the volume. See release logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles Differential revision: https://developer.blender.org/D771
Diffstat (limited to 'intern/cycles/render/background.cpp')
-rw-r--r--intern/cycles/render/background.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index a877c52fbed..3926ecb99d6 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -78,6 +78,8 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene
kbackground->surface_shader |= SHADER_EXCLUDE_GLOSSY;
if(!(visibility & PATH_RAY_TRANSMIT))
kbackground->surface_shader |= SHADER_EXCLUDE_TRANSMIT;
+ if(!(visibility & PATH_RAY_VOLUME_SCATTER))
+ kbackground->surface_shader |= SHADER_EXCLUDE_SCATTER;
if(!(visibility & PATH_RAY_CAMERA))
kbackground->surface_shader |= SHADER_EXCLUDE_CAMERA;