diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-08-28 17:55:59 +0400 |
commit | bae896691aa3d7bb2a75292da3cc490894996b01 (patch) | |
tree | 9c3703f11ccdf76c575c2ea18b70dee1ff665913 /intern/cycles/render/background.cpp | |
parent | d48e4fc92be346810baa8cac595ab0a735882a87 (diff) |
Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
internal renderer, objects with this closure show the background / zero
alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
the pipeline, should be moved to compositor.
* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
Diffstat (limited to 'intern/cycles/render/background.cpp')
-rw-r--r-- | intern/cycles/render/background.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp index 871fe128514..bf4131b6d38 100644 --- a/intern/cycles/render/background.cpp +++ b/intern/cycles/render/background.cpp @@ -31,6 +31,7 @@ CCL_NAMESPACE_BEGIN Background::Background() { + transparent = false; need_update = true; } @@ -45,8 +46,9 @@ void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene device_free(device, dscene); - /* set shader index */ + /* set shader index and transparent option */ KernelBackground *kbackground = &dscene->data.background; + kbackground->transparent = transparent; kbackground->shader = scene->shader_manager->get_shader_id(scene->default_background); need_update = false; @@ -58,7 +60,7 @@ void Background::device_free(Device *device, DeviceScene *dscene) bool Background::modified(const Background& background) { - return false; + return !(transparent == background.transparent); } void Background::tag_update(Scene *scene) |