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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-11 00:34:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-11 00:34:34 +0400
commit9d3ad07f1417fdc959ee3d3e86a7bff1c2ee6d80 (patch)
tree48ad22788cee5d1ded2bbbfc6edb7003fd054b6f /intern/cycles/render/background.h
parentd16a608f6d5cfdb45c0a72aaa7c5cbc0ebe19928 (diff)
Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit faster to render this way and convenient.
Diffstat (limited to 'intern/cycles/render/background.h')
-rw-r--r--intern/cycles/render/background.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/background.h b/intern/cycles/render/background.h
index 3c1cd3915e5..e0c0c42de37 100644
--- a/intern/cycles/render/background.h
+++ b/intern/cycles/render/background.h
@@ -34,6 +34,8 @@ public:
bool use;
+ uint visibility;
+
bool transparent;
bool need_update;