diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-26 23:00:37 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-27 01:11:14 +0300 |
commit | 527f8b32b32187f754e5b176db6377736f9cb8ff (patch) | |
tree | da291ed0d180d105521a03b73107ec6c9c39ff3b /intern/cycles/render/background.h | |
parent | d6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (diff) |
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/render/background.h')
-rw-r--r-- | intern/cycles/render/background.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/intern/cycles/render/background.h b/intern/cycles/render/background.h index c2ca1f75179..e89ffbc2445 100644 --- a/intern/cycles/render/background.h +++ b/intern/cycles/render/background.h @@ -32,22 +32,20 @@ class Background : public Node { public: NODE_DECLARE - float ao_factor; - float ao_distance; + NODE_SOCKET_API(float, ao_factor) + NODE_SOCKET_API(float, ao_distance) - bool use_shader; - bool use_ao; + NODE_SOCKET_API(bool, use_shader) + NODE_SOCKET_API(bool, use_ao) - uint visibility; - Shader *shader; + NODE_SOCKET_API(uint, visibility) + NODE_SOCKET_API(Shader *, shader) - bool transparent; - bool transparent_glass; - float transparent_roughness_threshold; + NODE_SOCKET_API(bool, transparent) + NODE_SOCKET_API(bool, transparent_glass) + NODE_SOCKET_API(float, transparent_roughness_threshold) - float volume_step_size; - - bool need_update; + NODE_SOCKET_API(float, volume_step_size) Background(); ~Background(); @@ -55,7 +53,6 @@ class Background : public Node { void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_free(Device *device, DeviceScene *dscene); - bool modified(const Background &background); void tag_update(Scene *scene); Shader *get_shader(const Scene *scene); |