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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-11 00:34:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-11 00:34:34 +0400 |
commit | 9d3ad07f1417fdc959ee3d3e86a7bff1c2ee6d80 (patch) | |
tree | 48ad22788cee5d1ded2bbbfc6edb7003fd054b6f /intern/cycles/render/background.h | |
parent | d16a608f6d5cfdb45c0a72aaa7c5cbc0ebe19928 (diff) |
Cycles: ray visibility panel is now also available for the world, works same as
meshes and lamps. The light path node already made this possible but it's a bit
faster to render this way and convenient.
Diffstat (limited to 'intern/cycles/render/background.h')
-rw-r--r-- | intern/cycles/render/background.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/render/background.h b/intern/cycles/render/background.h index 3c1cd3915e5..e0c0c42de37 100644 --- a/intern/cycles/render/background.h +++ b/intern/cycles/render/background.h @@ -34,6 +34,8 @@ public: bool use; + uint visibility; + bool transparent; bool need_update; |