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authorBastien Montagne <montagne29@wanadoo.fr>2014-08-15 17:44:50 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-08-15 17:44:50 +0400
commit9a29b0f15531f359f36e3efd50232e35b90ba593 (patch)
tree76b4ab5742c364607cfbb03b1156f03145ee9fde /intern/cycles/render/bake.cpp
parent968e1b3b10c7fb8c99d18e0ebcbffb5453d165af (diff)
Fix compilation on linux (implicit conversion from double/float to size_t treated as error here).
Diffstat (limited to 'intern/cycles/render/bake.cpp')
-rw-r--r--intern/cycles/render/bake.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index caf72089d68..ac0fb817ba5 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -123,7 +123,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
void BakeManager::set_shader_limit(const size_t x, const size_t y)
{
m_shader_limit = x * y;
- m_shader_limit = pow(2, ceil(log(m_shader_limit)/log(2)));
+ m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
}
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
@@ -135,7 +135,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
/* calculate the total parts for the progress bar */
for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
- size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
+ size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
DeviceTask task(DeviceTask::SHADER);
task.shader_w = shader_size;
@@ -146,7 +146,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
this->num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples : 1;
for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
- size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
+ size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
/* setup input for device task */
device_vector<uint4> d_input;