diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2016-01-15 18:00:56 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2016-01-15 18:00:56 +0300 |
commit | 9a76354585e2cd2011267e79bd99ca59a06588f8 (patch) | |
tree | e775e7c44dc210ef9978b483930ade6a9b4d6fc5 /intern/cycles/render/bake.h | |
parent | 9137a4401440d3f3206e989f49f3539079d685b8 (diff) |
Cycles-Bake: Custom Baking passes
The combined pass is built with the contributions the user finds fit.
It is useful for lightmap baking, as well as non-view dependent effects
baking.
The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:
http://dalaifelinto.com/blender-manual/render/cycles/baking.html
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D1674
Diffstat (limited to 'intern/cycles/render/bake.h')
-rw-r--r-- | intern/cycles/render/bake.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/bake.h b/intern/cycles/render/bake.h index 14d975a4b4e..b731b213065 100644 --- a/intern/cycles/render/bake.h +++ b/intern/cycles/render/bake.h @@ -63,12 +63,12 @@ public: void set_shader_limit(const size_t x, const size_t y); - bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[]); + bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[]); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); void device_free(Device *device, DeviceScene *dscene); - static bool is_light_pass(ShaderEvalType type); + static bool is_light_pass(ShaderEvalType type, const int pass_filter); static bool is_aa_pass(ShaderEvalType type); bool need_update; |