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authorDalai Felinto <dfelinto@gmail.com>2014-08-01 03:04:57 +0400
committerDalai Felinto <dfelinto@gmail.com>2014-08-15 13:27:42 +0400
commit983cbafd1877f8dbaae60b064a14e27b5b640f18 (patch)
tree9cc7ba3db147c465f41d34b971f69c25e04a12be /intern/cycles/render/bake.h
parent2c5b6859d91f086f3f7205f0cc15244882ca7ace (diff)
Final Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU
It now uses the tile size to split the job. For CPU this may add overhead, but for GPU this is highly needed. Reviewers: sergey Differential Revision: https://developer.blender.org/D690
Diffstat (limited to 'intern/cycles/render/bake.h')
-rw-r--r--intern/cycles/render/bake.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/bake.h b/intern/cycles/render/bake.h
index 652420c2e19..186fbbeea4d 100644
--- a/intern/cycles/render/bake.h
+++ b/intern/cycles/render/bake.h
@@ -60,6 +60,8 @@ public:
BakeData *init(const int object, const size_t tri_offset, const size_t num_pixels);
+ void set_shader_limit(const size_t x, const size_t y);
+
bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[]);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
@@ -76,6 +78,7 @@ public:
private:
BakeData *m_bake_data;
bool m_is_baking;
+ size_t m_shader_limit;
};
CCL_NAMESPACE_END