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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-27 01:39:53 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-04 22:11:14 +0300
commite3e16cecc4f080edbbd14e4bf1cfc580c5957d62 (patch)
tree5b9da903526442acb10b48d2ccee5686a00a1017 /intern/cycles/render/buffers.cpp
parent5b7d6ea54b2fc35b8b12c667f5bf9a1c9c46d5c2 (diff)
Code refactor: remove rng_state buffer and compute hash on the fly.
A little faster on some benchmark scenes, a little slower on others, seems about performance neutral on average and saves a little memory.
Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r--intern/cycles/render/buffers.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index cf402c3f214..cf66e5385c9 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -108,7 +108,6 @@ RenderTile::RenderTile()
stride = 0;
buffer = 0;
- rng_state = 0;
buffers = NULL;
}
@@ -131,11 +130,6 @@ void RenderBuffers::device_free()
device->mem_free(buffer);
buffer.clear();
}
-
- if(rng_state.device_pointer) {
- device->mem_free(rng_state);
- rng_state.clear();
- }
}
void RenderBuffers::reset(Device *device, BufferParams& params_)
@@ -149,11 +143,6 @@ void RenderBuffers::reset(Device *device, BufferParams& params_)
buffer.resize(params.width*params.height*params.get_passes_size());
device->mem_alloc("render_buffer", buffer, MEM_READ_WRITE);
device->mem_zero(buffer);
-
- /* allocate rng state */
- rng_state.resize(params.width, params.height);
-
- device->mem_alloc("rng_state", rng_state, MEM_READ_WRITE);
}
bool RenderBuffers::copy_from_device(Device *from_device)