diff options
author | Mai Lavelle <mai.lavelle@gmail.com> | 2016-12-14 04:45:09 +0300 |
---|---|---|
committer | Mai Lavelle <mai.lavelle@gmail.com> | 2017-03-08 09:24:55 +0300 |
commit | b78e543af9f6a967e239a88422c8e8a697162463 (patch) | |
tree | e17f1f9f795cb1476788c8b59674f4cb54aae4f5 /intern/cycles/render/buffers.cpp | |
parent | 817873cc83034c460f1be6bf410c95ff009f3ae2 (diff) |
Cycles: Add names to buffer allocations
This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r-- | intern/cycles/render/buffers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp index f1692712d61..e3ef4bf13fb 100644 --- a/intern/cycles/render/buffers.cpp +++ b/intern/cycles/render/buffers.cpp @@ -129,13 +129,13 @@ void RenderBuffers::reset(Device *device, BufferParams& params_) /* allocate buffer */ buffer.resize(params.width*params.height*params.get_passes_size()); - device->mem_alloc(buffer, MEM_READ_WRITE); + device->mem_alloc("render_buffer", buffer, MEM_READ_WRITE); device->mem_zero(buffer); /* allocate rng state */ rng_state.resize(params.width, params.height); - device->mem_alloc(rng_state, MEM_READ_WRITE); + device->mem_alloc("rng_state", rng_state, MEM_READ_WRITE); } bool RenderBuffers::copy_from_device() |