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authorBrecht Van Lommel <brecht@blender.org>2020-08-25 16:53:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-08-25 19:00:35 +0300
commit21cb6f09ffa82e9d2ef8fc41e7161f824984989b (patch)
tree260fbaf08dd25dd426e53fc4eb762dc12489e4df /intern/cycles/render/buffers.cpp
parent33ac3582bbd5551bdfbc7ef8856640b5e61888f8 (diff)
Fix T77298: Cycles multiple object making not working with multiple samples
The previous fix loaded the pixels so existing tiles were not overwritten. However the Cycles render buffer is expected to be scaled by the number of sample, which was not taken into account. This is not ideal in that previews could have a mismatched number of samples between multiple objects, though the result will be correct. The better solution would be to bake all objects together per tile, rather than one after the other. But that is a bigger change than we can do in 2.90. Differential Revision: https://developer.blender.org/D8704
Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r--intern/cycles/render/buffers.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index b26366af852..3607300cee6 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -459,7 +459,7 @@ bool RenderBuffers::get_pass_rect(
return false;
}
-bool RenderBuffers::set_pass_rect(PassType type, int components, float *pixels)
+bool RenderBuffers::set_pass_rect(PassType type, int components, float *pixels, int samples)
{
if (buffer.data() == NULL) {
return false;
@@ -482,8 +482,17 @@ bool RenderBuffers::set_pass_rect(PassType type, int components, float *pixels)
assert(pass.components == components);
for (int i = 0; i < size; i++, out += pass_stride, pixels += components) {
- for (int j = 0; j < components; j++) {
- out[j] = pixels[j];
+ if (pass.filter) {
+ /* Scale by the number of samples, inverse of what we do in get_pass_rect.
+ * A better solution would be to remove the need for set_pass_rect entirely,
+ * and change baking to bake multiple objects in a tile at once. */
+ for (int j = 0; j < components; j++) {
+ out[j] = pixels[j] * samples;
+ }
+ }
+ else {
+ /* For non-filtered passes just straight copy, these may contain non-float data. */
+ memcpy(out, pixels, sizeof(float) * components);
}
}