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authorStefan Werner <stefan.werner@tangent-animation.com>2018-10-28 12:37:41 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-10-28 12:37:41 +0300
commite58c6cf0c678849cf9c348a8df5e0ec24a6abd4d (patch)
tree7c6dc887ad93e87ad56c3d0c627265a99c7f1e7d /intern/cycles/render/buffers.cpp
parentc0b3e3daebd36a483e659d32e6517f2fb9b0e277 (diff)
Cycles: Added Cryptomatte output.
This allows for extra output passes that encode automatic object and material masks for the entire scene. It is an implementation of the Cryptomatte standard as introduced by Psyop. A good future extension would be to add a manifest to the export and to do plenty of testing to ensure that it is fully compatible with other renderers and compositing programs that use Cryptomatte. Internally, it adds the ability for Cycles to have several passes of the same type that are distinguished by their name. Differential Revision: https://developer.blender.org/D3538
Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r--intern/cycles/render/buffers.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index e6021f4b37d..dd20efb3dde 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -233,7 +233,7 @@ bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int samp
return true;
}
-bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels)
+bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels, const string &name)
{
if(buffer.data() == NULL) {
return false;
@@ -249,6 +249,14 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
continue;
}
+ /* Tell Cryptomatte passes apart by their name. */
+ if(pass.type == PASS_CRYPTOMATTE) {
+ if(pass.name != name) {
+ pass_offset += pass.components;
+ continue;
+ }
+ }
+
float *in = buffer.data() + pass_offset;
int pass_stride = params.get_passes_size();
@@ -385,6 +393,17 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
pixels[3] = f.w*invw;
}
}
+ else if(type == PASS_CRYPTOMATTE) {
+ for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
+ float4 f = make_float4(in[0], in[1], in[2], in[3]);
+ /* x and z contain integer IDs, don't rescale them.
+ y and w contain matte weights, they get scaled. */
+ pixels[0] = f.x;
+ pixels[1] = f.y * scale;
+ pixels[2] = f.z;
+ pixels[3] = f.w * scale;
+ }
+ }
else {
for(int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
float4 f = make_float4(in[0], in[1], in[2], in[3]);