diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-03-26 12:57:30 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-03-26 13:58:53 +0400 |
commit | 74518b28267e9b18199212fbaa3c689fa018d20c (patch) | |
tree | 71a4ea9f274f4a4301c48060984df0802af46c78 /intern/cycles/render/buffers.cpp | |
parent | 3b0832dd869b4c27f0b976e36134332cf427430c (diff) |
Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors
Issue was caused by the wrong usage of OCIO GLSL binding API. To make it
work properly on pre-GLSL-1.3 drivers shader is to be enabled after the
texture is binded to the opengl context. Otherwise it wouldn't know the
proper texture size.
This is actually a regression in 2.70 and to be ported to 'a'.
Diffstat (limited to 'intern/cycles/render/buffers.cpp')
-rw-r--r-- | intern/cycles/render/buffers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp index da1b7484b77..fc65922fc87 100644 --- a/intern/cycles/render/buffers.cpp +++ b/intern/cycles/render/buffers.cpp @@ -358,14 +358,14 @@ void DisplayBuffer::draw_set(int width, int height) draw_height = height; } -void DisplayBuffer::draw(Device *device) +void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params) { if(draw_width != 0 && draw_height != 0) { glPushMatrix(); glTranslatef(params.full_x, params.full_y, 0.0f); device_memory& rgba = rgba_data(); - device->draw_pixels(rgba, 0, draw_width, draw_height, 0, params.width, params.height, transparent); + device->draw_pixels(rgba, 0, draw_width, draw_height, 0, params.width, params.height, transparent, draw_params); glPopMatrix(); } |