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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-27 01:39:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-10-04 22:11:14 +0300 |
commit | e3e16cecc4f080edbbd14e4bf1cfc580c5957d62 (patch) | |
tree | 5b9da903526442acb10b48d2ccee5686a00a1017 /intern/cycles/render/buffers.h | |
parent | 5b7d6ea54b2fc35b8b12c667f5bf9a1c9c46d5c2 (diff) |
Code refactor: remove rng_state buffer and compute hash on the fly.
A little faster on some benchmark scenes, a little slower on others, seems
about performance neutral on average and saves a little memory.
Diffstat (limited to 'intern/cycles/render/buffers.h')
-rw-r--r-- | intern/cycles/render/buffers.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h index e56556c8abe..552dabe178a 100644 --- a/intern/cycles/render/buffers.h +++ b/intern/cycles/render/buffers.h @@ -74,8 +74,6 @@ public: /* float buffer */ device_vector<float> buffer; - /* random number generator state */ - device_vector<uint> rng_state; Device *device; @@ -149,7 +147,6 @@ public: int tile_index; device_ptr buffer; - device_ptr rng_state; RenderBuffers *buffers; |