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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-05 13:47:20 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-11 13:19:44 +0300 |
commit | 7e61e597253f3ca75f2fb86a57212ca750ffbbe8 (patch) | |
tree | 6dbe0bf05fc3380f9729bf719ed1223997d5b0e3 /intern/cycles/render/buffers.h | |
parent | d4f8bc80a4bd69707a92e7141a2fb67d3f668c58 (diff) |
Cycles: Display RenderPass in Viewport
This change allows the user to select a renderpass in the 3d viewport.
Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.
Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5689
Diffstat (limited to 'intern/cycles/render/buffers.h')
-rw-r--r-- | intern/cycles/render/buffers.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h index 1c49038cd4b..74bb656c5a4 100644 --- a/intern/cycles/render/buffers.h +++ b/intern/cycles/render/buffers.h @@ -64,7 +64,6 @@ class BufferParams { void get_offset_stride(int &offset, int &stride); bool modified(const BufferParams ¶ms); - void add_pass(PassType type); int get_passes_size(); int get_denoising_offset(); int get_denoising_prefiltered_offset(); |