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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/render/buffers.h
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/render/buffers.h')
-rw-r--r--intern/cycles/render/buffers.h29
1 files changed, 24 insertions, 5 deletions
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h
index 78712ed89ef..ee0d78a1cd8 100644
--- a/intern/cycles/render/buffers.h
+++ b/intern/cycles/render/buffers.h
@@ -67,12 +67,11 @@ class RenderBuffers {
public:
/* buffer parameters */
BufferParams params;
+
/* float buffer */
device_vector<float> buffer;
/* random number generator state */
device_vector<uint> rng_state;
- /* mutex, must be locked manually by callers */
- thread_mutex mutex;
RenderBuffers(Device *device);
~RenderBuffers();
@@ -80,7 +79,7 @@ public:
void reset(Device *device, BufferParams& params);
bool copy_from_device();
- bool get_pass(PassType type, float exposure, int sample, int components, float *pixels);
+ bool get_pass_rect(PassType type, float exposure, int sample, int components, float *pixels);
protected:
void device_free();
@@ -105,8 +104,6 @@ public:
bool transparent;
/* byte buffer for tonemapped result */
device_vector<uchar4> rgba;
- /* mutex, must be locked manually by callers */
- thread_mutex mutex;
DisplayBuffer(Device *device);
~DisplayBuffer();
@@ -124,6 +121,28 @@ protected:
Device *device;
};
+/* Render Tile
+ * Rendering task on a buffer */
+
+class RenderTile {
+public:
+ int x, y, w, h;
+ int start_sample;
+ int num_samples;
+ int sample;
+ int resolution;
+ int offset;
+ int stride;
+
+ device_ptr buffer;
+ device_ptr rng_state;
+ device_ptr rgba;
+
+ RenderBuffers *buffers;
+
+ RenderTile();
+};
+
CCL_NAMESPACE_END
#endif /* __BUFFERS_H__ */