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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 13:33:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-02 13:33:45 +0400
commit1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch)
tree8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/render/camera.cpp
parent5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff)
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under object transform.
Diffstat (limited to 'intern/cycles/render/camera.cpp')
-rw-r--r--intern/cycles/render/camera.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index e9ca7c3a366..f0b77871130 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -149,6 +149,7 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
/* camera motion */
Scene::MotionType need_motion = scene->need_motion();
+ kcam->have_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
if(use_motion) {
@@ -162,7 +163,10 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
}
else if(need_motion == Scene::MOTION_BLUR) {
/* todo: exact camera position will not be hit this way */
- transform_motion_decompose(&kcam->motion, &motion);
+ if(use_motion) {
+ transform_motion_decompose(&kcam->motion, &motion);
+ kcam->have_motion = 1;
+ }
}
/* depth of field */