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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-29 04:43:50 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-29 04:43:50 +0400
commit0d6976ad0ce4570e286ca33b852ee3b6a07a09ab (patch)
treebd8ec57a4c4454db097d06b5c1eea4328863753e /intern/cycles/render/camera.cpp
parentbb0195e0396a66c40a03e9f9c6a87c9b8a5ecc47 (diff)
Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion
blurring of scale animation, probably not a big loss in practice since it's not so common to animate this, can be added back later.
Diffstat (limited to 'intern/cycles/render/camera.cpp')
-rw-r--r--intern/cycles/render/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 32c273c1248..a78ede979b2 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -202,7 +202,7 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
#ifdef __CAMERA_MOTION__
else if(need_motion == Scene::MOTION_BLUR) {
if(use_motion) {
- transform_motion_decompose(&kcam->motion, &motion, &matrix);
+ transform_motion_decompose((DecompMotionTransform*)&kcam->motion, &motion, &matrix);
kcam->have_motion = 1;
}
}