Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-17 15:12:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-18 11:56:57 +0300
commitcbe7f9dd03634a29082f51d05a2b1b71c6fc6aef (patch)
treec078fa28ca7fd0484076e4d7bd0a61924ee7d248 /intern/cycles/render/camera.h
parent7b356a856540a1affa5dc85360183418e6337a5a (diff)
Cycles: Pole merging for spherical stereo
The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky or down to the bottom. Works for both panorama and perspective cameras when Spherical Stereo is enabled. Reviewers: dfelinto, brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1998
Diffstat (limited to 'intern/cycles/render/camera.h')
-rw-r--r--intern/cycles/render/camera.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 684b4458dfc..57b9960e70b 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -104,6 +104,9 @@ public:
bool use_spherical_stereo;
float interocular_distance;
float convergence_distance;
+ bool use_pole_merge;
+ float pole_merge_angle_from;
+ float pole_merge_angle_to;
/* anamorphic lens bokeh */
float aperture_ratio;